Nazim Haouchine, A. Bilger, Jérémie Dequidt, S. Cotin
{"title":"Fracture in augmented reality","authors":"Nazim Haouchine, A. Bilger, Jérémie Dequidt, S. Cotin","doi":"10.1145/2787626.2792636","DOIUrl":null,"url":null,"abstract":"The considerable advances in Computer Vision for hand and finger tracking made it possible to have several sorts of interactions in Augmented Reality systems (AR), such as object grasping, object translation or surface deformation [Chun and Höllerer 2013]. However, no method has yet considered interaction than involves topological changes of the augmented model (like mesh cutting).","PeriodicalId":269034,"journal":{"name":"ACM SIGGRAPH 2015 Posters","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2015 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2787626.2792636","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The considerable advances in Computer Vision for hand and finger tracking made it possible to have several sorts of interactions in Augmented Reality systems (AR), such as object grasping, object translation or surface deformation [Chun and Höllerer 2013]. However, no method has yet considered interaction than involves topological changes of the augmented model (like mesh cutting).