MARBLE: Mobile Augmented Reality Using a Distributed BLE Beacon Infrastructure

Chong Shao, Bashima Islam, S. Nirjon
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引用次数: 16

Abstract

This paper describes MARBLE, which is a mobile augmented reality system that uses a cluster of off-the-shelf, low power, storage and bandwidth constrained Bluetooth Low Energy (BLE) beacons as an infrastructure. MARBLE efficiently stores and broadcasts minimal visual information of 3D objects and help localize a mobile viewer, who receives, renders, and experiences those 3D virtual objects while walking in the environment, wearing an augmented reality headset or viewing it through a smartphone. Compared to other common indoor AR systems, MARBLE consumes less computation resource, stores and broadcasts 3D objects and shapes data over a very long period, does not require a pre-defined texture pattern to be placed in the scene for camera pose estimation, and is less sensitive to camera capture quality. We conduct a user study to demonstrate that MARBLE is capable of capturing freehand gestures, and when replayed back, a user sees a virtual avatar performing the gestures in the 3D environment in real-time.
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MARBLE:使用分布式BLE信标基础设施的移动增强现实
本文介绍了MARBLE,这是一种移动增强现实系统,它使用一组现成的、低功耗、存储和带宽受限的蓝牙低功耗(BLE)信标作为基础设施。MARBLE有效地存储和广播3D对象的最小视觉信息,并帮助定位移动观看者,他们在环境中行走时接收,渲染和体验这些3D虚拟对象,佩戴增强现实耳机或通过智能手机观看。与其他常见的室内AR系统相比,MARBLE消耗的计算资源更少,可以在很长一段时间内存储和广播3D物体和形状数据,不需要在场景中放置预定义的纹理模式来进行相机姿态估计,并且对相机捕获质量不太敏感。我们进行了一项用户研究,以证明MARBLE能够捕捉徒手手势,当重播时,用户可以看到虚拟化身在3D环境中实时执行手势。
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