Rectangular subregioning and 3-D maximum-surface techniques for fast stereo matching

Changming Sun
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引用次数: 10

Abstract

This paper presents a fast and reliable stereo matching algorithm which produces a dense disparity map by using fast cross correlation, rectangular subregioning and 3D maximum-surface techniques in a coarse-to-fine scheme. Fast correlation is achieved by using the box filtering technique whose speed is invariant to the size of correlation window and by segmenting the stereo images at different levels of the pyramid into rectangular subimages. The disparity for the whole image is found in the 3D correlation coefficient volume by obtaining the maximum-surface using our novel two-stage dynamic programming technique. There are two original contributions in this paper: (1) development of a rectangular subregioning (RSR) technique for fast similarity measure; and (2) development of a novel two-stage dynamic programming (STDP) technique for obtaining 3D maximum surface in a 3D volume efficiently. Typical running time of our algorithm implemented in C language on a 512/spl times/512 image is in the order of a few seconds. A variety of synthetic and real images have been tested, and good results have been obtained.
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矩形分区和三维最大曲面快速立体匹配技术
本文提出了一种快速可靠的立体匹配算法,该算法利用快速互相关、矩形分区和三维最大曲面技术,在粗到精的方案中生成密集的视差图。采用速度随相关窗口大小不变的盒滤波技术,将金字塔不同层次的立体图像分割成矩形子图像,实现快速相关。利用新的两阶段动态规划技术获得最大曲面,在三维相关系数体中找到整幅图像的差值。本文主要有两方面的原创贡献:(1)提出了一种用于快速相似性度量的矩形分区(RSR)技术;(2)开发了一种新的两阶段动态规划(STDP)技术,以有效地获得三维体中的三维最大表面。我们的算法在512/spl /512次的图像上用C语言实现,典型的运行时间在几秒左右。对各种合成图像和真实图像进行了测试,取得了良好的效果。
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Range-space approach for generalized multiple baseline stereo and direct virtual view synthesis A hierarchical stereo algorithm using dynamic programming Rectangular subregioning and 3-D maximum-surface techniques for fast stereo matching Combination of stereo, motion and rendering for 3D footage display Mosaic-based panoramic depth imaging with a single standard camera
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