Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine

Edgar Velázquez-Armendáriz, Erik Millán
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Abstract

Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for such tasks as model loading and setup, shadows, level of detail as well as advanced shading techniques using the OpenGL Shading Language (GLSL), developed following Object-Oriented techniques and built upon standard open source components. We have also extended previous work by seamlessly incorporating XML driven crowds which can interact with the elements of the environment. The resulting system is a highly capable, yet easy to learn and use 3D engine which may be used for students in Computer Graphics to quickly build interactive applications and to provide a framework to begin using specialized shading techniques with GLSL. The engine also serves as a motivating development environment for creating visually attractive crowds of agents, aimed at students of introductory Artificial Intelligence courses.
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集成先进的GLSL着色和XML代理到一个面向学习的3D引擎
大多数现有的3D引擎都非常复杂,不支持虚拟角色。我们开发了一个面向教学的3D引擎,支持诸如模型加载和设置,阴影,细节级别以及使用OpenGL着色语言(GLSL)的高级着色技术等任务,开发了以下面向对象技术并建立在标准开源组件之上。我们还扩展了以前的工作,无缝地整合了XML驱动的人群,这些人群可以与环境元素交互。由此产生的系统是一个功能强大,但易于学习和使用的3D引擎,可用于计算机图形学的学生快速构建交互式应用程序,并提供一个框架,开始使用GLSL专门的着色技术。该引擎还可以作为一个激励开发环境,用于创建具有视觉吸引力的代理群,目标是人工智能入门课程的学生。
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