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2019 XIV Latin American Conference on Learning Technologies (LACLO)最新文献

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LTI Solution as an Integrating Element between an LMS and a Remote Laboratory (LR) LTI解决方案作为LMS和远程实验室(LR)之间的集成元素
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00030
Romario Marcelo Borja-Jiménez, C. Sarango-Lapo, D. Jara-Roa, Luis Eduardo Ríos-Castillo
The LR allows experimental practices in the laboratories at the central campus of the Universidad Técnica Particular de Loja (UTPL) for distance students when they wish. To facilitate this activity it is necessary to integrate the LR into the Learning Management System (LMS) in a friendly and safe way. The main objective of this work is to describe the integration of the LMS of the UTPL with the LR by means of the Learning Tools Interoperability (LTI) standard. The purpose of this integration is to have a global learning system that allows to physic students' courses to conduct experimental practices remotely from anywhere with access to the Internet. As a result of this integration, it is important to have an LMS that covers an essential element of learning, such as experimentation.
该LR允许远程学生在他们愿意的时候在tsamicnica Particular de Loja (UTPL)大学中心校区的实验室进行实验实践。为了促进这项活动,有必要以一种友好和安全的方式将学习管理系统整合到学习管理系统中。本工作的主要目标是通过学习工具互操作性(LTI)标准描述UTPL的LMS与LR的集成。这种整合的目的是建立一个全球学习系统,允许物理学生在任何地方通过互联网远程进行实验实践。作为这种集成的结果,拥有一个涵盖学习的基本元素(如实验)的LMS是很重要的。
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引用次数: 1
Usable and Accessible Learning Management System: UTPL Experience 可用的和可访问的学习管理系统:UTPL的经验
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00016
Luis Eduardo Ríos-Castillo, D. Jara-Roa, C. Sarango-Lapo, Romario Marcelo Borja-Jiménez
The purpose of this paper is describe the actions carried out by the Universidad Técnica Particular de Loja (UTPL), to provide to academic community a usable and accessible Learning Management System (LMS). For this, standards by the W3C (ISO, WCAG) are considered, as well as the vision of representative authors in this field, who highlight the educative materials into a courses, as important elements that require special attention, because these materials must be available for all students indistinct of their capacities, promoting even different styles of learning. This work contributes to one objectives of the 2030 agenda, which is "To guarantee an inclusive, equitable and quality education and to promote lifelong learning opportunities for all"
本文的目的是描述特洛亚大学(UTPL)为学术界提供一个可用和可访问的学习管理系统(LMS)所采取的行动。为此,考虑到W3C (ISO, WCAG)的标准,以及该领域代表性作者的愿景,他们强调将教育材料纳入课程,作为需要特别关注的重要元素,因为这些材料必须供所有学生使用,而不区分他们的能力,甚至促进不同的学习风格。这项工作有助于实现2030年议程的一项目标,即“保障包容、公平和优质的教育,促进全民终身学习机会”。
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引用次数: 0
Engineering for Inclusive STEM Education. An Interdisciplinary Collaboration Project for the Design and Creation of Accessible and Inclusive Learning Materials 全纳STEM教育工程。设计和创造无障碍和包容性学习材料的跨学科合作项目
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00057
C. G. Reynaga-Peña, Juan Manuel Fernández-Cárdenas, Leonardo-David Glasserman-Morales, Alejandra Díaz de León Lastras, Azael Jesús Cortés Capetillo
Worldwide there is an emphasis on STEM education. However, current academic programs do not usually reach disadvantaged groups such as students with disabilities. Science education is saturated with representations of scientific concepts and most of these representations are visual. Therefore, an important challenge for the goal of attaining equitable education is the availability of teaching/learning resources for inclusion of students with visual impairments. Previously, our group has developed tactile three-dimensional representations to teach/learn biological concepts of microscopic nature but the production of these materials is expensive due to the technology used and their hand-made fabrication. In this study, we involved university students from engineering and other majors to create and construct educational materials to foster inclusive STEM education informed by Universal Design for Learning and User Centered Design frameworks. Students applied to participate in the project and were grouped into five interdisciplinary teams. Preliminary results obtained from student interviews and field notes indicate that participants fully engaged in the challenge and expressed that the goal is highly motivating, given that this is the first opportunity they have to apply their knowledge from the field of engineering to educational problems.
