Dodging stress with a personalized biofeedback game

Rami G. Al Rihawi, B. Ahmed, R. Gutierrez-Osuna
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引用次数: 17

Abstract

We present a personalized biofeedback game that trains subjects to relax during gameplay. Training is achieved by increasing the game difficulty if the subject's breathing rate differs from a prescribed target. Personalization is achieved by adapting game difficulty to the subject's skill level, thus keeping the game challenging over long periods. Validation on a small group of users indicates that the game is effective at training players to acquire deep breathing skills and reducing arousal in a subsequent stress-inducing task.
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用个性化的生物反馈游戏躲避压力
我们提出了一个个性化的生物反馈游戏,训练受试者在游戏过程中放松。训练是通过增加游戏难度来实现的,如果受试者的呼吸频率与规定的目标不同。个性化是通过根据玩家的技能水平调整游戏难度来实现的,从而在较长时间内保持游戏的挑战性。对一小群用户的验证表明,这款游戏在训练玩家获得深呼吸技巧和减少随后的压力诱发任务中的唤醒方面是有效的。
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