From VLE to Learning Ecosystems: Exploring a Conceptual Model

Pedro David Netto Silveira, D. Cury, Crediné Silva de Menezes
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引用次数: 1

Abstract

Technologies have transformed many things in our daily lives, from simple activities, like purchasing goods, to complex tasks, like learning. As a result of the immersion in digital culture, there is a tendency in our society to move towards a digital school, where learners will be able to benefit from someone else's learning, in and out of brick and mortar schools, aided by computers. With so many different ways of virtual interaction, ideas arise but are lost in the flood of information available on existing networks. However, individuals who interact within this environment or with others individuals, are often oblivious to being in a learning ecosystem. We are living a technological age from the perspective of a digital culture, in view of this, a learning ecosystem in digital culture can be defined as the union of agents humans or synthetics, with environment in which cognition occurs through the interactions. This article presents a conceptual metamodel from which we can define formal learning ecosystem models. In addition, we also present an instance of the metamodel in the form of an ubiquitous software architecture. The general idea is to get individuals freed from the limits imposed by the traditional Virtual Learning Environments.
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从VLE到学习生态系统:探索一个概念模型
科技已经改变了我们日常生活中的许多事情,从简单的活动,如购买商品,到复杂的任务,如学习。由于沉浸在数字文化中,我们的社会有一种向数字学校发展的趋势,在那里,学习者将能够在计算机的帮助下,从实体学校内外的其他人的学习中受益。有了这么多不同的虚拟互动方式,想法产生了,但却淹没在现有网络上可用的信息洪流中。然而,在这个环境中或与其他个体互动的个体,往往没有意识到自己处于一个学习生态系统中。从数字文化的角度来看,我们生活在一个技术时代,有鉴于此,数字文化中的学习生态系统可以定义为agent(人)或synthetic(合成物)与环境的结合,通过相互作用产生认知。本文提出了一个概念元模型,从中我们可以定义正式的学习生态系统模型。此外,我们还以无处不在的软件体系结构的形式给出了元模型的实例。总的想法是让个人从传统的虚拟学习环境的限制中解脱出来。
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