English Teaching using Mobile Serious Games with Geo-Location Features: A Systematic Literature Review

Julián Moreno Cadavid, Julián Moreno
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Abstract

Serious games have been widely studied from the educational perspective due to their proven potential to increase the learners' motivation and engagement in different academic activities, including language acquisition. At the same time, the fast growth of mobile devices access and Internet connectivity have motivated the creation of serious games for mobile environments that encourage the learner to access the educational content without time or location restrictions. In this sense, mobile serious games that lead the learners to move to different locations to achieve the game objectives, are known as location-based serious games. On the other hand, Latin American governments have started to propose and implement new policies to overcome the problem of English acquisition in their teenagers and then expand their professional opportunities by improving their English skills. Considering these phenomena, a systematic literature review was conducted to find the gaming elements that help to create successful serious games with geo-location features for English teaching, Additionally, this review inquires about the different validation methods and the results obtained in several researches. The answers to the research questions show that some of those elements, particularly self-improvement and competition, with a proper combination with educational aspects, are presented in most of the games analyzed and may indeed increase the learner commitment.
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基于地理定位功能的手机严肃游戏的英语教学:系统的文献综述
严肃游戏已经从教育的角度得到了广泛的研究,因为它们被证明有可能增加学习者在不同学术活动中的动机和参与度,包括语言习得。与此同时,移动设备接入和互联网连接的快速增长推动了针对移动环境的严肃游戏的创造,这些游戏鼓励学习者在没有时间或地点限制的情况下访问教育内容。从这个意义上说,引导学习者移动到不同的位置来实现游戏目标的手机严肃游戏被称为基于位置的严肃游戏。另一方面,拉美各国政府已经开始提出并实施新的政策来克服青少年的英语习得问题,并通过提高他们的英语技能来扩大他们的职业机会。考虑到这些现象,本研究通过系统的文献综述,寻找有助于制作成功的具有地理定位特征的英语教学严肃游戏的游戏元素,并对不同的验证方法和几项研究的结果进行了探讨。研究问题的答案表明,其中一些元素,特别是自我提升和竞争,与教育方面的适当结合,在大多数被分析的游戏中都出现了,并且可能确实增加了学习者的投入。
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