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Pengembangan Video Animasi Fisika Sebagai Sumber Belajar Fisika Peserta Didik Pada Materi Usaha dan Energi 视频动画的开发,作为学习者的物理学习材料的物理学习来源的商业和能源
Pub Date : 2021-12-03 DOI: 10.30998/sch.v2i2.6059
Alda Fauzia Kurniasari, Maria Dewati, Dasmo Dasmo
This research aims to find out the opinions of validators and the response of learners to the medium of animation video-based physics learning to increase the independence of learning developed. This research is a research and development (R&D) using the sugiono procedure. This research at WIDYA MANGGALA Jakarta High School with the research subjects are class X learners. Data collection is done with observation.instruments used in the form of questionnaires.based on validation results conducted by material expert validators and media experts obtained consecutive presentation results of 78% and 93% with very feasible criteria.
本研究旨在了解验证者的意见和学习者对基于动画视频的物理学习媒介的反应,以提高学习的独立性。本研究是一项研究与开发(R&D)使用糖的程序。本研究在雅加达WIDYA MANGGALA高中进行,研究对象是X班的学习者。数据收集是通过观察完成的。以问卷形式使用的工具。根据材料专家验证者和媒体专家的验证结果,获得了78%和93%的连续呈现结果,具有非常可行的标准。
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引用次数: 1
Pengembangan Aplikasi Ujian Fisika Berbasis Komputer untuk Meningkatkan Integritas Peserta Didik di SMA Islam Assa’adah 计算机物理测试应用程序的发展,以提高阿萨阿达伊斯兰高中学习者的诚信
Pub Date : 2021-12-03 DOI: 10.30998/sch.v2i2.3995
Khaerul Fuad, I. A. D. Astuti, Indica Yona Okyranida
This study aims to develop a computer-based exam application using a template from the BeeSMART CBT application. The research method used in this research is a research and development method with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). This research has produced a computer-based exam application. Validation test results, this application is suitable for use. The average total score for the material expert validation assessment was 93.75%, and the total score average was 90.44% for the media expert validation assessment with each score included in the "very feasible" criteria. The response of students to assess the ease of use showed a score of 82.4%, and the ability of the application to prevent cheating was 81.7%. The results of teacher observations showed that the level of student cheating was 36.25%, which means that cheating was small, and the level of integrity was large.
本研究旨在使用BeeSMART CBT应用程序的模板开发一个基于计算机的考试应用程序。本研究采用的研究方法是采用ADDIE开发模型(Analysis, Design, development, Implementation, and Evaluation)的研究开发方法。这项研究产生了一个基于计算机的考试应用程序。验证测试结果,本应用程序适合使用。材料专家验证评价的平均总得分为93.75%,媒介专家验证评价的平均总得分为90.44%,各得分均纳入“非常可行”标准。学生对易用性评估的反应得分为82.4%,应用程序防止作弊的能力得分为81.7%。教师观察结果显示,学生作弊率为36.25%,作弊率较小,诚信程度较大。
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引用次数: 0
Pengembangan Media Pembelajaran E-Mind Mapping Berbasis Flipbook pada Mata Pelajaran Fisika SMA Kelas 11 基于Flipbook的高中物理专业的心理学习媒介发展课程
Pub Date : 2021-12-03 DOI: 10.30998/sch.v2i2.4360
Widya Halimah, Putri Octafianus, Farid Nasihin Jamahsari, Dasmo Dasmo
This development research aims to produce an E-Mind Mapping learning media based on flipbook physics for grade 11 high school students on equilibrium and rotational dynamics, elasticity and Hooke's law, as well as static and dynamic fluids. This research is a development research (R&D) using the R2D2 (Recursive, Reflective Design and Development model) model with the stages, namely, determining learning materials, analyzing needs, developing learning materials, compiling E-Mind Mapping concepts, editing materials into. e-learning. mind mapping and combining it into a flipbook, production, validation and testing, revision and refinement. However, in this study, it was only carried out until the validation stage. The results of the study show that the material displayed in this flipbook-based E-Mind Mapping has met the eligibility criteria in the very good category, and the flipbook-based E-Mind Mapping learning media has met the eligibility criteria in the good category. Overall, the flipbook-based E-Mind Mapping learning media has met the eligibility criteria in the good category.
