{"title":"Enhancing Touch Screen Games Through a Cable-driven Force Feedback Device","authors":"Z. Hou, Yuru Zhang, Yi Yang","doi":"10.1109/ICVRV.2012.14","DOIUrl":null,"url":null,"abstract":"An increasing number of touch screen interfaces have promoted plenty of applications. A great part of the applications is game. However, the lack of haptic feedback on touch screens also degrades the enjoyment of touch screen games. We present the design of a new cable-driven force feedback touch screen to enhance touch interactions especially in games. The implementation and principle of the force feedback touch screen are presented. We evaluate our design in a Mole Attack game. A lateral force was applied when the user tapped on a mole. The finger acceleration was measured when tapping on the force feedback touch screen as well as stroking on a physical button. The magnitude of the force feedback was adjusted accordingly to simulate the physical interaction. Players reported that the force feedback enhanced tapping was similar to that on a physical button and they preferred the haptic enhanced game which brought them more fun.","PeriodicalId":421789,"journal":{"name":"2012 International Conference on Virtual Reality and Visualization","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-09-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 International Conference on Virtual Reality and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2012.14","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
An increasing number of touch screen interfaces have promoted plenty of applications. A great part of the applications is game. However, the lack of haptic feedback on touch screens also degrades the enjoyment of touch screen games. We present the design of a new cable-driven force feedback touch screen to enhance touch interactions especially in games. The implementation and principle of the force feedback touch screen are presented. We evaluate our design in a Mole Attack game. A lateral force was applied when the user tapped on a mole. The finger acceleration was measured when tapping on the force feedback touch screen as well as stroking on a physical button. The magnitude of the force feedback was adjusted accordingly to simulate the physical interaction. Players reported that the force feedback enhanced tapping was similar to that on a physical button and they preferred the haptic enhanced game which brought them more fun.