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2021 Universitas Riau International Conference on Education Technology (URICET)最新文献

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Design of E-Learning School Chemistry Materials Based on Flip Builder 基于Flip Builder的E-Learning学校化学教材设计
Pub Date : 2021-10-14 DOI: 10.1109/URICET53378.2021.9865889
Besse Wahdatillah, A. M. Noer, L. Anwar
Teaching materials in electronic form are more suitable for the age of students who are Generation Z and they can master and familiar with technology. The purpose of this research is to design electronic chemistry teaching material that are tailored to the needs of students. The research method is quantitative method. The sampling technique in this study is purposive sampling technique. The research sample consisted of three high schools in Pekanbaru, namely MAN 1, SMAN 2 and SMAIT Al-Fityah Pekanbaru. The participants in this study were 42 students of 11th grade consisting of the three schools. Data collection techniques are semi-structured teacher interview and student questionnaire which is closed questionnaire. The assessment of the questionnaire was carried out by calculating the percentage of each question based on several indicators, namely learning resources, teacher roles, and learning media. The results showed that students who did not understand the concept of chemistry with the books used by the teacher made more efforts to ask friends who understood more (45.2%). This means that students tend to prefer the discussion method. In addition, as many as 42.9% of students prefer group learning compared to other learning methods. Meanwhile, the preferred learning media for students is electronic media (45.2%). Based on the results of the analysis of student needs, the design of electronic chemistry teaching materials based on a flip builder was carried out following the PBL-MR steps.
电子形式的教材更适合Z世代学生的年龄,他们可以掌握和熟悉技术。本研究的目的是设计适合学生需要的电子化学教材。研究方法为定量方法。本研究采用的抽样技术为目的抽样技术。研究样本包括北干巴鲁的三所高中,即MAN 1, SMAN 2和SMAIT Al-Fityah北干巴鲁。本研究以三所学校共42名高二学生为研究对象。数据收集技术为半结构化的教师访谈和封闭式的学生问卷。对问卷进行评估,根据学习资源、教师角色、学习媒介等指标计算每个问题的百分比。结果显示,对老师使用的课本不了解化学概念的学生(45.2%)会更努力地向更了解化学概念的朋友请教。这意味着学生更喜欢讨论的方法。此外,与其他学习方式相比,多达42.9%的学生更喜欢小组学习。同时,学生首选的学习媒体是电子媒体(45.2%)。根据学生需求分析的结果,按照PBL-MR的步骤进行了基于翻转构建器的电子化学教材设计。
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引用次数: 0
Pre-service Teachers’ Beliefs about Technology Use in Learning Mathematics: The Comparison between Two Universities in Indonesia and Malaysia 职前教师在数学学习中使用技术的信念:印尼和马来西亚两所大学的比较
Pub Date : 2021-10-14 DOI: 10.1109/URICET53378.2021.9865675
Safrudiannur, R. Hidayat, Wan Izani Wan Idris
Pre-service teachers (PSTs) may hold different beliefs about the use of technology, especially technology related to mathematical software, in mathematics learning. This quantitative study aims to investigate whether PSTs from two universities in Indonesia and Malaysia hold different beliefs about the use of technology related to mathematical software in mathematics teaching and learning. The instrument used in this study is an instrument that consists of multi scales related to the use of technology in the classroom. The results of the data analysis show that PSTs’ responses to the instrument indicate that they hold different beliefs regarding both the advantages and the disadvantages of the use of mathematical software. Specifically, the results indicate that Malaysian PSTs agree that the use of mathematical software can benefit mathematics teaching and learning (such as supporting discovery learning and multiple representations in mathematics) more than do Indonesian PSTs. However, Malaysian PSTs also agree that the use of mathematical software can cause negative impacts on mathematics teaching and learning (such as leading to mindless working) more than do Indonesian PSTs.
