STUDI PERBANDINGAN ANIMASI 360 DERAJAT BERTEMA SEJARAH

Arif Sutrisno
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引用次数: 7

Abstract

To identify general characteristics of historical-themed 360o animation, visual characteristics, and ways of delivering material in historical learning media, this study attempts to compare three historical-themed 360o animations, namely the game trailler Assassin's Creed Syndicate Jack the Ripper, Dinosaurs World 360 VR, and Dunkirk 'Save Every Breath'. This research method is by determine the benchmark focus, planning and research, data collection, implementation, recommendations, and analysis. In general, historical 360o animation uses 3D animation techniques. The flow used tends to be linear with narrative storytelling. The point of view used is first person. The camera movement used is a follow subject. Key Words: Animation 360 Degree, Learning Media, History
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以历史为主题的360度动画比较研究
为了确定历史题材360动画的总体特征、视觉特征和历史学习媒体的材料传递方式,本研究试图比较三个历史题材360动画,即游戏预告片《刺客信条:辛迪加:开膛手杰克》、《恐龙世界360 VR》和《敦刻尔克:拯救每一口气》。本研究方法是通过确定基准重点、规划研究、数据收集、实施、建议和分析。一般来说,历史上的360动画使用的是3D动画技术。所使用的流程往往是线性的叙事故事。使用的视角是第一人称。使用的相机运动是一个跟随主题。关键词:动画360度,学习媒体,历史
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REPRESENTASI ASPEK PERLAWANAN PADA DOMINASI PATRIARKI BUDAYA BALI DALAM KARYA I GAK MURNIASIH DAN CITRA SASMITA PERAN RUANG RELAKSASI PADA PERANCANGAN BERKONSEP KREATIF UNTUK PENINGKATAN KREATIVITAS KARYAWAN KANTOR 24SLIDES INDONESIA STUDI PERBANDINGAN ANIMASI 360 DERAJAT BERTEMA SEJARAH REPRESENTASI VISUAL PRASI UNTUK MEMPERTAHANKAN KEARIFAN LOKAL MASYARAKAT BALI PADA ERA DISRUPTIF 4.0 MASALAH YANG DIHADAPI MAHASISWA PSTM UM KONSENTRASI TARI PADA MATA KULIAH TARI BALI DI TENGAH PANDEMI COVID-19
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