Acceptance of Cognitive Games through Smart TV Applications in Patients with Parkinson's Disease

Juan Pedro López, David Martín, Francisco Moreno, Gustavo Hernández-Peñaloza, Federico Álvarez, Maria Marín, L. Carrasco, M. Burgos
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引用次数: 6

Abstract

Different types of dementia associated to later stages of Parkinson's or Alzheimer's diseases may include memory loss and difficulties with thinking, problem-solving or language. People affected by such diseases may also experience changes in their mood, expressiveness or behaviour which can provoke a communication impact in their lives and problems for socializing. Preventive policies, such as a balanced diet, daily exercise, frequent intellectual activity and interaction with others are protective factors that could help to reduce (or at least to delay) the effect of this cognitive impairment. Cognitive electronic games are an effective methodology to develop cognitive training and to stimulate the brain activity in this kind of patients. The user's interaction information allows analyzing the cognitive training and drawing conclusions about their evolution in controlled environments supervised by a professional. Preliminary tests revealed that users are familiarized with the use of televisions facing other devices such as tablets or smartphones. For that purpose, a Smart TV application containing different kinds of cognitive games, such as Bingo, Trivial or Memory was developed, taking benefits of the Connected TV environment. The Smart TV device for cognitive games received a good acceptance while tested among caregivers, patients and professionals, as demonstrated after testing the cognitive games individually and also collectively in daily care centers. Those tests revealed that the use of this device was a good chance to improve socialization with collaborative gaming, as this activity obliged them to communicate with other people and interact with their surrounding environment.
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帕金森病患者通过智能电视应用接受认知游戏
与帕金森氏症或阿尔茨海默氏症晚期相关的不同类型的痴呆症可能包括记忆丧失、思维困难、解决问题或语言障碍。受这类疾病影响的人还可能经历情绪、表达或行为方面的变化,这可能会对他们的生活造成沟通影响和社交问题。预防政策,如均衡饮食、日常锻炼、频繁的智力活动和与他人的互动,都是有助于减少(或至少延缓)这种认知障碍影响的保护性因素。认知电子游戏是开展认知训练、刺激该类患者大脑活动的有效方法。用户的交互信息允许分析认知训练,并在专业人员监督的受控环境中得出他们的进化结论。初步测试显示,用户熟悉电视与平板电脑或智能手机等其他设备的使用方式。为此,利用互联电视环境的优势,开发了一个包含不同类型认知游戏的智能电视应用程序,如Bingo, Trivial或Memory。这款智能电视认知游戏设备在护理人员、患者和专业人士的测试中获得了很好的接受度,这是在日常护理中心对认知游戏进行单独和集体测试后得出的结论。这些测试表明,使用这种设备是提高协作游戏社交性的好机会,因为这种活动促使他们与其他人交流,与周围环境互动。
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