Immersive Virtual Reality Training Tool for IoT Device Placement

Yukun Jia, A. Campbell
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引用次数: 4

Abstract

The Internet of Things promises to revolutionise our lives but for all the largescale research into the field, one area has been neglected. This is the simple task of training staff to correctly place devices in an environment to create an ad-hoc wireless network that these devices require to be connected. This training must include reference to obstacles and signals propagation models. Give the user a solid knowledge base by visually showing how the interconnectivity can take place and finally model aspects of the propagation including reflection and diffraction. This paper will outline the results of the creation of VR simulation of a generic space where IoT devices can be placed, and then evaluated in real time to test if their placement will be a viable network. To achieve this, the UNITY game engine is used for developing and HTC VIVE is used for testing. Three models with different modes were successfully built in this project starting with a simple 'Virtual Room' case and followed by the 3D model of our university. The last model is a more realistic one with consideration of obstacles and signals propagation models.
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物联网设备放置的沉浸式虚拟现实培训工具
物联网有望彻底改变我们的生活,但在所有针对该领域的大规模研究中,有一个领域一直被忽视。这是一项简单的任务,培训员工正确地将设备放置在环境中,以创建这些设备需要连接的自组织无线网络。这种训练必须包括障碍物和信号传播模型的参考。给用户一个坚实的知识基础,直观地显示如何相互连接可以发生,并最终模型的传播方面,包括反射和衍射。本文将概述创建可放置物联网设备的通用空间的VR模拟的结果,然后实时评估以测试它们的放置是否将是一个可行的网络。为了实现这一点,我们使用UNITY游戏引擎进行开发,并使用HTC VIVE进行测试。在这个项目中,我们从一个简单的“虚拟房间”案例开始,成功地建立了三个不同模式的模型,然后是我们大学的3D模型。最后一个模型考虑了障碍物和信号传播模型,是一个更现实的模型。
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