Using gaming strategies for attacker and defender in recommender systems

J. Zhan, Lijo Thomas, Venkata Pasumarthi
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引用次数: 4

Abstract

Ratings are the prominent factors to decide the fate of any product in the present Internet Market and many people follow the ratings in a genuine sense. Unfortunately, the Sibyl attacks can affect the credibility of the genuine product. Influence limiter algorithms in recommender systems have been used extensively to overcome the Sibyl attacks but the effort could not reach the safe mark. This paper highlights an approach to generating gaming strategies for the attacker and defender in a recommender system. In a given recommender system environment, attackers and defenders play the most crucial part in a gaming strategy. A sequence of decision rules that an attacker or defender may use to achieve their desired goal is represented in these strategies involved in the game theory. The valid approaches to avoid the Sibyl attacks from the attackers are efficiently defended by the defenders. In our approach, we define attack graphs, use cases, and misuses cases in our gaming framework to analyze the vulnerabilities and security measures incorporated in a recommender system.
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在推荐系统中使用攻击者和防御者的游戏策略
在当今的互联网市场上,评级是决定任何产品命运的重要因素,许多人在真正意义上遵循评级。不幸的是,Sibyl攻击会影响正品的可信度。在推荐系统中,影响限制算法已被广泛用于克服Sibyl攻击,但仍未达到安全标准。本文重点研究了一种在推荐系统中为攻击者和防御者生成博弈策略的方法。在给定的推荐系统环境中,攻击者和防御者在游戏策略中扮演着最重要的角色。在博弈论的策略中,攻击者或防御者可能使用一系列决策规则来实现他们的预期目标。有效避免攻击者的Sibyl攻击的方法被防御者有效地防御。在我们的方法中,我们在游戏框架中定义攻击图、用例和误用案例,以分析推荐系统中包含的漏洞和安全措施。
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