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MASALAH YANG DIHADAPI MAHASISWA PSTM UM KONSENTRASI TARI PADA MATA KULIAH TARI BALI DI TENGAH PANDEMI COVID-19 在COVID-19大流行期间,巴厘岛舞蹈专业的学生们面临的问题
Pub Date : 2021-04-16 DOI: 10.17977/UM037V6I12021P60-66
I. Widyawati
The learning process is currently carried out with online media because during this pandemic by the government is encouraged to reduce being in crowded places. This kind of learning process is done at home to break the chain of spread of COVID-19. With this increasingly advanced technology, it can be used as a medium in the learning process. However, there are also shortcomings with this kind of learning model. Most of the students prefer to learn online, especially if they get balinese dance practice materials. Because it will be very effective and understandable material rather than learning online. In addition, there are perceived complaints that more and more tasks while studying online. But not a few also among students, who like to learn through online because learning like this is quite practical and fun. This kind of condition is felt by students of the Dance and Music Arts Education Program of Malang State University in the vocational courses of Balinese Dance.
学习过程目前是通过在线媒体进行的,因为在这次大流行期间,政府鼓励减少在拥挤的地方。这种学习过程是在家里完成的,以打破COVID-19的传播链。随着这项日益先进的技术,它可以作为学习过程中的媒介。然而,这种学习模式也有缺点。大多数学生喜欢在网上学习,特别是如果他们有巴厘舞蹈练习材料。因为这将是非常有效和容易理解的材料,而不是在线学习。此外,还有人抱怨在线学习的任务越来越多。但也有不少学生喜欢通过在线学习,因为这样的学习既实用又有趣。玛琅国立大学舞蹈与音乐艺术教育专业的学生在巴厘岛舞蹈职业课程中感受到了这种状况。
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引用次数: 0
PERANCANGAN DESAIN INTERFACE APLIKASI SMARTPHONE UNTUK MENU DI AGRA ROOFTOP DENGAN TEORI NIRMANA
Pub Date : 2021-04-16 DOI: 10.17977/UM037V6I12021P44-52
Yohanes Kurniawan, M. Setyawan
AGRA Rooftop merupakan salah satu lounge tertinggi di Jawa Tengah. Jam operasional di AGRA Rooftop antara pukul 17.00 – 00.00. Kesulitan yang dialami oleh konsumen AGRA Rooftop adalah membaca menu yang ada pada waktu malam karena pencahayaan yang ada di AGRA Rooftop didesain untuk menikmati sunset atau pemandangan kota Solo pada waktu malam.  Perancangan interface menu yang baru diharapkan dapat membantu konsumen untuk membaca dan mengerti menu yang ada serta dapat membantu promosi yang dimiliki kedalam smartphone . Metode penelitian dan strategi perancangan yang digunakan dalam penelitian ini adalah prototype dan cyclic strategy. Perancangan interface sudah diujikan dan didapatkan hasil bahwa interface yang ada sudah cukup menarik dan membantu konsumen dalam memilih dan memahami menu yang ada.
