Design and Implementation of Web front End of Computer Game Platform Based on Electron

Taocan Zhang, Tiancheng Wang, Shuqin Li
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引用次数: 1

Abstract

This paper studies the current situation of computer game platforms, summarizes the advantages and disadvantages of existing platforms, and proposes to build an interactive computer game platform with a personalized interface based on the Electron front-end framework, using JavaScript, HTML and CSS technology stacks. The system integrates the characteristics of different chess games, designs a reasonable data structure representing the chessboard and chess pieces, and establishes a game model for specific chess types. The interface design of the battle platform follows certain specifications. In addition to the regular menu interface and game battle interface, the corresponding functions are also designed and realized, such as timer, replaying disk, and penitence chess. The chess motion animation display is realized and the chess game is controlled according to the chess rules. By using the computer game platform, the game operation and rule judgment can be realized automatically. Experiments show that the system is feasible and effective, and it has practical significance for the future research of computer games.
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基于电子的计算机游戏平台Web前端的设计与实现
本文研究了电脑游戏平台的现状,总结了现有平台的优缺点,提出了基于Electron前端框架,利用JavaScript、HTML和CSS技术栈,构建一个具有个性化界面的交互式电脑游戏平台。该系统综合了不同棋局的特点,设计了合理的代表棋盘和棋子的数据结构,建立了特定棋类的博弈模型。作战平台的界面设计遵循一定的规范。除了常规的菜单界面和游戏对战界面外,还设计并实现了相应的定时器、重放盘、悔棋等功能。实现了棋局运动的动画显示,并根据棋局规则对棋局进行控制。利用电脑游戏平台,自动实现游戏操作和规则判断。实验表明,该系统是可行的、有效的,对今后电脑游戏的研究具有现实意义。
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