职前教师(pst)可能对在数学学习中使用技术,特别是与数学软件相关的技术持有不同的信念。本定量研究旨在调查来自印度尼西亚和马来西亚两所大学的pst是否对在数学教学和学习中使用与数学软件相关的技术持有不同的信念。本研究使用的工具是一个由与课堂技术使用相关的多个量表组成的工具。数据分析的结果表明,pst对仪器的反应表明,他们对使用数学软件的优点和缺点持有不同的信念。具体而言,结果表明马来西亚的教师同意使用数学软件比印度尼西亚的教师更有利于数学教学(例如支持发现学习和数学中的多重表示)。然而,马来西亚的教师也同意,使用数学软件会对数学教学和学习产生负面影响(例如导致无意识的工作),而不是印度尼西亚的教师。
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引用次数: 0
PEDATI Learning Design to Develop Asynchronous Online Learning Methods During the Covid-19 Pandemic 在Covid-19大流行期间开发异步在线学习方法的PEDATI学习设计
Pub Date : 2021-10-14 DOI: 10.1109/URICET53378.2021.9865891
Hamsi Mansur, Agus Hadi Utama, Mastur, N. Sari
The Covid-19 pandemic has resulted in the implementation of learning switching from face-to-face to virtual face-to-face and or online asynchronous. Online learning Asynchronous requires both teachers and students to be able to adapt to distance learning independently and collaboratively. However, one of the independent and collaborative learning strategies is the application of PEDATI learning designs to develop online learning methods asynchronous. PEDATI learning design is an abbreviation of PElajari – DAlami - Terapkan – evaluasI. This study aims to describe the application of PEDATI learning design to develop online learning methods asynchronous in elementary schools in Banjarmasin City. The subjects of this research are teachers and students who develop online learning methods asynchronous in elementary schools Central Banjarmasin District, while the object of this research is how to apply PEDATI learning designs into online learning methods asynchronous during the Covid-19 pandemic. The research method used is descriptive qualitative with primary data collection techniques are observations and interviews and secondary data sources are literature studies. Test the validity of the data by using the triangulation technique of data sources and extending the participation of informants. The data analysis technique used the Spradley braid analysis model. The results showed a positive response from partner institutions to participate in the participation extension program, seen from the effectiveness of the question-and-answer session between the instructor and training participants in the "very satisfied" category, as well as the content of Google Classroom virtual classrooms that had implemented PEDATI learning designs in the "eligible" category.
2019冠状病毒病大流行导致学习从面对面转向虚拟面对面和/或在线异步。异步在线学习要求教师和学生都能够独立地和协作地适应远程学习。然而,运用PEDATI学习设计开发异步在线学习方法是自主学习和协作学习的策略之一。PEDATI学习设计是PElajari - DAlami - Terapkan - evaluasI的缩写。本研究旨在描述PEDATI学习设计在Banjarmasin市小学在线异步学习方法开发中的应用。本研究的对象是Central Banjarmasin区小学开发异步在线学习方法的教师和学生,而本研究的对象是如何在Covid-19大流行期间将PEDATI学习设计应用于异步在线学习方法。使用的研究方法是描述性定性的,主要数据收集技术是观察和访谈,次要数据来源是文献研究。利用数据源三角剖分技术和扩大举报人的参与,检验数据的有效性。数据分析技术采用Spradley辫状分析模型。结果显示,参与参与扩展计划的合作机构反应积极,从讲师与培训参与者之间的问答环节的有效性来看,“非常满意”类别,以及谷歌教室虚拟教室实施PEDATI学习设计的内容,“合格”类别。
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引用次数: 0
Developing an Animation Infographic Media in Ecosystem Lesson for 10th Grade 在十年级生态系统课程中开发动画信息图表媒体
Pub Date : 2021-10-14 DOI: 10.1109/URICET53378.2021.9865924
Adrie Satrio, Ahmad Fikiry Hakli
The Covid-19 pandemic demands changes in the learning process to be more digital through various learning media. This study aims to produce an animated infographic media that was developed on the subject of ecosystem material biology. This study uses research and development (R&D) methods with a 4D development model which includes the stages of defining, designing, developing, and disseminating. Data was collected through interviews, observations, and questionnaires. The validity test of animated infographic media involved six experts consisting of three media experts and three material experts. The data in the study were analyzed descriptively qualitatively and descriptively quantitatively. The results of this study indicate that the animated infographic media of ecosystem material is feasible to be used in ecosystem learning according to the validity results of the experts with an 88.5% level of feasibility by media experts and an 85% level of feasibility from material experts. So it can be said that the animated infographic media is very feasible to be used as a learning medium for tenth graders at senior high school.
