Evolving Pac-Man Players: Can We Learn from Raw Input?

M. Gallagher, M. Ledwich
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引用次数: 47

Abstract

Pac-Man (and variant) computer games have received some recent attention in artificial intelligence research. One reason is that the game provides a platform that is both simple enough to conduct experimental research and complex enough to require non-trivial strategies for successful game-play. This paper describes an approach to developing Pac-Man playing agents that learn game-play based on minimal onscreen information. The agents are based on evolving neural network controllers using a simple evolutionary algorithm. The results show that neuroevolution is able to produce agents that display novice playing ability, with a minimal amount of onscreen information, no knowledge of the rules of the game and a minimally informative fitness function. The limitations of the approach are also discussed, together with possible directions for extending the work towards producing better Pac-Man playing agents
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进化《吃豆人》玩家:我们能否从原始输入中学习?
最近在人工智能研究中,吃豆人(及其变体)电脑游戏受到了一些关注。一个原因是,游戏提供了一个平台,它既简单到可以进行实验研究,又复杂到需要有非凡的策略才能成功玩游戏。本文描述了一种开发基于最小屏幕信息学习游戏玩法的吃豆人游戏代理的方法。代理是基于使用简单进化算法的进化神经网络控制器。结果表明,神经进化能够产生显示新手游戏能力的智能体,具有最少的屏幕信息,不了解游戏规则和最小的信息适应度函数。我们还讨论了该方法的局限性,以及扩展工作以制作更好的《吃豆人》游戏代理的可能方向
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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