本开发研究旨在为11年级学生制作一种基于flipbook物理的电子思维导图学习媒体,内容包括平衡和旋转动力学,弹性和胡克定律,以及静态和动态流体。本研究采用R2D2 (Recursive, Reflective Design and development model)模型进行开发研究(R&D),分为确定学习材料、分析需求、开发学习材料、编写e -思维导图概念、编辑材料等阶段。电子学习。思维导图并将其整合到flipbook中,制作,验证和测试,修改和改进。然而,在本研究中,它只进行到验证阶段。研究结果表明,基于flipbook的电子思维导图中展示的材料符合非常好的资格标准,基于flipbook的电子思维导图学习媒体符合良好的资格标准。总体而言,基于flipbook的电子思维导图学习媒体符合良好类别的资格标准。
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引用次数: 2
Pengembangan Media Animasi Fisika Menggunakan Software Adobe Flash Cs6 Pada Materi Momen Gaya 物理动画媒体开发使用Adobe软件Flash Cs6在风格时刻材料
Pub Date : 2021-12-03 DOI: 10.30998/sch.v2i2.4043
Putri Rahayu, Maria Dewati, Indica Yona Okyranida
In this study aims to find out the feasibility of physical animation media using adobe flash software Cs6 on material moment style. This research uses 4D research design consisting of 4 stages, namely Define, Design, Develop, and Disseminate. This research can only be completed in the development stage, this is due to the Covid 19 pandemic globally so researchers can not do the next research step. In this study using the instrument of initial needs observation sheet research and expert validation test questionnaire consisting of media experts and material experts. Based on the data of the results of research and discussion that has been described, it can be concluded that the Development of Animation Media Using Adobe Flash CS6 In the material of the style moment using the 4D model as the research is very feasible to use proven with the results of design validation conducted by means of validation tests media experts and material experts get results of 85 % and 80 % with very decent results and worth to use.
本研究旨在探索利用adobe flash软件Cs6制作实体动画媒体在素材矩样式上的可行性。本研究采用四维研究设计,分为定义、设计、开发、传播四个阶段。这项研究只能在开发阶段完成,这是由于Covid - 19全球大流行,所以研究人员无法进行下一个研究步骤。本研究采用初始需求观察表研究和由媒体专家和材料专家组成的专家验证测试问卷。基于结果的数据被描述的研究和讨论,可以得出的结论是,动画媒体的发展风格的材料中使用Adobe Flash CS6时刻使用4 d模型为研究是非常可行的使用证明的结果进行设计验证的验证测试媒体专家和材料专家得到结果85%和80%的效果很不错的,值得使用。
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引用次数: 0
Implementasi Model Pembelajaran Problem Based Instruction (PBI) pada Materi Hukum Newton 基于牛顿定律的问题学习模型(PBI)的实施
Pub Date : 2021-12-03 DOI: 10.30998/sch.v2i2.4053
N. Nurhayati, Y. B. Bhakti, Dasmo Dasmo
Problem Based Instruction learning model is very suitable to be applied in physics learning, because it can increase the activeness of learners to engage in the learning process. However, this learning model is still rarely applied by teachers which causes physics learning to become monotonous. The purpose of this study was to apply the Problem Based Instruction learning model to newton's Law mater. This research was conducted by class action research method. Data collection method is done by observation of activities with observation sheets and learning results with test instruments. The results showed that the Problem Based Instruction model can improve the learning outcomes and activities of learners in learning. The application of Problem Based Instruction learning model in physics learning can attract students to learn physics.
