{"title":"The Future Metavertainment Application development","authors":"Layal Ghryani, Aichetou Mohamed Sidiya, Razan Almahdi, Hanin Alzaher","doi":"10.1109/LT58159.2023.10092341","DOIUrl":null,"url":null,"abstract":"The metaverse is a virtual environment where users can communicate with each other and a computer-generated environment. Nowadays, discussions about metaverse technology are prevalent in both online and print media. The concept of the metaverse is still not fully developed. Most people see it as a glimpse into how people will interact with their environment and how the internet will change over the years. According to a Technavio report, the metaverse in the entertainment sector is anticipated to grow to $28.92 billion in 2026. Over time, market growth will be accelerated by changing entertainment preferences and increased use of cutting-edge gaming technology.This paper aims to explore the trends of metaverse entertainment applications and how they will shape our future. The methods used in this research are based on narrative reviews of recent literature on Metaverse applications and the future of metaverse entertainment and a survey conducted on 100 participants. Results show that the future of metaverse entertainment is very promising but is also very dangerous and its security should be considered carefully.The study concluded that the metaverse has a future of benefits in different fields, not only in entertainment but also in education, business, and even the arts.","PeriodicalId":142898,"journal":{"name":"2023 20th Learning and Technology Conference (L&T)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 20th Learning and Technology Conference (L&T)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LT58159.2023.10092341","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The metaverse is a virtual environment where users can communicate with each other and a computer-generated environment. Nowadays, discussions about metaverse technology are prevalent in both online and print media. The concept of the metaverse is still not fully developed. Most people see it as a glimpse into how people will interact with their environment and how the internet will change over the years. According to a Technavio report, the metaverse in the entertainment sector is anticipated to grow to $28.92 billion in 2026. Over time, market growth will be accelerated by changing entertainment preferences and increased use of cutting-edge gaming technology.This paper aims to explore the trends of metaverse entertainment applications and how they will shape our future. The methods used in this research are based on narrative reviews of recent literature on Metaverse applications and the future of metaverse entertainment and a survey conducted on 100 participants. Results show that the future of metaverse entertainment is very promising but is also very dangerous and its security should be considered carefully.The study concluded that the metaverse has a future of benefits in different fields, not only in entertainment but also in education, business, and even the arts.