Steve Goering, Robert Steger, Rakesh Rao Ramachandra Rao, A. Raake
{"title":"Automated Genre Classification for Gaming Videos","authors":"Steve Goering, Robert Steger, Rakesh Rao Ramachandra Rao, A. Raake","doi":"10.1109/MMSP48831.2020.9287122","DOIUrl":null,"url":null,"abstract":"Besides classical videos, videos of gaming matches, entire tournaments or individual sessions are streamed and viewed all over the world. The increased popularity of Twitch or YoutubeGaming shows the importance of additional research on gaming videos. One important pre-condition for live or offline encoding of gaming videos is the knowledge of game-specific properties. Knowing or automatically predicting the genre of a gaming video enables a more advanced and optimized encoding pipeline for streaming providers, especially because gaming videos of different genres vary a lot from classical 2D video, e.g., considering the CGI content, textures or camera motion. We describe several computer-vision based features that are optimized for speed and motivated by characteristics of popular games, to automatically predict the genre of a gaming video. Our prediction system uses random forest and gradient boosting trees as underlying machine-learning techniques, combined with feature selection. For the evaluation of our approach we use a dataset that was built as part of this work and consists of recorded gaming sessions for 6 genres from Twitch. In total 351 different videos are considered. We show that our prediction approach shows a good performance in terms of f1-score. Besides the evaluation of different machine-learning approaches, we additionally investigate the influence of the hyper-parameters for the algorithms.","PeriodicalId":188283,"journal":{"name":"2020 IEEE 22nd International Workshop on Multimedia Signal Processing (MMSP)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 22nd International Workshop on Multimedia Signal Processing (MMSP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMSP48831.2020.9287122","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Besides classical videos, videos of gaming matches, entire tournaments or individual sessions are streamed and viewed all over the world. The increased popularity of Twitch or YoutubeGaming shows the importance of additional research on gaming videos. One important pre-condition for live or offline encoding of gaming videos is the knowledge of game-specific properties. Knowing or automatically predicting the genre of a gaming video enables a more advanced and optimized encoding pipeline for streaming providers, especially because gaming videos of different genres vary a lot from classical 2D video, e.g., considering the CGI content, textures or camera motion. We describe several computer-vision based features that are optimized for speed and motivated by characteristics of popular games, to automatically predict the genre of a gaming video. Our prediction system uses random forest and gradient boosting trees as underlying machine-learning techniques, combined with feature selection. For the evaluation of our approach we use a dataset that was built as part of this work and consists of recorded gaming sessions for 6 genres from Twitch. In total 351 different videos are considered. We show that our prediction approach shows a good performance in terms of f1-score. Besides the evaluation of different machine-learning approaches, we additionally investigate the influence of the hyper-parameters for the algorithms.