基于问题的教学模式非常适合应用于物理学习,因为它可以提高学习者参与学习过程的积极性。然而,这种学习模式仍然很少被教师应用,导致物理学习变得单调。摘要本研究旨在探讨问题教学法在牛顿定律教学中的应用。本研究采用集体诉讼研究方法进行。数据收集方法是用观察表观察活动,用测试仪器观察学习结果。结果表明,基于问题的教学模式可以提高学习者的学习效果和学习活动。问题导向型教学模式在物理学习中的应用,可以吸引学生学习物理。
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引用次数: 0
Studi Meta-Analisis Model Pembelajaran Kooperatif tipe Teams Games Tournament (TGT) dalam Pembelajaran Fisika 物理学习的元分析合作学习模式
Pub Date : 2021-12-03 DOI: 10.30998/sch.v2i2.4049
Nabeela Rahma Noor Aziz, Dasmo Dasmo, Asep Setiadi
This study aims to analyze the effect of the TGT type of cooperative learning model in learning physics through the overall size, based on education level, by region and dependent variables. This study uses a descriptive method with a meta-analysis approach to the results of scientific research published nationally. There are 8 national journals that fall into the research category. The results showed that learning as a whole with the application of the TGT cooperative learning model was able to improve student learning outcomes with an effect size of 0.459 from the control group. Based on the level of education, it can improve student learning outcomes with an effect size of 0.352 for junior high school education and 0.524 for high school education. Based on region, several regions in Indonesia, namely the island of Java, obtained results with an effect size of 0.743 and Sumatra with 0.419. And based on the dependent variable, the TGT cooperative learning relationship with learning outcomes has an effect size of 0.453; learning achievement has an effect size of 0.743; and understanding the concept has an effect size of 0.335. The three results of this study indicate the magnitude of the influence of the TGT type of cooperative learning model in learning physics. This shows that the TGT type of cooperative learning model is effectively used and has a major influence on learning physics.
本研究旨在分析TGT型合作学习模式在物理学习中的效果,通过基于教育水平的总体规模,按地区和因变量进行分析。本研究采用描述性方法和荟萃分析方法对全国发表的科学研究结果进行分析。有8种国家级期刊属于研究类。结果表明,应用TGT合作学习模式整体学习能够提高学生的学习效果,对照组的效应量为0.459。基于受教育程度,对学生的学习成果有改善作用,初中教育的效应量为0.352,高中教育的效应量为0.524。从区域来看,印度尼西亚爪哇岛和苏门答腊岛等几个地区的效应值分别为0.743和0.419。基于因变量,TGT合作学习与学习结果的关系效应量为0.453;学习成就的效应量为0.743;理解概念的效应值为0.335。本研究的三个结果表明了TGT型合作学习模式对物理学习的影响程度。这表明TGT型合作学习模式得到了有效的运用,并对物理学习产生了重大影响。
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引用次数: 1
Pengembangan Modul Berbantu Flipbook Maker Sebagai Sumber Praktikum Fisika Kelas X Berbasis Android (Powerpoint) Flipbook Maker工具包开发作为一个基于Android的X级物理实用资源(Powerpoint)
Pub Date : 2021-12-03 DOI: 10.30998/sch.v2i2.4346
Isti Luthfiani, Kresensia Maria Dua, Mia Yunita Sari, Rizka Mukhzalifah
Nowadays technology has become a loyal friend in everyday life almost every hour, minute and even second of humans can not be separated from the name technology. The practicum modules presented by educational institutions still seem monotonous or less varied. To overcome the problems experienced by these students, it is necessary to use learning media that utilizes technological developments so that current learning media can be packaged in an attractive way, one of which is by making learning media in the form of an Android-based flipbook maker assisted module application (powerpoint). Almost all students have smartphones, because smartphones provide so much entertainment for their users so this can be used to support the learning process, so the use of smartphones can also be useful in improving the quality of education and achieving goals in education. The application in this study contains a cover, introduction, material, video and bibliography. This research method uses a type of research method in the form of research and development methods using the ADDIE development model, namely Analysis, Design, Development / Development, Implementation and Evaluation, the research objective is only to develop and test the feasibility of learning media applications based on validator assessment. The data collection instrument consisted of a material expert validation sheet and a media expert validation sheet given to 2 (two) validators. This study shows the results of the assessment of media experts reached 86.11% with a very good category and also the assessment of material experts reached 84% with a good category. Based on the results of research and discussion of the learning media, this physics practicum module is feasible to be used and tested for students.
