Development Based on Augmented Reality, 3D Hologram, Infographic, and Video Animation (ARKHANA) to Improve 21st Century Skills

U. Nafiah, L. Ayundasari, B. Suprapta, Maudi Amalia
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Abstract

This research was aimed to identify learning media development process of digital-based history in order to find 21st century skill on the students and find alternative solution which could fulfill student and teacher needs within the implementation of online history learning activities. To achieve the goals, the learning method should be contained of these following steps: (1) problem formulation, (2) problem and field data search, (3) literature review, (4) analysis, and (5) result presentation. Through those steps in the learning method, the researcher found that ARKHANA (Augmented Reality, 3D Hologram, Info graphic, and Video Animation) product was stated as a feasible alternative solution and could be used as the means to realize research aims. To put in an evidence, based on several analysis activities such as need analysis, competence analysis, technology analysis, and SWOT analysis, ARKHANA product was said to be an appropriate solution, since it was highly innovative, easy to use, and able to accommodate student learning styles including to visual style, and ease the teacher in teaching and student habituation to utilize 21st century skill.
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基于增强现实、3D全息图、信息图和视频动画(ARKHANA)的开发,提高21世纪的技能
本研究旨在找出数位化历史学习媒体的发展过程,以发现学生的21世纪技能,并在线上历史学习活动的实施中找到满足学生与教师需求的替代方案。为达到目标,学习方法应包含以下步骤:(1)问题制定,(2)问题和现场数据搜索,(3)文献综述,(4)分析,(5)结果呈现。通过学习方法中的这些步骤,研究者发现ARKHANA (Augmented Reality, 3D Hologram, Info graphic, and Video Animation)产品是一种可行的替代方案,可以作为实现研究目的的手段。举例来说,基于需求分析、能力分析、技术分析、SWOT分析等几个分析活动,ARKHANA产品被认为是一个合适的解决方案,因为它具有高度的创新性,易于使用,能够适应学生的学习风格,包括视觉风格,并有助于教师教学和学生习惯使用21世纪的技能。
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