Team esports as rehabilitation method in views of students with disabilities: Formation and development prospects

Stanislav E. Martynenko, P. Godlevsky, G. V. Ganshina, E. Lobanova, Mikhail N. Mikhaylovsky, A. Prokopyev
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Abstract

Scientific and technological progress has led to the emergence of computer technics and computer technologies. The growth rate of computerization contributes to the fact that more and more people are involved in work, communication and leisure activities through the internet. In particular, special attention should be paid to the use of computer technologies for healthy students and students with disabilities. The purpose of this article is to identify the features of social rehabilitation of students with disabilities. The article considers the possibilities of team esports in the representation of students with disabilities. It is proved that the potential of team esports lies in the fact that students with disabilities begin to develop active strategies and positive thinking, which gives them the strength to fight against difficulties. It is revealed that team esports is an opportunity to communicate and display adaptive skills. It is considered that students with disabilities gain self-confidence due to lively, interesting communication, which increases their chances of psychophysiological rehabilitation. It is determined that team esports has a positive effect on students with disabilities, developing their skills of social adaptation. It is revealed that out of the three forms of aggressive behaviour: physical, verbal, and indirect aggression, after being introduced to team esports, students with disabilities mostly abandoned verbal aggression, decreased resentment, and suspicion based on the belief that others intend to harm them. It is proved that by involving students in team esports, it was possible to correct the level of anxiety of students with disabilities. The high level of school, self-assessment, and interpersonal anxiety was adjusted to the lowest level.
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残障学生眼中的团队电竞康复方式:形成与发展前景
科学技术的进步导致了计算机技术和计算机技术的出现。计算机化的增长速度使得越来越多的人通过互联网参与工作、交流和休闲活动。特别是,应特别注意健康学生和残疾学生使用计算机技术。本文旨在探讨残疾学生社会康复的特点。本文考虑了团队电子竞技在残疾学生代表中的可能性。事实证明,团队电子竞技的潜力在于残疾学生开始形成积极的策略和积极的思维,这给了他们与困难作斗争的力量。据透露,团队电子竞技是一个交流和展示适应技能的机会。人们认为,残疾学生通过生动有趣的交流获得自信,这增加了他们心理生理康复的机会。确定团队电子竞技对残疾学生有积极的影响,发展他们的社会适应技能。研究发现,在肢体攻击、言语攻击和间接攻击这三种攻击行为中,残疾学生在接触团队电子竞技后,大多放弃了言语攻击,减少了怨恨,减少了基于他人意图伤害他们的怀疑。研究证明,通过让学生参与团队电子竞技,可以纠正残疾学生的焦虑水平。学业焦虑、自我评价焦虑、人际焦虑等高水平被调整至最低水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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