Student response to the development of android-based interactive multimedia on mushroom materials in high school

Veni Wulandari, Aunurrahman Aunurrahman, I. Astuti
{"title":"Student response to the development of android-based interactive multimedia on mushroom materials in high school","authors":"Veni Wulandari, Aunurrahman Aunurrahman, I. Astuti","doi":"10.31932/jpbio.v8i1.2323","DOIUrl":null,"url":null,"abstract":"The current development of science and technology demands learning that is easily accessible to students. The presence of technology in learning biology is very important in improving the quality of learning. One of the technologies that can be used in biology learning is Android-based interactive multimedia. The purpose of this study was to determine student responses to android-based interactive multimedia on mushroom material in high school so that learning biology using these learning applications can develop properly according to student needs. This research is quantitative descriptive. The data collection technique used a response questionnaire which contained 5 aspects and 21 statement items (validity results Vcount (1.00) ≥ Vtable (1.00)). The five aspects of the student response questionnaire used were fun, interest, liveliness, ease and interest. The results showed that the student responses in the field trial class were in the \"Very Good\" category with an average of 97.3. Thus it can be concluded that the android-based interactive multimedia application on mushroom material has received a positive response from students and is practically used as a medium to help students in learning ease and interest..","PeriodicalId":124686,"journal":{"name":"JPBIO (Jurnal Pendidikan Biologi)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JPBIO (Jurnal Pendidikan Biologi)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31932/jpbio.v8i1.2323","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The current development of science and technology demands learning that is easily accessible to students. The presence of technology in learning biology is very important in improving the quality of learning. One of the technologies that can be used in biology learning is Android-based interactive multimedia. The purpose of this study was to determine student responses to android-based interactive multimedia on mushroom material in high school so that learning biology using these learning applications can develop properly according to student needs. This research is quantitative descriptive. The data collection technique used a response questionnaire which contained 5 aspects and 21 statement items (validity results Vcount (1.00) ≥ Vtable (1.00)). The five aspects of the student response questionnaire used were fun, interest, liveliness, ease and interest. The results showed that the student responses in the field trial class were in the "Very Good" category with an average of 97.3. Thus it can be concluded that the android-based interactive multimedia application on mushroom material has received a positive response from students and is practically used as a medium to help students in learning ease and interest..
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
高中生对基于android的蘑菇材料交互式多媒体开发的反应
当前科学技术的发展要求学习对学生来说是容易获得的。技术在学习生物学中的存在对于提高学习质量是非常重要的。其中一种可以用于生物学学习的技术是基于android的交互式多媒体。本研究的目的是了解高中学生对基于android的交互式多媒体蘑菇材料的反应,以便根据学生的需要,使用这些学习应用程序来学习生物学。这项研究是定量描述性的。数据收集方法采用回复问卷,问卷包含5个方面,21个题项(效度结果Vcount(1.00)≥Vtable(1.00))。学生反应问卷采用的五个方面分别是趣味性、趣味性、生动性、易用性和趣味性。结果表明,实地实验班学生的反应处于“非常好”的类别,平均得分为97.3分。由此可见,基于android平台的蘑菇素材交互式多媒体应用得到了学生的积极响应,并在实践中作为一种媒介帮助学生轻松学习,提高学习兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Implementation of the make a match model in ecosystem materials to increase students' learning motivation Dayak limbai tribe: Plants for the ritual of bathing babies in the river (mupok) Student participation and cognitive learning outcomes in biology learning through the discovery learning approach Implementation of team games tournament learning model to improve student learning outcomes on animalia material Health benefits of aqueous and ethanolic extracts of medinilla speciosa blume
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1