2019冠状病毒病大流行要求通过各种学习媒体改变学习过程,使其更加数字化。本研究的目的是制作一个以生态系统物质生物学为主题的动画信息图表媒体。本研究采用研发(R&D)方法,采用定义、设计、开发、传播四个阶段的四维开发模型。通过访谈、观察和问卷调查收集数据。动画信息图表媒体的效度检验涉及六位专家,其中三位是媒体专家,三位是材料专家。对研究数据进行定性描述性和定量描述性分析。本研究结果表明,根据专家的效度结果,生态系统材料的动画信息图媒体在生态系统学习中是可行的,媒体专家的可行性为88.5%,材料专家的可行性为85%。因此,可以说动画信息图媒体作为高中十年级学生的学习媒介是非常可行的。
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引用次数: 0
Student Satisfaction: Online Learning-based MIKiR Approach in UNRI-UIN SUSKA RIAU 学生满意度:unri - un SUSKA RIAU的基于在线学习的MIKiR方法
Pub Date : 2021-10-14 DOI: 10.1109/URICET53378.2021.9865928
N. Hermita, I. Mahartika, Z. H. Putra, Diniya, R. A. Putra, J. A. Alim, Meza Mardita
This study aims to determine the level of satisfaction of UNRI-UIN Suska Riau students towards learning with the MIKiR approach and see the knowledge of UNRI-UIN students about active learning and the good things that students get during learning with the MIKiR approach. The method used is a survey method using Google Forms. This survey was filled by 84 UNRI-UIN Suska students. The data obtained shows that learning with the MIKiR approach gives satisfaction and positive things to students during the learning process. This can be seen from the percentage of assessment of learning with the MIKiR approach. In which 84.5% of respondents gave a score of 80-100 for learning with the MIKiR approach. In addition, students' opinions about the good things that were obtained during the learning process can be used as an illustration that learning with the MIKiR approach based on online learning also provides many benefits to the learning process so that it provides meaningful learning.
本研究旨在确定unri - un Suska Riau学生对MIKiR方法学习的满意度水平,并了解unri - un学生对主动学习的了解以及学生在使用MIKiR方法学习过程中获得的好处。使用的方法是使用Google Forms的调查方法。这项调查是由84名unri - un Suska学生填写的。所获得的数据表明,使用MIKiR方法的学习在学习过程中给学生带来了满足感和积极的东西。这可以从使用MIKiR方法评估学习的百分比中看出。其中84.5%的受访者对MIKiR方法的学习给出了80-100分的评分。此外,学生对学习过程中获得的好东西的看法可以作为一个例子,说明基于在线学习的MIKiR方法学习也为学习过程提供了许多好处,从而提供了有意义的学习。
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引用次数: 2
Development of Least Common Material Learning Video in Elementari School 小学最不常见材料学习视频的开发
Pub Date : 2021-10-14 DOI: 10.1109/URICET53378.2021.9865953
Siska Nurjanah, J. A. Alim, M. Alpusari, N. Hermita, J. Pereira, T. Wijaya, M. Tamur
This study aims to develop an animated video of the LCM instructional materials for elementary students. This study is development research commonly known as Research and Development (R&D) with the Plomp development model. The Plomp development model consists of three phases: preliminary research, development or prototyping, and assessment. The researchers conducted a validity test by asking two instructional media experts and one instructional expert. The researchers conducted a practicality test by asking the teachers and students to complete a questionnaire. The validity test results showed that the animated video scored 88.21%, which means very valid. The results of the practicality test by the teachers showed that the animated video scored 96.94%, which means very practical, and the results of the practicality test by the teachers showed that the animated video scored 90.13%, which means very practical. In conclusion, the animated video of the LCM instructional materials is very valid and practical.
本研究的目的是制作一套适合小学生使用的LCM教材动画录影带。本研究是一种开发研究,俗称研究与开发(R&D),采用普洛普开发模型。普洛普开发模型包括三个阶段:初步研究、开发或原型设计以及评估。研究者通过询问两位教学媒体专家和一位教学专家进行了效度测试。研究人员通过让老师和学生完成一份调查问卷进行了实用性测试。效度检验结果显示,该动画视频的效度为88.21%,达到了非常有效的程度。教师的实用性测试结果显示,动画视频得分为96.94%,非常实用;教师的实用性测试结果显示,动画视频得分为90.13%,非常实用。总之,LCM教材的动画视频是非常有效和实用的。
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引用次数: 0
Development of STEM-Based Student Worksheets on Dynamic Fluid Materials 基于stem的动态流体材料学生工作表的开发
Pub Date : 2021-10-14 DOI: 10.1109/URICET53378.2021.9865909
Z. Fakhruddin, N. Islami, Dedi Irawan, Muhammad Nasir, Azhar, Adiella Zakky Juneid, Annisa Arrahma
This research aims to produce STEM-based Student Worksheets on dynamic fluid material SMA that valid and verify the practicality. The type of research used is Research and Development (R&D) research with the ADDIE model. Student Worksheet developed through validation stages and practicality tests. The data was collected through a validation assessment sheet that was assessed by the validator. The results of validation of Student Worksheets are obtained on average >3 so that they can be declared valid. Furthermore, the Student Worksheet is tested for practicality. Data collection at the practicality test stage was obtained from a practicality questionnaire for the Student Worksheet consisting of 3 teachers and 10 students as practitioners. The average grade of practicality test results according to teachers was at a score of 3.38 and according to students was at a score of 3.46. The final average value of the student worksheet practicality test results is at 3.42. So that the STEM-based Student Worksheet on dynamic fluid material is declared practical.
