Therapy game: uma nova plataforma para auxiliar nas áreas de fisioterapia e terapia ocupacional

A. Kronbauer, João Graça Neto, S. Barreto
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Abstract

Video games are constantly evolving and new ideas for user interactions are being proposed. Within this context, innovative technological artifacts are being created in order to enable interaction flexibility, involvement in the game and rewarding experiences for the players. In recent years, the medical field has benefited from video games with new treatments in the area of physical and occupational therapy. This paper presents a low-cost technological infrastructure, capable of creating games for the area of body movement rehabilitation, utilizing an innovative wearable control that interacts with this new video game. In order to validate this proposal, we conducted initial experiments with potential users, pediatric neurologists and physical therapists. The user experience was a success and the results indicate promising usability in the medical area.
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治疗游戏:一个帮助物理治疗和职业治疗的新平台
电子游戏在不断发展,用户交互的新理念不断涌现。在这种情况下,创新的技术产物被创造出来,以实现互动的灵活性,参与游戏,并为玩家提供奖励体验。近年来,医学领域得益于电子游戏在物理和职业治疗领域的新疗法。本文提出了一种低成本的技术基础设施,能够为身体运动康复领域创造游戏,利用创新的可穿戴控制与这种新的视频游戏交互。为了验证这一建议,我们与潜在用户、儿科神经学家和物理治疗师进行了初步实验。用户体验是成功的,结果表明在医疗领域有前景的可用性。
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