eXtended Reality and Passengers of the Future

S. Brewster
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Abstract

I will present our work into improving passenger journeys using immersive Virtual and Augmented Reality (together XR) to support entertainment, work and collaboration on the move. In Europe, people travel an average of 12,000km per year on private and public transport, in cars, buses, planes and trains. These journeys are often repetitive and wasted time. This total will rise with the arrival of fully autonomous cars, which free drivers to become passengers. The potential to recover this lost time is impeded by 3 significant challenges: XR headsets could allow passengers to use their travel time in new, productive ways, but only if these fundamental challenges can be overcome. Passengers would be able to use large virtual displays for productivity; escape the physical confines of the vehicle and become immersed in virtual experiences; and communicate with distant others through new embodied forms of communication. I will discuss our solutions to these challenges, focusing on the visual aspects. We are: developing new interaction techniques for VR and AR that can work in confined, seated spaces; supporting safe, socially acceptable use of XR providing awareness of others and the travel environment; and overcoming motion sickness using multimodal countermeasures to support these novel immersive experiences.
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扩展现实和未来的乘客
我将介绍我们利用沉浸式虚拟现实和增强现实(XR)改善乘客旅程的工作,以支持移动中的娱乐、工作和协作。在欧洲,人们每年平均乘坐私家车、公交车、飞机和火车等私人和公共交通工具旅行12,000公里。这些旅程往往是重复的,浪费时间。随着全自动驾驶汽车的到来,这一数字还会上升,因为全自动驾驶汽车可以让司机自由地成为乘客。恢复这些失去的时间的潜力受到3个重大挑战的阻碍:XR耳机可以让乘客以新的、富有成效的方式利用他们的旅行时间,但前提是这些基本挑战能够被克服。乘客将能够使用大型虚拟显示器提高工作效率;逃离车辆的物理限制,沉浸在虚拟体验中;并通过新的具体的交流形式与远方的人交流。我将讨论我们对这些挑战的解决方案,重点是视觉方面。我们正在为VR和AR开发新的互动技术,可以在狭窄的、坐着的空间里工作;支持安全、社会可接受的XR使用,提供对他人和旅行环境的认识;并使用多模式对策来克服晕动病,以支持这些新颖的沉浸式体验。
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