Fracture in augmented reality

Nazim Haouchine, A. Bilger, Jérémie Dequidt, S. Cotin
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Abstract

The considerable advances in Computer Vision for hand and finger tracking made it possible to have several sorts of interactions in Augmented Reality systems (AR), such as object grasping, object translation or surface deformation [Chun and Höllerer 2013]. However, no method has yet considered interaction than involves topological changes of the augmented model (like mesh cutting).
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增强现实中的断裂
计算机视觉在手部和手指跟踪方面的巨大进步使得增强现实系统(AR)中的几种交互成为可能,例如物体抓取,物体平移或表面变形[Chun和Höllerer 2013]。然而,目前还没有一种方法考虑到增强模型的拓扑变化(如网格切割)之外的相互作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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