全世界都在强调STEM教育。然而,目前的学术课程通常不涉及残疾学生等弱势群体。科学教育充满了对科学概念的表述,而这些表述大多是视觉化的。因此,实现教育公平的目标面临的一个重要挑战是,是否有足够的教学资源来包容视障学生。此前,我们的团队开发了触觉三维表征来教授/学习微观自然的生物学概念,但由于使用的技术和手工制作,这些材料的生产成本很高。在这项研究中,我们让来自工程和其他专业的大学生创建和构建教育材料,以促进包容的STEM教育,以通用设计为学习和以用户为中心的设计框架为指导。学生们申请参加这个项目,并被分成五个跨学科小组。从学生访谈和现场记录中获得的初步结果表明,参与者充分参与了挑战,并表示这一目标具有很强的激励作用,因为这是他们第一次有机会将工程领域的知识应用于教育问题。
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引用次数: 1
Design of a Mobile Application Integrated to an LMS for the Optimization of the Assistance Process in a University Environment 集成到LMS的移动应用程序的设计,以优化大学环境下的辅助流程
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00025
Jose Vega-Alvarado, Agustín Francesa-Alfaro, Pedro Leiva-Chinchilla, Andrea Calvo-Elizondo
Historically taking attendance in classes is a process considered fundamental for the transmission of knowledge in a University environment, so in most courses the attendance list is a natural occurrence, but it takes time both in the classroom and at the time to register the attendance afterwards, and in addition to all this, is a process that turns out not to be so transparent for the student. Therefore, this article aims to aid teachers to carry out the lifting of class lists effectively, systematized and integrated to the LMS of the Tecnológico de Costa Rica (TEC) by means of a mobile application. For the design of this tool, we seek to optimize the time it takes the teacher to carry out this process, through workshops based on User Experience (UX) Strategies and usability tests, carried out at various stages of the development process to ensure that the tool complies with the established requirements, from the focus of the user's experience and its needs. One of the main results its 92.5% of the tasks to evaluate the proposal was achieved by teachers, and they talked the intuitive and easy to use is this proposal user interface, thanks to the methodology.
从历史上看,上课出勤被认为是大学环境中知识传播的一个基本过程,所以在大多数课程中,出勤名单是自然发生的,但在课堂上和事后登记出勤都需要时间,除此之外,这个过程对学生来说不是那么透明。因此,本文旨在通过移动应用程序帮助教师有效地将班级名单的提升,系统化和集成到Tecnológico de Costa Rica (TEC)的LMS中。对于这个工具的设计,我们寻求优化教师执行这个过程所需的时间,通过基于用户体验(UX)策略和可用性测试的研讨会,在开发过程的各个阶段进行,以确保工具符合既定的要求,从用户体验和需求的焦点。其中一个主要的结果是它的92.5%的任务评估提案是由教师完成的,他们谈到的直观和易于使用的是这个提案的用户界面,感谢方法论。
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引用次数: 0
Easy Math: A Learning Aid Application in Mathematics 简单数学:数学学习辅助应用
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00023
Fabiane Aparecida de Oliveira, Flaviana Cristina Nishimura, V. F. Bartholo, Elaine Elaine Pasqualini, S. Santos, Vera Lucia Silva Camargo, Rosemeiry de Castro Prado
This work aims to present and make some considerations about the development of the Easy Math application; whose intention is to help mathematical learning. The tool mediates the knowledge previously presented in the school environment and enables the acquisition of knowledge in a context different from that of the educational one. Thus, the developed application allows passing through concepts, theories, and questions about gamification, Mathematics, Education, glimpsing contents that present themselves using a game. Mathematical themes provided by the application involve three, fraction, and percent rule questions. The application was developed in the platform Android Studio and was used the language Java Android, using the tools available by the company developer of the platform, such as the Android SDK package, which allowed the application to be created in the platform natively using tools that allow you to test the application. Thinking about the different ways of learning, it is expected, through the games and the technology intrinsic to the tool, to use the possibilities of appropriation of knowledge addressed up to then and that, in the future, can be extended and extended to different levels of education. Through the games and the technology intrinsic to the tool, it is hoped to use the possibilities of appropriation of the knowledge approached until then and that, in the future, can be extended and extended to the different levels of education, taking care of different ways of learning.
