{"title":"FENOMENA CYBERSTALKING AKIBAT DARI GAME ONLINE","authors":"Chandra Afif","doi":"10.24036/et.v10i1.116206","DOIUrl":null,"url":null,"abstract":"There are not many cases of severe cyberstalking in Indonesia, but it is possible if this case occurs by paying attention to the increasing number of internet users in Indonesia. cyberstalking The behavior of targeting, cornering or stalking victims and their data using electronic media is included in the category of cyberbullying along with cybersquatting and Cyberterrorism . One sector that produces many forms of cyberbullying is the gaming sector. One of the main factors in this case is the defeat of online games or people who enjoy harassing other people in the game for personal satisfaction (internet trolls). Data collection in this study used data collection from various media such as journals, news, and direct experience, where the results of data processing were described. Cyberstalking is an inevitable phenomenon as a result of the development of technology itself, in some cases cyberstalking actors perform their actions by searching for victim data through social media and utilizing this data for personal, other people or even groups' interests.","PeriodicalId":159859,"journal":{"name":"E-Tech : Jurnal Ilmiah Teknologi Pendidikan","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"E-Tech : Jurnal Ilmiah Teknologi Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24036/et.v10i1.116206","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
There are not many cases of severe cyberstalking in Indonesia, but it is possible if this case occurs by paying attention to the increasing number of internet users in Indonesia. cyberstalking The behavior of targeting, cornering or stalking victims and their data using electronic media is included in the category of cyberbullying along with cybersquatting and Cyberterrorism . One sector that produces many forms of cyberbullying is the gaming sector. One of the main factors in this case is the defeat of online games or people who enjoy harassing other people in the game for personal satisfaction (internet trolls). Data collection in this study used data collection from various media such as journals, news, and direct experience, where the results of data processing were described. Cyberstalking is an inevitable phenomenon as a result of the development of technology itself, in some cases cyberstalking actors perform their actions by searching for victim data through social media and utilizing this data for personal, other people or even groups' interests.