如今科技已经成为人类日常生活中几乎每一小时、每一分甚至每一秒都离不开科技这个名字的忠实朋友。教育机构提供的实习模块仍然显得单调或缺乏多样性。为了克服这些学生所遇到的问题,有必要使用利用技术发展的学习媒体,使现有的学习媒体能够以一种有吸引力的方式包装,其中一种方式是将学习媒体以基于android的flipbook maker辅助模块应用程序(powerpoint)的形式制作。几乎所有的学生都有智能手机,因为智能手机为他们的用户提供了如此多的娱乐,所以这可以用来支持学习过程,所以智能手机的使用也可以用于提高教育质量和实现教育目标。本研究的应用包括封面、引言、材料、视频和参考书目。本研究方法采用了一种采用ADDIE开发模型的研究开发方法形式的研究方法,即分析、设计、开发/开发、实施和评估,研究目的仅是开发和测试基于验证者评估的学习媒体应用的可行性。数据收集仪器包括一份材料专家验证表和一份媒体专家验证表,发给2名验证者。本研究表明,媒体专家的评估结果达到86.11%,类别为非常好,材料专家的评估结果达到84%,类别为良好。基于对学习媒介的研究和讨论,该物理实习模块是可行的,可供学生使用和测试。
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引用次数: 0
Pengembangan Media Pembelajaran Fisika Berbasis Web Menggunakan Google Sites Pada Materi Gelombang Bunyi 基于Web的物理学习媒体开发使用声波材料上的谷歌Sites
Pub Date : 2021-12-03 DOI: 10.30998/sch.v2i2.4348
I. Ismawati, Nila Mutia, Nur Fitriani, Salma Masturoh
Distance learning used in physics teaching and learning activities is indeed difficult to apply properly, this is caused by the many formulas and theories that must be explained well and in detail and the difficulty of explaining to students so that students are not able to understand concepts, materials and theories properly. good. Based on the background described previously, the purpose of this study is to test the feasibility of web-based physics learning media using google sites on sound wave material in helping students to learn easily and independently during distance learning. Learning media using Google sites aims to help students learn physics independently, especially in learning physics with sound wave material. In this study, research and development (R&D) methods were used. Website-based learning media developed using Google Sites on the subject of Sound Waves received an average validation score of 50.50% by media experts and 63.50% by material experts. Both the average score results by media experts and material experts are included in the "feasible" criteria to be used and tested for students, and can develop Google Sites and disseminate the results of Google Sites development.
在物理教学活动中使用远程学习确实难以正确应用,这是由于许多公式和理论必须解释得很好,很详细,很难向学生解释,使学生无法正确理解概念,材料和理论。好。基于前文所述的背景,本研究的目的是测试基于google网站的声波材料的网络物理学习媒体在帮助学生在远程学习中轻松独立学习的可行性。利用Google网站学习媒体的目的是帮助学生独立学习物理,特别是声波材料学习物理。本研究采用研究与开发(R&D)方法。使用Google Sites开发的基于网站的学习媒体在声波主题上获得了媒体专家50.50%的平均验证分数和材料专家63.50%的平均验证分数。媒体专家和材料专家的平均分结果都包含在学生使用和测试的“可行”标准中,并且可以开发Google Sites并传播Google Sites开发的结果。
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引用次数: 12
Pengembangan Modul Fisika Berbasis QR-CODE pada Pokok Bahasan Fisika Inti Kelas XII SMA 关于十二年级核心物理主题QR-CODE的物理模块的开发
Pub Date : 2021-11-30 DOI: 10.30998/sch.v2i2.4363
S. Badriana, Heny Apriani, Mega Marito
The development of this module is based on the learning process that has used internet media, but in fact its use during the learning process has not been maximized and the use of the internet for learning has not been able to direct students to achieve learning goals. The purpose of this research is to produce a product in the form of a QR Code-based module with core physics as a learning resource for class XII physics that is suitable for use by students. This development research uses the ADDIE model which only takes 4 stages, namely Analysis (Analysis), Design (Design), Development (Development), Implementation (Implementation). Based on the results of the analysis, the percentage of validity results obtained from media experts 75%, material experts 78.125%, linguists 74.5%, and trials to groups of students with 91.66% results. Based on the results of the validation that has been carried out, the QR Code-based physics module with the core physics subject of class XII is feasible and effective to be used as a physics learning medium.