本工作旨在介绍并提出一些关于Easy Math应用程序开发的考虑;他的目的是帮助数学学习。该工具调解了以前在学校环境中呈现的知识,使学生能够在不同于教育环境的环境中获取知识。因此,开发的应用程序允许通过关于游戏化、数学、教育的概念、理论和问题,瞥见使用游戏呈现的内容。应用程序提供的数学主题包括三、分数和百分比规则问题。该应用程序是在Android Studio平台上开发的,使用Java Android语言,使用平台开发公司提供的工具,例如Android SDK包,允许使用允许您测试应用程序的工具在平台上本地创建应用程序。考虑到不同的学习方式,我们希望通过游戏和工具固有的技术,利用知识的可能性来解决问题,在未来,可以扩展和扩展到不同的教育水平。通过游戏和工具固有的技术,它希望利用在那之前所接近的知识的挪用的可能性,在未来,可以扩展和扩展到不同的教育水平,照顾不同的学习方式。
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引用次数: 1
Educational Inclusion in Higher Education: Mexico 高等教育中的教育包容:墨西哥
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00043
J. P. Ponce Gallegos, B. Toscano, Antonio Silva Sprock, Jaime Muñoz Arteaga, Nancy Aguas
Identifying and responding to the diversity of students needs through greater participation in learning, cultures and communities, as well as reducing exclusion in education is a national and international challenge for governments, educational institutions and others, hence the need to implement strategies that ensure educational inclusion in order to achieve the goal of equity, relevance and quality of higher education. This article presents research on educational inclusion in Higher Education Institutions in Mexico. An analysis is made of what has been done to achieve educational inclusion based on the policies, laws and legislations that have been created in Mexico, as well as the actions implemented in the main Higher Education Institutions to finally land in some of the teaching practices that promote an inclusive teaching process. The findings allow us to determine some mechanisms for institutions to have a model with minimum inclusion criteria
通过更多地参与学习、文化和社区,以及减少教育排斥,确定和应对学生需求的多样性,是各国政府、教育机构和其他方面面临的一项国家和国际挑战,因此需要实施确保教育包容的战略,以实现高等教育公平、相关和高质量的目标。本文介绍了墨西哥高等教育机构教育包容的研究。根据墨西哥制定的政策、法律和立法,分析了为实现教育包容性所做的工作,以及在主要高等教育机构实施的行动,最终落实了一些促进包容性教学过程的教学实践。研究结果使我们能够确定一些机制,使机构具有最低纳入标准的模型
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引用次数: 5
A Framework for Collecting and Analyzing Interactions in Scratch Projects 收集和分析Scratch项目交互的框架
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00019
Jorge Luis Nachtigall Vaz Junior, Tiago Thompsen Primo, A. Pernas, Dirceu Antônio Maraschin Júnior
The search for engaging students in the classroom is a constant concern of teachers and education professionals. With the advancement of technologies, various mechanisms appear as allies to achieve this goal and today foster a wide range of projects which use them as teaching mechanisms. Along with this comes the need for evaluation and validation of these projects. This work describes a framework that provides mechanisms for the development of tools capable of measuring and evaluating the impact of these technologies in the students learning.
如何在课堂上吸引学生是教师和教育专业人士一直关注的问题。随着技术的进步,各种机制作为盟友出现,以实现这一目标,今天培育了广泛的项目,使用它们作为教学机制。与此同时,还需要对这些项目进行评估和验证。这项工作描述了一个框架,该框架为能够测量和评估这些技术对学生学习的影响的工具的开发提供了机制。
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引用次数: 1
A Methodology to Assign Educational Resources with Metadata Based on the Purpose of Learning 基于学习目的的元数据教育资源分配方法
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00045
K. Villalba-Condori, C. Deco, Luis Magdiel Oliva Córdova, Sonia Esther Castro Cuba Sayco, C. Bender, Antonio Silva Sprock
Teachers use existing information or knowledge already generated, which can be adapted to the instructional plans, content and evaluations according to the teaching-learning purpose of his class. One source of this information is the Open Educational Resources (OER) with aggregated metadata that allow to consider the cognitive processes that correspond to the learning purpose. However, the problem of having a repository with OERs that meet the requirements related to the teaching-learning purpose persists. This paper presents a methodology proposal based on the teacher's pedagogical intentionality, and proposes to add certain metadata to each resource that correspond to an action (verb) and to the cognitive processes that correspond to that verb, as well as the content of the resource and the context linked to the group of students. It is also proposed to include a history of use of each resource, including recommendations made by teachers who have used it, which will improve the quality of the resources of the repository, and therefore improve the quality of the expected learning.
