Scratch: a sneak preview [education]

John H. Maloney, L. Burd, Y. Kafai, N. Rusk, Brian Silverman, M. Resnick
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引用次数: 333

Abstract

Scratch is a networked, media-rich programming environment designed to enhance the development of technological fluency at after-school centers in economically-disadvantaged communities. Just as the LEGO MindStorms robotics kit added programmability to an activity deeply rooted in youth culture (building with LEGO bricks), Scratch adds programmability to the media-rich and network-based activities that are most popular among youth at after-school computer centers. Taking advantage of the extraordinary processing power of current computers, Scratch supports programming paradigms and activities that were previously infeasible, making it better positioned to succeed than previous attempts to introduce programming to youth. Our working hypothesis is that, as kids work on personally meaningful Scratch projects such as animated stories, games, and interactive art, they develop technological fluency, mathematical and problem solving skills, and a justifiable self-confidence that serves them well in the wider spheres of their lives.
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Scratch:预演[教育]
Scratch是一个网络的,媒体丰富的编程环境,旨在提高经济上处于不利地位的社区的课后中心的技术流畅性。正如乐高MindStorms机器人套件为一项深深植根于青少年文化的活动(用乐高积木建造)增加了可编程性一样,Scratch也将可编程性添加到丰富的媒体和基于网络的活动中,这些活动在课后计算机中心最受年轻人欢迎。利用当前计算机非凡的处理能力,Scratch支持以前无法实现的编程范式和活动,这使得它比以前向年轻人介绍编程的尝试更有可能成功。我们的工作假设是,当孩子们从事有个人意义的Scratch项目时,比如动画故事、游戏和互动艺术,他们会发展技术流畅性、数学和解决问题的能力,以及在更广泛的生活领域中为他们提供良好服务的合理自信。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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