Automatic generation of large scale 3D cloud based on weather forecast data

W. Wenke, Guo Yumeng, Xiong Min, Li Sikun
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引用次数: 7

Abstract

3D cloud scenes generation is widely used in computer graphics and virtual reality. Most of the existing methods for 3D cloud visualization first model the cloud based on the physical mechanism of cloud, and then solve the illumination model of the cloud to generate 3D scenes. However, this kind of methods cannot show the real weather condition. Moreover, the existing cloud visualization methods based on the weather forecast data cannot be applied to the large scale 3D cloud scenes due to the complicated solution of the illumination model. Borrowing the idea of particle system, this paper proposes an algorithm for automatic generation of large scale 3D cloud based on weather forecast data. The algorithm considers each grid point in the data as a particle, whose optical parameters can be determined by the input data. Multiple forward scattering is used to calculate the incident color of each particle, and the first order scattering is utilized to determine the incident color to the observer. Experimental results demonstrate that our algorithm could not only generate realistic 3D cloud scenes from the weather forecast data, but also obtain an interactive frame rates for the data that contains millions of grids.
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基于天气预报数据自动生成大尺度三维云
三维云场景生成在计算机图形学和虚拟现实中有着广泛的应用。现有的三维云可视化方法大多是先根据云的物理机制对云进行建模,然后求解云的光照模型生成三维场景。然而,这种方法不能反映真实的天气状况。此外,现有的基于天气预报数据的云可视化方法由于光照模型求解复杂,无法应用于大尺度三维云场景。本文借鉴粒子系统的思想,提出了一种基于天气预报数据的大规模三维云自动生成算法。该算法将数据中的每个网格点视为一个粒子,其光学参数可由输入数据确定。利用多次前向散射计算每个粒子的入射颜色,利用一阶散射确定观察者的入射颜色。实验结果表明,该算法不仅可以从天气预报数据中生成逼真的三维云场景,而且可以获得包含数百万网格的数据的交互帧率。
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