Operating mechanism for device cooperative content on ubiquitous networks

Y. Kidawara, K. Zettsu
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引用次数: 1

Abstract

We propose an operating mechanism for device cooperative content, which is a concept to provide new content on ubiquitous networks. There are two types of device cooperative content. The first is temporal synchronizing content and the second is semantical synchronizing content. Therefore, the content operation mechanism consists of two types of cooperative operation. Device cooperative playing plays various content synchronously after distributing user profile information to other accessible devices in setting up a cooperative playing environment. Device cooperative browsing is an interactive method, which can be used to browse related content for being content watched. Both operation mechanisms are based on multi-device operation, which are connected to a peer-to-peer network; the former operates cooperatively to find its own interests and maintains these around itself, the latter is a synchronous multi-device player. Multi-devices sharing common information might have common interest topics on various user devices. When new devices are connected to the environment, they detect suitable information through filtering, and obtain this from other devices on a local ubiquitous network. We describe this concept and discuss the device cooperative SMIL player and WebBoard, which are implementations of our concept.
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泛在网络中设备协同内容的运行机制
我们提出了一种设备协同内容的运行机制,这是一种在泛在网络上提供新内容的概念。设备合作内容有两种类型。第一种是时间同步,第二种是语义同步。因此,内容运行机制由两种类型的协同运行组成。设备协同播放通过设置协同播放环境,将用户配置信息分发到其他可访问的设备上,同步播放各种内容。设备协同浏览是一种交互方式,可用于浏览相关内容以供内容观看。两种操作机制均基于多设备操作,连接到点对点网络;前者合作运作,寻找自己的利益并维持这些利益,后者是一个同步的多设备播放器。共享公共信息的多设备可能在不同的用户设备上具有共同的兴趣主题。当新设备连接到环境中时,它们通过过滤检测合适的信息,并从本地无处不在的网络上的其他设备获得这些信息。我们描述了这一概念,并讨论了设备合作SMIL播放器和WebBoard,这是我们的概念的实现。
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