Mild Place Illusion: A Virtual Reality Factor to Spark Creativity in Writing

Frederica Gonçalves, Pedro F. Campos
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引用次数: 8

Abstract

Developments in Virtual Reality (VR) technology have modified the creative potential of each individual. We introduce a new concept, called "mild place illusion", as a new paradigm for designing VR-based user interfaces targeted at stimulating creativity. We show that for creative tasks - such as creative writing, new product ideation, and brainstorming - a "just-enough" amount of place illusion leads to a greater self-perception of creativity, as opposed to a "full-level" place illusion. This is a somewhat unexpected result since one would suppose, a priori, to have the full-level place illusion as the optimal setup for stimulating creativity. We considered that the methodology in this work was fairly complex, but our results show -- through a data triangulation approach -- that we were able to identify more consistent and personal creative experiences. Therefore, the main contribution of this paper is a new paradigm for designing VR user interfaces targeted at stimulating creativity by showing that a "one-illusion interspace" leads to a greater self-perception of creativity.
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温和的场所幻觉:激发写作创造力的虚拟现实因素
虚拟现实(VR)技术的发展改变了每个人的创造潜力。我们引入了一个新的概念,称为“温和的地方错觉”,作为设计以激发创造力为目标的基于vr的用户界面的新范式。我们表明,对于创造性的任务——比如创造性写作、新产品构思和头脑风暴——“刚刚足够”的位置错觉会导致更大的创造力自我感知,而不是“全面”的位置错觉。这是一个有点出乎意料的结果,因为人们会假设,先验地,有全水平的地方错觉作为刺激创造力的最佳设置。我们认为这项工作的方法相当复杂,但我们的结果表明——通过数据三角测量方法——我们能够识别出更一致的个人创意体验。因此,本文的主要贡献是为设计旨在激发创造力的VR用户界面提供了一个新的范例,通过展示“单幻觉空间”导致更大的创造力自我感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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