A GIS-based serious game interface for therapy monitoring

A. Qamar, Imad Afyouni, Mohamed Abdur Rahman, F. Rehman, D. Hossain, Saleh M. Basalamah, A. Lbath
{"title":"A GIS-based serious game interface for therapy monitoring","authors":"A. Qamar, Imad Afyouni, Mohamed Abdur Rahman, F. Rehman, D. Hossain, Saleh M. Basalamah, A. Lbath","doi":"10.1145/2666310.2666376","DOIUrl":null,"url":null,"abstract":"In this paper, we present a novel idea of a map-based therapy environment for people with Hemiplegia. The therapy environment is designed according to the suggestions of therapists, which consists of a spatial map browsing serious game augmented with our novel multi-sensory natural user interface (NUI). The NUI is based on 3D motion sensors that can recognize different hand and body gestures used for browsing a 3D or 2D map. The 3D motion sensors work in a non-invasive way; hence, they do not require any wearable body attachments and can be used at home without assistance from the therapists. The map-browsing environment provides an immersive experience to the disabled users, which helps in performing therapy in an interesting and entertaining manner. We have developed analytics for measuring certain quality of health improvement metrics from each type of spatial map browsing movements. The 3D motion sensors have been tested with Nokia, Google, ESRI, and a number of other maps that allow a subject to visualize and browse the 3D and 2D maps of the world. The map browsing session data shows the nature of big data; hence, the session data is stored in a cloud environment. Our developed serious game environment is web-based; thus anyone having the appropriate low cost sensor hardware can plug it in and start experiencing a natural way of hands free map browsing. We have deployed our framework in a hospital that treats Hemiplegic patients. Based on the feedback obtained, the developed platform shows a huge potential for use in hospitals that provide physiotherapy services as well as at patients' home as an assistive therapeutic service.","PeriodicalId":153031,"journal":{"name":"Proceedings of the 22nd ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems","volume":"135 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 22nd ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2666310.2666376","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

In this paper, we present a novel idea of a map-based therapy environment for people with Hemiplegia. The therapy environment is designed according to the suggestions of therapists, which consists of a spatial map browsing serious game augmented with our novel multi-sensory natural user interface (NUI). The NUI is based on 3D motion sensors that can recognize different hand and body gestures used for browsing a 3D or 2D map. The 3D motion sensors work in a non-invasive way; hence, they do not require any wearable body attachments and can be used at home without assistance from the therapists. The map-browsing environment provides an immersive experience to the disabled users, which helps in performing therapy in an interesting and entertaining manner. We have developed analytics for measuring certain quality of health improvement metrics from each type of spatial map browsing movements. The 3D motion sensors have been tested with Nokia, Google, ESRI, and a number of other maps that allow a subject to visualize and browse the 3D and 2D maps of the world. The map browsing session data shows the nature of big data; hence, the session data is stored in a cloud environment. Our developed serious game environment is web-based; thus anyone having the appropriate low cost sensor hardware can plug it in and start experiencing a natural way of hands free map browsing. We have deployed our framework in a hospital that treats Hemiplegic patients. Based on the feedback obtained, the developed platform shows a huge potential for use in hospitals that provide physiotherapy services as well as at patients' home as an assistive therapeutic service.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
一个基于gis的治疗监测严肃游戏界面
在本文中,我们提出了一种基于地图的偏瘫患者治疗环境的新想法。治疗环境是根据治疗师的建议设计的,其中包括一个空间地图浏览严肃游戏,增强了我们新颖的多感官自然用户界面(NUI)。NUI基于3D运动传感器,可以识别用于浏览3D或2D地图的不同手部和身体手势。3D运动传感器以非侵入式方式工作;因此,它们不需要任何可穿戴的身体附件,无需治疗师的帮助即可在家中使用。地图浏览环境为残疾用户提供了身临其境的体验,这有助于以有趣和娱乐的方式进行治疗。我们开发了一种分析方法,可以从每种类型的空间地图浏览运动中衡量健康改善指标的某些质量。3D运动传感器已经在诺基亚、b谷歌、ESRI和许多其他地图上进行了测试,这些地图允许受试者可视化和浏览世界的3D和2D地图。地图浏览会话数据显示了大数据的本质;因此,会话数据存储在云环境中。我们开发的严肃游戏环境是基于网页的;因此,任何拥有合适的低成本传感器硬件的人都可以将其插入,并开始体验一种自然的免手浏览地图的方式。我们已经在一家治疗偏瘫患者的医院部署了我们的框架。根据获得的反馈,开发的平台显示出在提供物理治疗服务的医院以及在患者家中作为辅助治疗服务的巨大潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A parallel query engine for interactive spatiotemporal analysis Spatio-temporal trajectory simplification for inferring travel paths Parameterized spatial query processing based on social probabilistic clustering Accurate and efficient map matching for challenging environments Top-k point of interest retrieval using standard indexes
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1