本研究旨在制作基于stem的动态流体材料SMA的学生工作表,有效并验证其实用性。使用的研究类型是研究与开发(R&D)研究与ADDIE模型。通过验证阶段和实用性测试开发的学生工作表。数据是通过由验证者评估的验证评估表收集的。学生工作表的验证结果平均为>.3,因此可以宣布其有效。此外,学生工作表的实用性进行了测试。实用性测试阶段的数据收集来自学生工作表的实用性问卷,由3名教师和10名学生作为实践者组成。教师评价的实用性测试成绩平均得分为3.38分,学生评价的实用性测试成绩平均得分为3.46分。学生工作表实用性测试结果的最终平均值为3.42。因此,基于stem的动态流体材料的学生工作表是实用的。
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引用次数: 0
Modeling the Interior Angles of a Triangle using Hawgent Dynamic Mathematics Software 用Hawgent动态数学软件对三角形内角进行建模
Pub Date : 2021-10-14 DOI: 10.1109/URICET53378.2021.9865932
J. Pereira, Jianlan Tang, T. Wijaya, Jihe Chen, N. Hermita, Maximur Tamur
The abstract nature of mathematics contributes to the low understanding of students' mathematical concepts. For this reason, it is recommended that educators use mathematical software which is allegedly able to reduce the abstraction. However, until now there has not been much exploration on the use of Hawgent dynamic mathematics software, especially on the problem of proving the properties of triangles. Therefore, this 4-D development study (Define, Design, Development, and Dissemination) obtained ICT-based media using Hawgent dynamic Mathematics software. The validation results from media experts and material experts are feasible and valid for several measurement components. The interview results revealed that the students found it helpful because the use of this media clarified the visualization of the triangle concept. To assist the teacher in explaining the material so that the teacher's overall observations strongly support the students' statements so that in the future they can use this media in other mathematics lessons. This research is only limited to development research, so it is hoped that this media can be used by further researchers and school teachers in mathematics learning.
数学的抽象性导致学生对数学概念的理解程度较低。出于这个原因,建议教育工作者使用据称能够减少抽象的数学软件。然而,到目前为止,对Hawgent动态数学软件的应用,特别是对三角形性质的证明问题,还没有太多的探索。因此,这项4d发展研究(定义、设计、开发和传播)使用Hawgent动态数学软件获得了基于ict的媒体。来自媒体专家和材料专家的验证结果对于多个测量分量是可行和有效的。访谈结果显示,学生发现使用这种媒体是有帮助的,因为这种媒体澄清了三角形概念的可视化。协助教师解释材料,使教师的整体观察有力地支持学生的陈述,以便他们将来可以在其他数学课上使用该媒体。本研究仅局限于发展性研究,因此希望该媒体能够被进一步的研究者和学校教师用于数学学习。
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引用次数: 2
STEM-Based Interactive Learning Media to Improve Student's Critical Thinking Skills on Number System Materials 基于stem的互动学习媒体提高学生对数字系统材料的批判性思维能力
Pub Date : 2021-10-14 DOI: 10.1109/URICET53378.2021.9865952
R. A. Sumawati, M. Pramita, Harja Santanapurba, Nuruddin Wiranda, Bekti Utami
The goal of the study is to produce STEM-based interactive learning media that can enhance student’s critical thinking skills on number system materials. The research method used is the method of development or Research and Development (R&D) with addie design (Analysis, Design, Development, Implementation, Evaluation). The instruments used in the study consisted of expert media validation sheets, materials, critical thinking tests, and student questionnaire sheets to determine student’s responses to interactive learning media. To find out the practicality and effectiveness of interactive learning media in improving the ability of critical thinking, a double choice test is grounded. The results show that 1) the results of media and material validation by 2 experts were 86% (very high) and the results of validation of tests of learning results by experts and teachers were 90.67% (very high), 2) interactive learning media can improve student’s critical thinking skills which is shown with average pretest results by 54.7%, average post-test by 91.9% and average %N-Gain by 68.48% (height), 3) Student’s responses to the use of interactive learning media earned 84% (excellent) grades.
