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The Application and Optimization of Unity Image Fusion Algorithm in HTC Vive Controllers Interaction Unity图像融合算法在HTC Vive控制器交互中的应用与优化
Lei Chen, Zongwei Luo
There is an increasing acceptance level of virtual reality nowadays, owing to their great participation mechanism and wide range of application, such as game, education, health care and military. In this paper, a practical algorithm is introduced and extended from 2D mode to 3D mode by HTC Vive controllers. Result shows that Unity image fusion algorithm has a great application in virtual reality environment. For less delay and dynamic memory consumption when running, two algorithm optimization methods are raised and innovative combination between them is under consideration with continuous evolution of Unity engine.
由于虚拟现实在游戏、教育、医疗、军事等领域的广泛应用,其参与机制和应用范围越来越广,人们对虚拟现实的接受程度越来越高。本文介绍了一种实用的算法,并通过HTC Vive控制器将其从2D模式扩展到3D模式。结果表明,Unity图像融合算法在虚拟现实环境中具有很大的应用价值。为了减少运行时的延迟和动态内存消耗,提出了两种算法优化方法,并随着Unity引擎的不断进化,考虑两者之间的创新组合。
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引用次数: 1
A Reusable Behavior Modeling Method Based on Atom Action and Atom Condition 基于原子动作和原子条件的可重用行为建模方法
Y. Bao, Qingjun Qu, Yiping Yao, Jiawei Fei, Miao Zhang
Computer Generated Forces (CGF) behavior modeling technology is the core of the CGF modeling technology, it can make the CGF entities show a certain degree of human behavior characteristics, with varying degrees of autonomy, reasoning ability and adaptability. However, the current CGF behavior modeling methods are difficult to reflect the reusability of the behavior model, result in the workload of behavior modeling become very heavy. To solve this problem, this paper proposes a reusable behavior modeling method based on atom action and atom condition: by means of combining atom actions into the State, connecting the States by atom condition groups to form Doctrine, and designing XML (Extensible Markup Language) template file for State and Doctrine, we can realize the modeling, representation and storage of CGF behavior. Research shows that this method has good reusability, composability and extendibility, which can reduce the workload of behavior modeling.
计算机生成力(Computer Generated Forces, CGF)行为建模技术是CGF建模技术的核心,它可以使CGF实体表现出一定程度的人类行为特征,具有不同程度的自主性、推理能力和适应性。然而,目前的CGF行为建模方法难以体现行为模型的可重用性,导致行为建模的工作量变得非常大。针对这一问题,本文提出了一种基于原子动作和原子条件的可重用行为建模方法:通过将原子动作组合成状态,通过原子条件组将状态连接成Doctrine,为状态和Doctrine设计XML (Extensible Markup Language,可扩展标记语言)模板文件,实现CGF行为的建模、表示和存储。研究表明,该方法具有良好的可重用性、可组合性和可扩展性,减少了行为建模的工作量。
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引用次数: 0
PageRank Approach to Ranking Football Teams' Network PageRank方法对足球队网络进行排名
Boren Wang, Zongwei Luo
Football is one of the world's most favored sports with a huge amount of data that one could inspect, analyze and reach interesting conclusions. In this paper we analyze such football data made available through collecting via world football matches.. Our goal is to rank the teams not just based on directmatch result, but also considering team relationship. For this purpose, we apply the PageRank algorithms with restarting mechanismto a graph built from the games. Several statistics such as matches wining and goals scored are combined in different metrics with weights to the links in the graph. Finally, our results indicate that the Random walk approach with the use of right metrics can indeed produce relevant yet more meaningful rankings comparable to the official ranking.
