Pengembangan Modul Berbantu Flipbook Maker Sebagai Sumber Praktikum Fisika Kelas X Berbasis Android (Powerpoint)

Isti Luthfiani, Kresensia Maria Dua, Mia Yunita Sari, Rizka Mukhzalifah
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Abstract

Nowadays technology has become a loyal friend in everyday life almost every hour, minute and even second of humans can not be separated from the name technology. The practicum modules presented by educational institutions still seem monotonous or less varied. To overcome the problems experienced by these students, it is necessary to use learning media that utilizes technological developments so that current learning media can be packaged in an attractive way, one of which is by making learning media in the form of an Android-based flipbook maker assisted module application (powerpoint). Almost all students have smartphones, because smartphones provide so much entertainment for their users so this can be used to support the learning process, so the use of smartphones can also be useful in improving the quality of education and achieving goals in education. The application in this study contains a cover, introduction, material, video and bibliography. This research method uses a type of research method in the form of research and development methods using the ADDIE development model, namely Analysis, Design, Development / Development, Implementation and Evaluation, the research objective is only to develop and test the feasibility of learning media applications based on validator assessment. The data collection instrument consisted of a material expert validation sheet and a media expert validation sheet given to 2 (two) validators. This study shows the results of the assessment of media experts reached 86.11% with a very good category and also the assessment of material experts reached 84% with a good category. Based on the results of research and discussion of the learning media, this physics practicum module is feasible to be used and tested for students.
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Flipbook Maker工具包开发作为一个基于Android的X级物理实用资源(Powerpoint)
如今科技已经成为人类日常生活中几乎每一小时、每一分甚至每一秒都离不开科技这个名字的忠实朋友。教育机构提供的实习模块仍然显得单调或缺乏多样性。为了克服这些学生所遇到的问题,有必要使用利用技术发展的学习媒体,使现有的学习媒体能够以一种有吸引力的方式包装,其中一种方式是将学习媒体以基于android的flipbook maker辅助模块应用程序(powerpoint)的形式制作。几乎所有的学生都有智能手机,因为智能手机为他们的用户提供了如此多的娱乐,所以这可以用来支持学习过程,所以智能手机的使用也可以用于提高教育质量和实现教育目标。本研究的应用包括封面、引言、材料、视频和参考书目。本研究方法采用了一种采用ADDIE开发模型的研究开发方法形式的研究方法,即分析、设计、开发/开发、实施和评估,研究目的仅是开发和测试基于验证者评估的学习媒体应用的可行性。数据收集仪器包括一份材料专家验证表和一份媒体专家验证表,发给2名验证者。本研究表明,媒体专家的评估结果达到86.11%,类别为非常好,材料专家的评估结果达到84%,类别为良好。基于对学习媒介的研究和讨论,该物理实习模块是可行的,可供学生使用和测试。
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