The Sentiment Cocoon: A Case Study of Media Architectural Interfaces

Moritz Behrens, K. Mavromichalis, A. Schieck
{"title":"The Sentiment Cocoon: A Case Study of Media Architectural Interfaces","authors":"Moritz Behrens, K. Mavromichalis, A. Schieck","doi":"10.1145/3284389.3284392","DOIUrl":null,"url":null,"abstract":"Media Architecture is uniquely positioned to merge built form and digital information, which can augment existing architectural contexts with socially relevant digital information. This paper presents a design case study to illustrate exactly how this merging can happen in the progression of a Media Architecture design process within different city contexts. By outlining the steps in the Sentiment Cocoon project from design intent to realisation we will show how the objective to bring real time human emotion into architectural context influenced each stage of the design. We explore emergent interaction patterns and behaviour. The role of prototyping interactive systems, algorithm development for data visualisation, light and material interactions, structural design and site context are evaluated in terms of how they serve to merge information and built form with the social core of a busy engineering office space compared to an outdoor implementation within a botanical garden as part of the biggest lighting festival in the world. Within this previously developed Media Architectural Interfaces (MAI) provide a useful framework to interpret the results.","PeriodicalId":400834,"journal":{"name":"Proceedings of the 4th Media Architecture Biennale Conference","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 4th Media Architecture Biennale Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3284389.3284392","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Media Architecture is uniquely positioned to merge built form and digital information, which can augment existing architectural contexts with socially relevant digital information. This paper presents a design case study to illustrate exactly how this merging can happen in the progression of a Media Architecture design process within different city contexts. By outlining the steps in the Sentiment Cocoon project from design intent to realisation we will show how the objective to bring real time human emotion into architectural context influenced each stage of the design. We explore emergent interaction patterns and behaviour. The role of prototyping interactive systems, algorithm development for data visualisation, light and material interactions, structural design and site context are evaluated in terms of how they serve to merge information and built form with the social core of a busy engineering office space compared to an outdoor implementation within a botanical garden as part of the biggest lighting festival in the world. Within this previously developed Media Architectural Interfaces (MAI) provide a useful framework to interpret the results.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
情感茧:媒体架构接口的案例研究
媒体建筑在融合建筑形式和数字信息方面具有独特的定位,它可以用社会相关的数字信息来增强现有的建筑背景。本文提出了一个设计案例研究,以说明在不同的城市环境中,媒体建筑设计过程中的这种融合是如何发生的。通过概述情感茧项目从设计意图到实现的步骤,我们将展示将实时人类情感带入建筑环境的目标如何影响设计的每个阶段。我们探索紧急互动模式和行为。原型交互系统的作用、数据可视化的算法开发、光线和材料的相互作用、结构设计和场地环境的评估,是根据它们如何将信息和建筑形式与繁忙的工程办公空间的社交核心相结合,而不是在植物园内作为世界上最大的灯光节的一部分进行室外实施。在此之前开发的媒体架构接口(Media Architectural Interfaces, MAI)提供了一个有用的框架来解释结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
The Sentiment Cocoon: A Case Study of Media Architectural Interfaces Designing Mobile Low-Resolution Media Architecture: Challenges, Opportunities and Goals Mediated Spatial Narratives: Experiencing Archival Material and Shared Memories in Urban Space Play about Place: Placemaking in location-based game design Depraved Urban Scapes: Inhabiting Subnature in the Hybrid City
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1