足球是世界上最受欢迎的运动之一,拥有大量的数据,人们可以检查,分析并得出有趣的结论。在本文中,我们分析了通过收集世界足球比赛获得的这些足球数据。我们的目标是不仅根据直接比赛结果对球队进行排名,还考虑到球队之间的关系。为此,我们将带有重启机制的PageRank算法应用于由游戏构建的图形。一些统计数据,如比赛胜率和进球得分,在不同的指标中与图中的链接的权重相结合。最后,我们的结果表明,使用正确指标的随机漫步方法确实可以产生与官方排名相当的相关但更有意义的排名。
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引用次数: 0
A Unifying Framework for UML Profile-based Cognitive Modeling: Development and Experience 基于UML概要文件的认知建模的统一框架:开发与经验
Zhi Zhu, Yonglin Lei, Yifan Zhu, Abdurrahman Alshareef, H. Sarjoughian
To achieve model reuse, cognitive decision behaviors are usually implemented using a scripting language which is separate from the programming language used to implement simulation models. Therefore, it is desirable to establish a much better grounding for cognitive modeling. In the context of Domain-Specific Modeling (DSM), metamodeling from scratch for designing such a scripting language poses some limitations, among which is the issue of integrating various models that are represented by different customized languages, together with a large expenditure of designing, implementing, and maintaining these languages and their supporting resources. Instead, UML Profile-based metamodeling is adopted in this research, as a light weighted extension to capture the cognitive domain concepts, relationships, and constraints. Moreover, we propose a unifying framework for designing the domain specific profile where the expressiveness of cognitive domain specification is increased and the development cost and time decreased. Also, we present the development process by constructing a profile of Anti-Submarine Tactics (AST) and illustrate it by demonstrating an example with a scenario of armed escort.
为了实现模型重用,认知决策行为通常使用与用于实现仿真模型的编程语言分离的脚本语言来实现。因此,有必要为认知建模建立一个更好的基础。在特定领域建模(Domain-Specific Modeling, DSM)的上下文中,从零开始设计这种脚本语言的元建模存在一些限制,其中包括集成由不同定制语言表示的各种模型的问题,以及设计、实现和维护这些语言及其支持资源的大量支出。相反,在本研究中采用了基于UML profile的元建模,作为捕获认知领域概念、关系和约束的轻量级扩展。此外,我们提出了一个统一的框架来设计特定领域的概要文件,该框架增加了认知领域规范的可表达性,减少了开发成本和时间。此外,我们通过构建反潜战术(AST)的概况来介绍发展过程,并通过演示武装护航场景的示例来说明它。
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引用次数: 2
An Improved Similarity Calculation Algorithm Used in News Recommender System 一种用于新闻推荐系统的改进相似度计算算法
Shi Xinchen, Luo Zongwei
Recommender system applies machine learning and focuses on solving the information explosion problem. The mainstream recommendation algorithms are: content based algorithm, collaborative filtering, and hybrid recommender system. All of them are facing the same problem, it is called similarity computation. Recommender systems usually use similarity to measure the items and users. In this paper, we first introduced some basic knowledge and the development trend of the recommender systems. Then we illustrate an improved similarity algorithm in news recommender system to make sure the algorithm pay more attention to users' interest. The algorithm will modify their weight through users' action. In the experiment, we use the AJS AWC-BC and AK-Means algorithms in real news recommender system and compared with some other algorithm. The result showed that the improved algorithm have better performance in vertical news recommend system.
推荐系统应用机器学习,重点解决信息爆炸问题。目前主流的推荐算法有:基于内容的推荐算法、协同过滤算法和混合推荐系统。它们都面临着同样的问题,这个问题被称为相似度计算。推荐系统通常使用相似性来衡量项目和用户。本文首先介绍了推荐系统的一些基本知识和发展趋势。然后,我们在新闻推荐系统中提出了一种改进的相似度算法,以确保该算法更加关注用户的兴趣。该算法将通过用户的动作来修改它们的权重。在实验中,我们将AJS的AWC-BC和AK-Means算法应用到真实的新闻推荐系统中,并与其他一些算法进行了比较。结果表明,改进后的算法在垂直新闻推荐系统中具有更好的性能。
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引用次数: 0
An Optimized Memory Management Algorithm for Realtime Simulation on Linux Operation System 面向Linux操作系统实时仿真的优化内存管理算法
Miao Zhang, Zhiwen Jiang, Yiping Yao, Tianlin Li
As an important branch of simulation technology, realtime hardware-in-the-loop simulation has been widely used in industrial design and equipment testing. The current real-time simulation software is mostly based on proprietary systems or realtime transformation of the Windows system and cannot run in the general Linux system with a large number of users. At the same time, the existing memory management algorithm has low utilization rate and cannot adapt to the needs for a long time simulation. In view of this problem, this paper combines the design method of the existing real-time software to design the real-time simulation framework in Linux environment, and improves the memory management method to meet the needs of largescale and long-term simulation. The experimental results
