{"title":"Matched field tomographic inversion","authors":"A. Tolstoy","doi":"10.1109/OCEANS.1993.326216","DOIUrl":null,"url":null,"abstract":"Matched field processing (MFP) is a signal processing technique that has only recently been applied to the environmental inverse problem, i.e., to determine the characteristics of an unknown ocean environment. In particular, a 3D tomographic approach has been previously proposed and studied which promises to determine deep water sound-speed profiles as they vary with range, cross-range, and depth. This technique in its most efficient form suggests shot sources (either air or ship deployed) and either multiple vertical arrays, multiple horizontal arrays, or a single array re-deployed several times. This paper discusses work which extends those results to more complicated simulated environments, and also a further generalization of the approach to determine 3D bottom parameters, e.g., sediment sound-speeds and thicknesses.<<ETX>>","PeriodicalId":130255,"journal":{"name":"Proceedings of OCEANS '93","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1993-10-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of OCEANS '93","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/OCEANS.1993.326216","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Matched field processing (MFP) is a signal processing technique that has only recently been applied to the environmental inverse problem, i.e., to determine the characteristics of an unknown ocean environment. In particular, a 3D tomographic approach has been previously proposed and studied which promises to determine deep water sound-speed profiles as they vary with range, cross-range, and depth. This technique in its most efficient form suggests shot sources (either air or ship deployed) and either multiple vertical arrays, multiple horizontal arrays, or a single array re-deployed several times. This paper discusses work which extends those results to more complicated simulated environments, and also a further generalization of the approach to determine 3D bottom parameters, e.g., sediment sound-speeds and thicknesses.<>