教师利用已有的信息或知识,根据课堂的教与学目的,将这些信息或知识与教学计划、内容和评价相适应。这些信息的一个来源是开放教育资源(OER),它具有聚合的元数据,允许考虑与学习目的相对应的认知过程。然而,拥有具有oer的存储库以满足与教学目的相关的需求的问题仍然存在。本文提出了一种基于教师教学意向性的方法建议,并建议在每个资源中添加特定的元数据,这些元数据对应于一个动作(动词)和对应于该动词的认知过程,以及资源的内容和与学生群体相关联的上下文。还建议包括每个资源的使用历史,包括使用过它的教师提出的建议,这将提高存储库资源的质量,从而提高预期学习的质量。
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引用次数: 2
Towards a Gamified Tool to Improve Unit Test Teaching 用游戏化工具改进单元测试教学
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00013
M. Marabesi, Ismar Frango Silveira
Due the constant evolution of software development and its growing complexity, more is being required from professionals to master different phases of the software development process, which includes the testing phase. This has an impact on the training of new professionals, since the undergraduate curricula is supposed to address this complexity. In this sense, software testing has its place in undergraduate CS-related courses, still the literature points out that the needed attention and importance is not given by the students and even by academic curricula. One of the possible causes that can be mentioned is the way of offering this content, which is usually part of a Software Engineering introductory course, perceived by students as something tedious and not important for their career. Thinking about this scenario, this paper describes the design and implementation of Testable.
由于软件开发的不断发展及其日益增长的复杂性,需要更多的专业人员来掌握软件开发过程的不同阶段,包括测试阶段。这对新专业人员的培训产生了影响,因为本科课程应该解决这种复杂性。从这个意义上说,软件测试在本科cs相关课程中占有一席之地,但文献指出,学生甚至学术课程都没有给予必要的关注和重视。可以提到的一个可能的原因是提供这些内容的方式,这些内容通常是软件工程入门课程的一部分,被学生认为是乏味的,对他们的职业生涯不重要。考虑到这种情况,本文描述了可测试的设计和实现。
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引用次数: 4
The ABP Strategy Applied to the Learning of Renewable Energy Sources with Synchronous and Asynchronous Operability ABP策略在同步和异步可操作性可再生能源学习中的应用
Pub Date : 2019-10-01 DOI: 10.1109/LACLO49268.2019.00055
Jessica Guevara-saenz de Viteri, Margarita Naranjo Valencia, E. Delgado- Plaza, J. Peralta-Jaramillo
ABP strategy is applied in learning renewable energy sources using: repetition, grouping, inference, deduction, mental investigation, recognition of technical terms, allowing the value processing of use as a participatory discipline in environmental care. The e-book as a means of consultation in synchronic and asynchronic times between teachers and students proposes cultural change and awareness in institutions of higher education; generating support texts with collaborative writing, for group interaction, receiving inputs to improve the proposed content, the methodological strategy is used as the driving axis in the processlearning.
ABP策略应用于可再生能源的学习,使用:重复,分组,推理,演绎,心理调查,技术术语的识别,允许使用的价值处理作为环境保护的参与性学科。电子书作为共时和非共时时期师生之间的协商手段,提出了高等教育机构的文化变革和意识;通过协作写作生成支持性文本,用于小组互动,接收输入以改进提议的内容,方法学策略被用作过程学习的驱动轴。
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引用次数: 0
期刊
2019 XIV Latin American Conference on Learning Technologies (LACLO)
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