实时半实物仿真作为仿真技术的一个重要分支,在工业设计和设备测试中得到了广泛的应用。目前的实时仿真软件大多是基于专有系统或Windows系统的实时改造,无法在用户数量庞大的通用Linux系统上运行。同时,现有的内存管理算法利用率低,不能适应长时间仿真的需要。针对这一问题,本文结合现有实时软件的设计方法,设计了Linux环境下的实时仿真框架,并对内存管理方法进行了改进,以满足大规模、长期仿真的需要。实验结果
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引用次数: 0
Mobile Advertising Predicted Conversion Rate Model a Recommendation System with Machine Learing Approach 基于机器学习方法的移动广告预测转化率推荐系统模型
Yinghao Jiang, Zhixiong Yue
With the development of mobile internet technology, there have a enormous pontential in mobile advertisement. But how we use this recources becomes a big problem. Fortinately, we can use a recommendation to recommend the advertise for the peolpe the may like it. This is called a excatly advertising putting. It can help the people to get the really information they want, also it can cut down the cost of the company, the can get the consumer approach from which platform, and pay for the cost in datadflow. And the collected data can help the company analysis the user's distribution so that the can improve the production and advertising. So Exactly advertising is one of the most important thing, the effect of advertising, usually measure by clicking and conversion rate in each link, most advertising system by advertising effect data return as the delivery efficiency measure standard to carry out optimization through exposure or click. But how we can trace the user behavior and predicted the advertisement conversion rate. Tecent use the pCVR(Predicted Conversion Rate), to help advertisers tracking advertising.This topic based on the mobile App advertising as the research object, to predict the probability of App ad Click after the activated which is a given advertising, the user and the context condition of advertising is the probability of click after activation. We will try to use KNN, random forest, User-Based top-N recommendation, Time Series model to set up a predict model and verification it in the last for this problem.
随着移动互联网技术的发展,移动广告有着巨大的发展潜力。但是我们如何使用这些资源成为了一个大问题。幸运的是,我们可以使用推荐来推荐广告给那些可能喜欢它的人。这就是所谓的广告投放。它可以帮助人们获得他们真正想要的信息,也可以降低公司的成本,可以从哪个平台获得消费者的途径,并支付数据流的成本。收集到的数据可以帮助公司分析用户的分布,从而可以提高生产和广告。所以精准投放广告是最重要的事情之一,广告的效果,通常是通过每个环节的点击和转化率来衡量的,大多数广告系统都是以广告效果数据的回报作为投放效率的衡量标准,通过曝光或点击来进行优化。但我们如何追踪用户行为并预测广告转化率。腾讯使用pCVR(预测转化率)来帮助广告商跟踪广告。本课题以手机App广告为研究对象,预测App广告激活后点击的概率,即给定广告,用户和语境条件下的广告是激活后点击的概率。最后我们将尝试使用KNN、随机森林、基于用户的top-N推荐、时间序列模型来建立预测模型并对其进行验证。
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引用次数: 1
ScaleSimulator: A Fast and Cycle-Accurate Parallel Simulator for Architectural Exploration ScaleSimulator:用于架构探索的快速且周期精确的并行模拟器
Chalak Ori, W. Cai, Wei Li, Lei Fang, Libing Zheng, Jintang Wang, Zuguang Wu, Xiongli Gu, Haibin Wang, A. Mendelson
Design of next generation computer systems should be supported by simulation infrastructure that must achieve a few contradictory goals such as fast execution time, high accuracy, and enough flexibility to allow comparison between large numbers of possible design points. Most existing architecture level simulators are designed to be flexible and to execute the code in parallel for greater efficiency, but at the cost of scarified accuracy. This paper presents the ScaleSimulator simulation environment, which is based on a new design methodology whose goal is to achieve near cycle accuracy while still being flexible enough to simulate many different future system architectures and efficient enough to run meaningful workloads. We achieve these goals by making the parallelism a first-class citizen in our methodology. Thus, this paper focuses mainly on the ScaleSimulator design points that enable better parallel execution while maintaining the scalability and cycle accuracy of a simulated architecture. The paper indicates that the new proposed ScaleSimulator tool can (1) efficiently parallelize the execution of a cycle-accurate architecture simulator, (2) efficiently simulate complex architectures (e.g., out-of-order CPU pipeline, cache coherency protocol, and network) and massive parallel systems, and (3) use meaningful workloads, such as full simulation of OLTP benchmarks, to examine future architectural choices.
