Drawing with Reframer: Emergence and Control in Co-Creative AI

Tomas Lawton, F. Ibarrola, Dan Ventura, Kazjon Grace
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引用次数: 4

Abstract

Over the past few years, rapid developments in AI have resulted in new models capable of generating high-quality images and creative artefacts, most of which seek to fully automate the process of creation. In stark contrast, creative professionals rely on iteration—to change their mind, to modify their sketches, and to re-imagine. For that reason, end-to-end generative approaches limit application to real-world design workflows. We present a novel human-AI drawing interface called Reframer, along with a new survey instrument for evaluating co-creative systems. Based on a co-creative drawing model called the Collaborative, Interactive Context-Aware Design Agent (CICADA), Reframer uses CLIP-guided synthesis-by-optimisation to support real-time synchronous drawing with AI. We present two versions of Reframer’s interface, one that prioritises emergence and system agency and the other control and user agency. To begin exploring how these different interaction models might influence the user experience, we also propose the Mixed-Initiative Creativity Support Index (MICSI). MICSI rates co-creative systems along experiential axes relevant to AI co-creation. We administer MICSI and a short qualitative interview to users who engaged with the Reframer variants on two distinct creative tasks. The results show overall broad efficacy of Reframer as a creativity support tool, but MICSI also allows us to begin unpacking the complex interactions between learning effects, task type, visibility, control, and emergent behaviour. We conclude with a discussion of how these findings highlight challenges for future co-creative systems design.
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用重构器绘图:共同创造AI中的涌现和控制
在过去的几年里,人工智能的快速发展导致了能够生成高质量图像和创造性人工制品的新模型,其中大多数都寻求将创作过程完全自动化。与之形成鲜明对比的是,创意专业人士依赖于迭代——改变他们的想法,修改他们的草图,重新想象。因此,端到端生成方法将应用限制在现实世界的设计工作流中。我们提出了一种新的人类-人工智能绘图界面,称为Reframer,以及一种用于评估共同创造系统的新调查工具。基于一种称为协作、交互上下文感知设计代理(CICADA)的共同创作绘图模型,Reframer使用clip引导的优化合成来支持与AI的实时同步绘图。我们提出了两个版本的Reframer的界面,一个优先考虑出现和系统代理,另一个优先考虑控制和用户代理。为了开始探索这些不同的交互模式如何影响用户体验,我们还提出了混合主动性创造力支持指数(MICSI)。MICSI沿着与人工智能共同创造相关的体验轴对共同创造系统进行评级。我们管理MICSI和一个简短的定性访谈的用户谁从事的重构变体在两个不同的创造性任务。结果显示,Reframer作为一种创造力支持工具的整体广泛功效,但MICSI也允许我们开始解开学习效果、任务类型、可见性、控制和紧急行为之间复杂的相互作用。最后,我们讨论了这些发现如何突出未来共同创造系统设计的挑战。
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