本模块的开发是基于使用网络媒体的学习过程,但实际上它在学习过程中的使用并没有得到最大化,使用网络进行学习并不能指导学生实现学习目标。本研究的目的是制作一个以核心物理为基础的二维码模块形式的产品,作为十二年级物理的学习资源,适合学生使用。本开发研究采用ADDIE模型,该模型只需要4个阶段,即Analysis(分析)、Design(设计)、development(开发)、Implementation(实施)。根据分析结果,媒体专家的效度为75%,材料专家的效度为78.125%,语言学家的效度为74.5%,学生群体试验的效度为91.66%。根据已开展的验证结果,以十二班物理为核心学科的二维码物理模块作为物理学习媒介是可行且有效的。
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引用次数: 1
Magneto Electrical: Sumber Energi Masa Depan 万磁电气:未来的能源
Pub Date : 2021-11-30 DOI: 10.30998/sch.v2i2.4361
Zuhdiana Ulil Albab, Dhea Novalia Pratiwi, Syafarotun Nur Laili, Azra Hafiza, Ahmad Jahrudin
In a highly developed era, of course, it will require the use of electricity to continue to increase, and the problem is to meet the high electricity demand, on the other hand the construction of electricity infrastructure that takes a long time will hamper the supply of electricity, therefore renewable energy sources are needed to overcome this problem. that's why we tried to make Magneto Electrical. Magneto Electrical is a Future Energy Source created to provide a safe, efficient, and environmentally friendly source of electrical energy. The purpose of this research is to design and manufacture Magneto Electrical: Future Energy Sources. The research method used is research and development (R&D). This research method is used to research so that it can produce new products and then test their effectiveness. Magneto Electrical works based on Faraday's Law, namely when a conductor is rotated in a magnetic field so that it cuts the magnetic lines at the end of the conductor, an emf (line of electric force) will be generated. Through this research, researchers have succeeded in designing and making Magneto Electrical: Future Electrical Energy Sources. By utilizing the repulsion between magnets so that motion energy is produced which is then converted into electrical energy. From the tests that have been carried out, it was found that the tool made is capable of producing 15 Volts of electrical energy.
在一个高度发达的时代,当然会要求电力的使用量不断增加,问题是要满足高电力需求,另一方面电力基础设施的建设需要很长时间,会阻碍电力的供应,因此需要可再生能源来克服这一问题。这就是为什么我们要做磁电机。磁电机是一种未来能源,旨在提供一种安全、高效、环保的电能。本研究的目的是设计和制造磁电:未来能源。使用的研究方法是研究与开发(R&D)。这种研究方法是用来研究,以便它可以产生新的产品,然后测试其有效性。磁电是根据法拉第定律工作的,即当导体在磁场中旋转时,它会切断导体末端的磁力线,就会产生电动势(电力线)。通过这项研究,研究人员已经成功地设计和制造了磁电:未来的电力能源。通过利用磁铁之间的斥力,产生运动能量,然后转化为电能。从已经进行的测试中发现,所制造的工具能够产生15伏的电能。
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引用次数: 0
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Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika
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