阿格拉屋顶顶部是爪哇中部最高的休息室之一。阿格拉屋顶上的营业时间是17点到8点之间。阿格拉屋顶上的消费者面临的困难是夜间阅读现有的菜单,因为阿格拉屋顶上的灯光是为了欣赏日落或索罗城的夜间景色而设计的。新设计的菜单界面可以帮助消费者阅读和理解现有的菜单,也可以帮助他们推广智能手机。本研究采用的研究方法和设计策略为原型和cyclic策略。界面设计得到的结果是,现有的界面非常有趣,可以帮助消费者选择和理解现有的菜单。
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引用次数: 0
STUDI PERBANDINGAN ANIMASI 360 DERAJAT BERTEMA SEJARAH 以历史为主题的360度动画比较研究
Pub Date : 2021-04-16 DOI: 10.17977/UM037V6I12021P22-34
Arif Sutrisno
To identify general characteristics of historical-themed 360o animation, visual characteristics, and ways of delivering material in historical learning media, this study attempts to compare three historical-themed 360o animations, namely the game trailler Assassin's Creed Syndicate Jack the Ripper, Dinosaurs World 360 VR, and Dunkirk 'Save Every Breath'. This research method is by determine the benchmark focus, planning and research, data collection, implementation, recommendations, and analysis. In general, historical 360o animation uses 3D animation techniques. The flow used tends to be linear with narrative storytelling. The point of view used is first person. The camera movement used is a follow subject. Key Words: Animation 360 Degree, Learning Media, History
为了确定历史题材360动画的总体特征、视觉特征和历史学习媒体的材料传递方式,本研究试图比较三个历史题材360动画,即游戏预告片《刺客信条:辛迪加:开膛手杰克》、《恐龙世界360 VR》和《敦刻尔克:拯救每一口气》。本研究方法是通过确定基准重点、规划研究、数据收集、实施、建议和分析。一般来说,历史上的360动画使用的是3D动画技术。所使用的流程往往是线性的叙事故事。使用的视角是第一人称。使用的相机运动是一个跟随主题。关键词:动画360度,学习媒体,历史
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引用次数: 7
REPRESENTASI ASPEK PERLAWANAN PADA DOMINASI PATRIARKI BUDAYA BALI DALAM KARYA I GAK MURNIASIH DAN CITRA SASMITA 在《我不纯洁》和SASMITA意象中,巴厘岛文化等级制度的阻力表现
Pub Date : 2021-04-16 DOI: 10.17977/um037v6i12021p35-43
Fika Khoirun Nisa
In the current Indonesian art discourse, the reading of works is no longer limited only to the results of the analysis and interpretation of formal elements, but also considering the relationship with the socio-cultural factors of artists so as to give a picture of the multifaceted character of art. This study was designed to identify the representation of resistance aspects in the dominance of Balinese cultural patriarchy in Indonesian fine art and interpret its symbols. The artists whose works were chosen as a case study in this study are I Gusti Ayu Kadek Murniasih and Citra Sasmita. This study used a multidisciplinary approach (Feminism and Semiotics). Based on the results of the analysis, the aspect of resistance is represented through visual symbols that are typical in the two works of artists tend to be born from the experience of the environment that is close to everyday life to a traumatic experience that gives birth to pain and fear. For both of them, painting is a catharsis process and as a medium to transform ideas and alignments so that the message to be conveyed can reach a wider scope.
在当前的印尼艺术话语中,对作品的阅读不再局限于对形式元素的分析和解读结果,而是考虑到艺术家与社会文化因素的关系,从而描绘出艺术的多面性。本研究旨在找出峇里文化父权制在印尼美术中占主导地位的反抗表现,并解读其象征。本研究选取的个案艺术家是I Gusti Ayu Kadek Murniasih和Citra Sasmita。本研究采用多学科方法(女性主义和符号学)。从分析的结果来看,抵抗的方面是通过视觉符号来表现的,这在艺术家的两件作品中是典型的,他们往往是从对接近日常生活的环境的体验中产生的,到一种产生痛苦和恐惧的创伤性体验。对于他们两人来说,绘画是一种宣泄的过程,是一种转换思想和排列的媒介,使所要传达的信息达到更广泛的范围。
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引用次数: 0
OPTIMISME DALAM KOLABORASI SENI DAN PSIKOLOGI ANAK 对儿童艺术和心理合作的乐观主义
Pub Date : 2021-04-16 DOI: 10.17977/UM037V6I12021P15-21
Moch. Aan Machfudzi
Hadirnya buku ilustrasi anak memiliki andil besar terhadap perkembangan psikologi, apresiasi, dan imajinasi anak-anak karena bersifat efektif dan efisien. Bella Ansori adalah salah seorang ilustrator dari Kota Malang yang menjadikan buku ilustrasi anak sebagai media untuk mengekspresikan keresahan-keresahan yang ia alami berkaitan dengan psikologi anak. Berdasar dari latar belakang tersebut, tulisan ini bertujuan untuk mengidentifikasi dan memahami proses kreatif dalam merancang karya ilustrasi yang dilakukan oleh Bella Ansori, sehingga dapat memberikan kontribusi positif bagi seluruh masyarakat Indonesia.
