Juan Li, B. Goossens, Maarten Slembrouck, Francis Deboeverie, P. Veelaert, H. Aghajan, W. Philips, J. Casar
{"title":"A new 360-degree immersive game controller","authors":"Juan Li, B. Goossens, Maarten Slembrouck, Francis Deboeverie, P. Veelaert, H. Aghajan, W. Philips, J. Casar","doi":"10.1145/2789116.2802652","DOIUrl":null,"url":null,"abstract":"In this demo we present a novel approach that enables to use mobile devices as six degree-of-freedom (DoF) video game controllers. Our approach uses a combination of built-in accelerometers and a multi-camera system to detect the position and orientation of a mobile device in 3D space. The sensor fusion approach is low-cost, accurate, fast and robust. The proposed system allows users to control games with physical movements instead of button-presses as in traditional game controllers. Thus the proposed game controller provides a more immersive gaming experience, letting the users feel that they are the players in the game instead of controlling the players. Compared to other accelerometer-based game controllers, the proposed system also detects the yaw angle, allowing the controller to work as a pointing device. Another featured strength of this design is the ability to provide 360-degree gaming experiences.","PeriodicalId":113163,"journal":{"name":"Proceedings of the 9th International Conference on Distributed Smart Cameras","volume":"218 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 9th International Conference on Distributed Smart Cameras","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2789116.2802652","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
In this demo we present a novel approach that enables to use mobile devices as six degree-of-freedom (DoF) video game controllers. Our approach uses a combination of built-in accelerometers and a multi-camera system to detect the position and orientation of a mobile device in 3D space. The sensor fusion approach is low-cost, accurate, fast and robust. The proposed system allows users to control games with physical movements instead of button-presses as in traditional game controllers. Thus the proposed game controller provides a more immersive gaming experience, letting the users feel that they are the players in the game instead of controlling the players. Compared to other accelerometer-based game controllers, the proposed system also detects the yaw angle, allowing the controller to work as a pointing device. Another featured strength of this design is the ability to provide 360-degree gaming experiences.