Etude and the folklore of user interface design

M. Good
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引用次数: 27

Abstract

Research in user interface design is like the weather—everybody talks about it, but nobody does anything about it. While this isn't strictly true, the great majority of guidelines for user interface design that one is likely to come across are based on the experience or gut feelings of a particular designer. These are better than nothing, but they are made less useful since 1) a particular recommendation could be based on factors unique to the designer's own system, 2) the population for whom the particular system is intended is either not described in detail or is not a generalizable sample of computer users, 3) designers' gut feelings are notoriously inaccurate sources for human factors guidelines. Thus the main body of recommendations available to the designer of a new system is more in the category of folklore than of readily accepted engineering principles. So long as one recognizes these limitations, it is still very helpful to consider the recommendations one finds in the literature when designing a new system. Some of these are based on experimental evidence, while others are repeated often enough and with so little opposition that their utility is better than average. In this paper, I will show how these principles have been applied in designing the Etude text processing system. After summarizing the major ideas behind the design of Etude, I will focus on several specific areas of user interface design, comparing Etude's approach with the appropriate recommendations from the folklore. I will conclude by briefly describing a forthcoming experiment which is intended to determine if adherence to the folklore has in fact produced a system that is easy to use.
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练习曲和用户界面设计的民间传说
用户界面设计的研究就像天气——每个人都在谈论它,但没有人对它采取任何行动。虽然这并不完全正确,但人们可能遇到的绝大多数用户界面设计指南都是基于特定设计师的经验或直觉。这些总比什么都没有好,但它们的用处不大,因为1)一个特定的建议可能是基于设计师自己的系统的独特因素,2)特定系统所针对的人群要么没有详细描述,要么不是计算机用户的一般样本,3)设计师的直觉是出了名的不准确的人为因素指南来源。因此,对于新系统的设计者来说,可获得的主要建议更多地属于民间传说的范畴,而不是易于接受的工程原则。只要认识到这些限制,在设计新系统时考虑文献中的建议仍然是非常有帮助的。其中一些是基于实验证据,而另一些则经常被重复,几乎没有反对意见,因此它们的效用高于平均水平。在本文中,我将展示如何将这些原则应用于设计练习曲文本处理系统。在总结了Etude设计背后的主要思想之后,我将关注用户界面设计的几个特定领域,将Etude的方法与民间传说中的适当建议进行比较。最后,我将简要描述一项即将进行的实验,该实验旨在确定遵循民间传说是否实际上产生了一种易于使用的系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Computer aids for writers JANUS: An interactive system for document composition Etude and the folklore of user interface design PEN: A hierarchical document editor A generalized approach to document markup
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