儿童图画书的出现对儿童的心理、欣赏和想象力的发展产生了深远的影响。Bella Ansori是马城的一名插画家,她把一本儿童图画书作为一种媒体,表达了她对儿童心理的担忧。从这些背景来看,这篇文章的目的是识别和理解贝拉·Ansori (Bella Ansori)在设计艺术作品方面的创作过程,从而为整个印度尼西亚社会做出积极的贡献。
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引用次数: 0
PERAN RUANG RELAKSASI PADA PERANCANGAN BERKONSEP KREATIF UNTUK PENINGKATAN KREATIVITAS KARYAWAN KANTOR 24SLIDES INDONESIA 放松空间在创造性设计上的作用,以增加印尼员工的创造力
Pub Date : 2021-04-16 DOI: 10.17977/UM037V6I12021P53-59
Aurellia Cintana Satya Nagara, Hana Kireina Widiyanti, Mellani Vionita, Rizquita Tsania, I. Agustina
In the creative industries offices, all of the employees are required to work professionally with creative and innovative ideas. According to the professional work that already mentioned before, the positive feedback and customer’s satisfaction will be easily achieved. The perfect results behind are cannot be detached from the office's atmosphere and team collaboration within the office itself. A study research conveys if a company treats their workers as valuable assets, it will brings reciprocity from their workers. That is a perfect and convenient output. It is relatable with one of the 24Slides office's vision which prioritizes the happiness and joy of their employees in order to produce optimal results. Cooperative companies will make way to improve the performance and motivation of workers by facilitating and designing offices that are exhilarating and professional. If a creative industry office requires new creativity and innovation ideas, then a relaxation facility with some communicative games is recommended to stimulate the brain. Providing these facilities will restore workers' enthusiasm before taking a break or starting an activity. Lounge facilities or lounge rooms are also not provided that simple way. With an attractive interior design, it could be the other proponent as well as supporting housing from the office. Thus, the authors make a study research related to the design of a relaxation room that suitable for the 24Slides office. The purpose of this research is to figuring out the creativity and productivity enhancement of workers with the existence of a relaxation room, knowing the responses of workers, and designing concepts. Design Thinking is used as a method of this research, consisting of emphatisize, define, ideate, prototype and test. Data collection was carried out by conducting interviews with 5 respondents and a field survey at the 24Slides office. The data analysis carried out in the form of assessing existing analyzes, field surveys and interviews that had been obtained. The results of this study will be used as a reference to carry out the design of the relaxation room (funspace) at the 24Slides Indonesia office.
在创意产业办公室里,所有的员工都被要求专业地工作,有创意和创新的想法。根据前面提到的专业工作,很容易获得积极的反馈和客户的满意。背后的完美结果离不开办公室的氛围和办公室内部的团队协作。一项研究表明,如果一家公司把员工视为有价值的资产,就会给员工带来互惠。这是一个完美而方便的输出。这与24Slides办公室的愿景之一有关,即优先考虑员工的幸福和快乐,以产生最佳结果。合作公司将通过促进和设计令人兴奋和专业的办公室,为提高员工的业绩和积极性开辟道路。如果一个创意产业办公室需要新的创意和创新想法,那么建议使用一些交流游戏来放松大脑。提供这些设施可以让员工在休息或开始一项活动之前恢复工作热情。休息室设施或休息室也没有以这种简单的方式提供。有了一个吸引人的室内设计,它可能是另一个支持者,以及从办公室支持住房。因此,作者对适合24Slides办公室的休闲室的设计进行了研究。本研究的目的是研究在放松室的存在下,员工的创造力和生产力的提高,了解员工的反应,设计概念。设计思维是本研究的一种方法,包括强调、定义、构思、原型和测试。数据收集是通过对5名受访者进行访谈和在24Slides办公室进行实地调查来进行的。以评估现有分析、实地调查和访谈的形式进行数据分析。这项研究的结果将作为24Slides印度尼西亚办公室休闲室(娱乐空间)设计的参考。
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引用次数: 0
