Exploring the Vulnerabilities and Advantages of SWIPE or Pattern authentication in Virtual Reality (VR)

Ilesanmi Olade, Hai-Ning Liang, Charles Fleming, Christopher Champion
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引用次数: 24

Abstract

Virtual reality applications are carving out a new niche within the entertainment and business user-sphere, therefore reliable security and usability are essential to achieving consumer confidence. In this paper, we are exploring (1) the suitability of porting the popular SWIPE mobile device authentication system for use within virtual reality (VR) by observing the advantages and vulnerabilities. (2) The effects of the interaction devices such as the hand-held-controller (HHC), the LeapMotion sensor, EyeTracker and the head-mounted-display (HMD). Our study is in three-folds, a web study (N=219) to collect and analyze possible SWIPE password patterns, then a mobile device study (N=15) and a VR study (N = 15) to evaluate the speed, login errors, usability of the SWIPE authentication system in both environment for comparison. We are also interested in the effectiveness of shoulder-surfing within VR as it is known to be a weakness in mobile devices.
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虚拟现实(VR)中滑动或模式认证的漏洞与优势探讨
虚拟现实应用程序在娱乐和商业用户领域开辟了一个新的利基市场,因此可靠的安全性和可用性对于获得消费者信心至关重要。在本文中,我们正在探索(1)通过观察优势和漏洞,将流行的SWIPE移动设备认证系统移植到虚拟现实(VR)中使用的适用性。(2)手持控制器(HHC)、LeapMotion传感器、EyeTracker和头戴式显示器(HMD)等交互设备的效果。我们的研究分为三部分,一项网络研究(N=219)收集和分析可能的SWIPE密码模式,然后是一项移动设备研究(N=15)和一项VR研究(N=15),以评估两种环境中SWIPE认证系统的速度,登录错误,可用性进行比较。我们也对VR中的肩部冲浪的有效性感兴趣,因为它是众所周知的移动设备的弱点。
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