Aplikasi Pengenalan Budaya Jawa Tengah menggunakan Virtual Reality Berbasis Android

Rudy Silaen, A. Junaidi, Ely Purnawati
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引用次数: 1

Abstract

At this time, it is very difficult to introduce culture to students in school, and this is also involved to children do not recognizing their own culture. Many schools have so limited funds to go to museums or cultural performances, especially school which are far from the capital city. Therefore, it is necessary to make an android-based application using Virtual Reality. This writing describes about a method of designing and making Central Javanese cultural learning-application for elementary and secondary school students by utilizing technological developments, one of the fields is education. In the field of education, Virtual Reality can be used as a learning media which is able to make it more attractive. This Virtual Reality technology can be applied in regional cultural learning systems, one of this is the introduction of Central Javanese culture. The use of Virtual Reality technology is expected to be able to display objects in the form of musical instruments, traditional clothes, traditional houses, paintings and traditional weapons in virtual 3D using images which can used to be markers. This making of cultural learning application using Unity, Blender, and SketchUp. The development of this application uses the waterfall model where this method pays close attention to the design of the analysis, design, implementation and testing. With this research, it is hoped that it can help students in Central Java to get to know their culture. This application is specified for students specifically for elementary and secondary schools based on Android. This application is expected to be used as an interactive alternative media besides books, so it’s able to make students more interest on learning Central Javanese culture. This application will be made by using Unity and other assistive software and finally it will be refined with VR Box hardware to make it more real. Keywords: Virtual Reality, Unity, Budaya, Blender, SketchUp, Waterfall.
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这个时候,在学校向学生介绍文化是非常困难的,这也涉及到孩子不认识自己的文化。许多学校没有足够的资金去参观博物馆或参加文化演出,尤其是那些远离首都的学校。因此,有必要利用虚拟现实技术制作一个基于android的应用程序。本文描述了一种利用技术发展,设计制作中爪哇中小学生文化学习应用程序的方法,其中一个领域是教育。在教育领域,虚拟现实可以作为一种学习媒介,使其更具吸引力。这种虚拟现实技术可以应用于区域文化学习系统,其中之一就是对中爪哇文化的介绍。虚拟现实技术的使用有望在虚拟3D中显示乐器、传统服装、传统房屋、绘画和传统武器等形式的物体,使用可以用作标记的图像。这是使用Unity, Blender和SketchUp制作的文化学习应用程序。该应用程序的开发使用瀑布模型,该方法密切关注分析、设计、实现和测试的设计。通过这项研究,希望可以帮助中爪哇的学生了解他们的文化。本应用程序是专门为基于Android的中小学生设计的。本应用可望成为除书本外的另一互动媒体,让学生对学习中爪哇文化更有兴趣。这个应用程序将使用Unity和其他辅助软件制作,最后将使用VR Box硬件进行完善,使其更加真实。关键词:虚拟现实,Unity, Budaya, Blender, SketchUp, Waterfall。
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