本研究的目标是制作基于stem的互动学习媒体,以提高学生对数字系统材料的批判性思维能力。使用的研究方法是开发方法或研究与开发(R&D)与附加设计(分析,设计,开发,实施,评估)。研究中使用的工具包括专家媒体验证表、材料、批判性思维测试和学生问卷表,以确定学生对互动学习媒体的反应。为了了解互动学习媒体在提高批判性思维能力方面的实用性和有效性,本研究开展了一项双选择测试。结果表明:1)2位专家对媒介和材料的验证结果为86%(非常高),专家和教师对学习结果测试的验证结果为90.67%(非常高);2)互动式学习媒体对学生批判性思维能力的提高,前测平均提高54.7%,后测平均提高91.9%,N-Gain平均提高68.48%(高度);3)学生对使用互动学习媒体的反应获得了84%(优秀)的成绩。
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引用次数: 0
Student Learning Outcomes in Learning Straight Line Equations Using Web-Based Interactive Media 利用网络互动媒体学习直线方程的学生学习效果
Pub Date : 2021-10-14 DOI: 10.1109/URICET53378.2021.9865919
R. Sukmawati, Harja Santana Purba, Irliyanti Irliyanti, Ibnu Sina, Andi Ichsan Mahardika, S. Mawaddah
Learning media has an important role in helping teachers to achieve learning objectives. This study aims to develop web-based interactive learning media on the material of Straight Line Equations and analyze student learning outcomes who learn to use this interactive media. This research is an ADDIE model development research. Learning media trials were conducted using a quasi-experimental method at SMPN 13 Banjarmasin, South Kalimantan, Indonesia. Sampling was carried out using purposive and random sampling techniques. Data obtained through documentation, tests and non-tests. The data analysis technique used is descriptive statistics and inferential statistics. The results of the development are web-based interactive learning media on Straight Line Equations, which are developed using HTML, CSS, JavaScript, JSON, Mathjax, firebase, Netlify, and Geogebra technologies, and are supported by visual studio code, google chrome, and Live Server software. The validation results from two media experts, two material experts and one practitioner, show very high validation. There is a significant difference in learning outcomes between students who take part in learning mathematics with the aid of web-based interactive learning media and students who take part in learning mathematics without web-based interactive learning media, where the average student learning outcomes in learning mathematics with the aid of web-based interactive learning media are higher. Students and teachers also gave a positive response to the use of web-based interactive learning media on Straight Line Equations. Thus, web-based interactive learning media on Straight Line Equation material is suitable for use as a medium for learning mathematics in SMP/MTs.
学习媒体在帮助教师实现学习目标方面具有重要作用。本研究旨在开发基于网络的直线方程教材互动学习媒体,并分析学习使用该互动媒体的学生的学习成果。本研究是一个ADDIE模型开发研究。学习媒体试验采用准实验方法在印度尼西亚南加里曼丹的SMPN 13 Banjarmasin进行。采用有目的和随机抽样技术进行抽样。通过文档、测试和非测试获得的数据。使用的数据分析技术是描述性统计和推理统计。开发结果是基于web的基于直线方程的交互式学习媒体,使用HTML, CSS, JavaScript, JSON, Mathjax, firebase, netflix和Geogebra技术开发,并由visual studio代码,google chrome和Live Server软件支持。两名媒体专家、两名材料专家和一名从业者的验证结果显示出很高的验证度。使用网络互动学习媒体参与数学学习的学生与不使用网络互动学习媒体参与数学学习的学生在学习成果上存在显著差异,其中使用网络互动学习媒体参与数学学习的学生平均学习成果更高。学生和老师对使用基于网络的互动学习媒体学习直线方程也给予了积极的回应。因此,基于网络的直线方程材料互动学习媒体适合作为SMP/ mt学习数学的媒介。
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引用次数: 1
期刊
2021 Universitas Riau International Conference on Education Technology (URICET)
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