{"title":"Air Maestros: A Multi-User Audiovisual Experience Using MR","authors":"Ryu Nakagawa, Ryo Komatsubara, Taku Ota, Hidefumi Ohmura","doi":"10.1145/3267782.3274685","DOIUrl":null,"url":null,"abstract":"Extended reality (XR) technology challenges practitioners to update the method of representation in art, which our laboratory has been working on as well [2]. Thus, in this demonstration, we present Air Maestros (AM), a multi-user audiovisual experience in mixed reality (MR) space using Microsoft HoloLens. The purpose of AM is to expand an ordinary music sequencer method into a three-dimensional (3D) space and a multi-user system. In this case, the users place 3D note objects into the MR space and, with a certain gesture, shoot a glowing ball at them. When their shots hit the 3D note objects, audiovisual effects appear at the objects' spatial positions.","PeriodicalId":126671,"journal":{"name":"Proceedings of the 2018 ACM Symposium on Spatial User Interaction","volume":"106 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2018 ACM Symposium on Spatial User Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3267782.3274685","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Extended reality (XR) technology challenges practitioners to update the method of representation in art, which our laboratory has been working on as well [2]. Thus, in this demonstration, we present Air Maestros (AM), a multi-user audiovisual experience in mixed reality (MR) space using Microsoft HoloLens. The purpose of AM is to expand an ordinary music sequencer method into a three-dimensional (3D) space and a multi-user system. In this case, the users place 3D note objects into the MR space and, with a certain gesture, shoot a glowing ball at them. When their shots hit the 3D note objects, audiovisual effects appear at the objects' spatial positions.