Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays

Eric Klein, J. Swan, G. Schmidt, M. Livingston, O. Staadt
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引用次数: 71

Abstract

How do users of virtual environments perceive virtual space? Many experiments have explored this question, but most of these have used head-mounted immersive displays. This paper reports an experiment that studied large-screen immersive displays at medium-field distances of 2 to 15 meters. The experiment measured ego-centric depth judgments in a CAVE, a tiled display wall, and a real-world outdoor field as a control condition. We carefully modeled the outdoor field to make the three environments as similar as possible. Measuring egocentric depth judgments in large-screen immersive displays requires adapting new measurement protocols; the experiment used timed imagined walking, verbal estimation, and triangulated blind walking. We found that depth judgments from timed imagined walking and verbal estimation were very similar in all three environments. However, triangulated blind walking was accurate only in the out-door field; in the large-screen immersive displays it showed under-estimation effects that were likely caused by insufficient physical space to perform the technique. These results suggest using timed imagined walking as a primary protocol for assessing depth perception in large-screen immersive displays. We also found that depth judgments in the CAVE were more accurate than in the tiled display wall, which suggests that the peripheral scenery offered by the CAVE is helpful when perceiving virtual space.
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大屏幕沉浸式显示器中场距离感知的测量协议
虚拟环境的用户如何感知虚拟空间?许多实验都在探索这个问题,但大多数都是使用头戴式沉浸式显示器。本文报道了一项实验,研究了大屏幕沉浸式显示在2至15米的中场距离。实验测量了在洞穴、瓷砖展示墙和现实世界的户外场地作为控制条件下的以自我为中心的深度判断。我们仔细地模拟了室外场地,使三个环境尽可能相似。在大屏幕沉浸式显示中测量自我中心深度判断需要采用新的测量协议;实验采用定时想象行走、言语估计和三角盲行。我们发现,在这三种环境中,时间想象行走和口头估计的深度判断非常相似。然而,三角法盲行仅在室外准确;在大屏幕沉浸式显示器中,它显示出低估的效果,这可能是由于物理空间不足导致的。这些结果表明,使用定时想象行走作为评估大屏幕沉浸式显示器深度感知的主要协议。我们还发现,在洞穴中深度判断比在瓷砖显示墙上更准确,这表明洞穴提供的周边风景有助于感知虚拟空间。
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