下一代计算机系统的设计应得到仿真基础设施的支持,这些基础设施必须实现一些相互矛盾的目标,如快速执行时间、高精度和足够的灵活性,以便在大量可能的设计点之间进行比较。现有的大多数架构级仿真器都设计得非常灵活,并能并行执行代码以提高效率,但其代价是降低精度。本文介绍了 ScaleSimulator 仿真环境,它基于一种新的设计方法,其目标是实现接近周期的精度,同时具有足够的灵活性来仿真许多不同的未来系统架构,并具有足够的效率来运行有意义的工作负载。我们通过让并行性成为我们方法中的一等公民来实现这些目标。因此,本文主要关注 ScaleSimulator 的设计要点,即在保持仿真架构的可扩展性和周期准确性的同时,实现更好的并行执行。本文指出,新提出的 ScaleSimulator 工具可以:(1) 高效地并行执行周期精确的架构模拟器;(2) 高效地模拟复杂架构(如无序 CPU 管线、高速缓存一致性协议和网络)和大规模并行系统;(3) 使用有意义的工作负载(如全面模拟 OLTP 基准)来检验未来的架构选择。
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引用次数: 0
Immersive Virtual Reality Training Tool for IoT Device Placement 物联网设备放置的沉浸式虚拟现实培训工具
Yukun Jia, A. Campbell
The Internet of Things promises to revolutionise our lives but for all the largescale research into the field, one area has been neglected. This is the simple task of training staff to correctly place devices in an environment to create an ad-hoc wireless network that these devices require to be connected. This training must include reference to obstacles and signals propagation models. Give the user a solid knowledge base by visually showing how the interconnectivity can take place and finally model aspects of the propagation including reflection and diffraction. This paper will outline the results of the creation of VR simulation of a generic space where IoT devices can be placed, and then evaluated in real time to test if their placement will be a viable network. To achieve this, the UNITY game engine is used for developing and HTC VIVE is used for testing. Three models with different modes were successfully built in this project starting with a simple 'Virtual Room' case and followed by the 3D model of our university. The last model is a more realistic one with consideration of obstacles and signals propagation models.
物联网有望彻底改变我们的生活,但在所有针对该领域的大规模研究中,有一个领域一直被忽视。这是一项简单的任务,培训员工正确地将设备放置在环境中,以创建这些设备需要连接的自组织无线网络。这种训练必须包括障碍物和信号传播模型的参考。给用户一个坚实的知识基础,直观地显示如何相互连接可以发生,并最终模型的传播方面,包括反射和衍射。本文将概述创建可放置物联网设备的通用空间的VR模拟的结果,然后实时评估以测试它们的放置是否将是一个可行的网络。为了实现这一点,我们使用UNITY游戏引擎进行开发,并使用HTC VIVE进行测试。在这个项目中,我们从一个简单的“虚拟房间”案例开始,成功地建立了三个不同模式的模型,然后是我们大学的3D模型。最后一个模型考虑了障碍物和信号传播模型,是一个更现实的模型。
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引用次数: 4
Virtual, Augmented and Mixed Reality Technology Based Simulations in Higher Education: Opportunities for Alternative Assessment Strategies 高等教育中基于虚拟、增强和混合现实技术的模拟:替代评估策略的机会
M. Glowatz, E. Mangina, Donal P. Holland
The purpose of this paper is to provide a concise overview of existing virtual, augmented and mixed reality technologies and simulations in the context of higher education. Particularly, the technologies' pedagogical implications and merits for assessment purposes will be investigated aiming to propose a theoretical learning and assessment framework.
本文的目的是在高等教育的背景下提供现有的虚拟,增强和混合现实技术和模拟的简要概述。特别地,这些技术的教学意义和评估目的的优点将被调查,旨在提出一个理论学习和评估框架。
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引用次数: 7
期刊
Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques
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