REPRESENTASI VISUAL PRASI UNTUK MEMPERTAHANKAN KEARIFAN LOKAL MASYARAKAT BALI PADA ERA DISRUPTIF 4.0 在混乱的4.0时代,预先表示的视觉表现保持巴厘岛当地社区的智慧
Pub Date : 2021-04-16 DOI: 10.17977/UM037V6I12021P8-14
Novian Wahyu Firmansyah, Andika Agung Sutrisno, P. Pujiyanto, Andhika Putra Herwanto
Eksistensi merupakan  kebutuhan yang mendasar untuk mempertahankan kearifan  lokal di era disrupsi 4.0. Masyarakat bali masih mempertahankan berkarya prasi, yakni menorehkan wujud visual   pada  daun   lontar  dengan   menggunakan   penguprak (sebuah pisau kecil).   Pendekatan  fenomenologi  di gunakan untuk mengalokasikan analasis data  yang diperoleh.  Dalam  perkembangan teknologi di  era  digitalisasi  saat  ini,  eksistesni  karya  tradisi  sangat  dipertaruhkan.  Bukan  menghindar akan tetapi  harus beradaptasi, kompromi dengan  perkembangan teknologi  menjadi strategi. Representasi  visual  menjadi titik awal  dalam  melihat  keberadaan  desain  yang  muncul  pada karya prasi pada era digitalisasi saat ini, wujud desain secara visual membangun  persepsi postif dalam   mempertahakan   seni   tradisi   menjadi   hal   esensial   dari   karya   prasi.   Digitalisasi menggunakan  teknologi manjadi penting mempertahankan eksistensi karya prasi, dikarenakan karya ini dapat diinformasikan secara luas dengan dokumen  yang berbentuk digital. Selain itu, diharapkan penelitian ini dapat memberikan inspirasi bagi karya-karya tradisional lainnya dapat bertahan di era disrupsi 4.0 ini dengan memanfaatkan digitalisasi, tidak hanya di Bali, namun juga di daerah-daerah lainnya di Indonesia.
存在是一种基本的需要,需要在混乱的4.0时代保持地方智慧。巴厘岛人仍然保留着一种普拉西的方法,那就是用弯刀在落叶上用视觉描绘。表型方法用于分配所获得的数据分析。在当今数字化时代技术的发展中,传统的存在岌岌可危。不是躲避,而是适应,妥协技术发展成为一种战略。视觉表现为认识到在当前数字化时代普拉西作品中存在的设计的起点,设计在视觉上建立了积极的感知,使传统艺术成为普拉西工作的核心。使用mansi技术进行数字化是至关重要的,因为它可以用数字文档来广泛了解史前作品的存在。此外,人们希望这项研究能够激发人们对其他传统作品的灵感,使他们能够利用数字化,不仅在巴厘岛,而且在印度尼西亚的其他地区,利用数字化来度过这个颠覆性4.0时代。
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引用次数: 1
PENINGKATKAN KEMAMPUAN MENULIS NOTASI BALOK MELALUI METODE SOLFEGIO PADA KELAS VIII-A DI SMP NEGERI 3 KEDIRI 在SMP NEGERI 3 KEDIRI的vii - a课堂上,通过SOLFEGIO方法提高光束写作能力
Pub Date : 2021-04-16 DOI: 10.17977/UM037V6I12021P1-7
Y. Rahayu, Ninik Harini
Abstract : The goal of the research is to develop the quality students’ learning result in writing partitur / musical scale through solfegio method the students of VIII A at SMPN 3 Kediri. The kind of research is class action research which is done in two cycles. Collecting data is done by using observation technique, interviewing test, and documentation. The result of this assement in cycle is 70,5% students have got the minimum standard of assessment, while in cycle 2 there are 97,1% students have achieved the minimum standard of assessment. So, it can be concluded that. The learning result of students in writing musical scale is developed shrough solfeggio method.  Key words : The enhancement, The ability of writing, solfegio music.
摘要:本研究旨在通过视唱练耳法培养学生在写作分音阶方面的学习效果。这种研究是集体诉讼研究,分两个周期进行。数据收集采用观察法、访谈法和文献法。在第一轮评估中,71.5%的学生达到了最低评估标准,而在第二轮评估中,96.7%的学生达到了最低评估标准。因此,可以得出结论。通过视唱练耳法,培养学生在音阶写作中的学习效果。关键词:提高写作能力视唱练耳音乐
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引用次数: 0
KINERJA GURU SENI BUDAYA MENDORONG KEWIRAUSAHAAN MANDIRI DI SEKOLAH MENENGAH KEJURUAN (SMK) SE KOTA MALANG 文化艺术教师的表演促进了马朗市职业高中的独立创业
Pub Date : 2020-06-22 DOI: 10.17977/um034v5i1p38-45
Muhammad ‘Afaf Hasyimy, Yuyun Nur Astuti, Dewi Jasmine, Robby Hidajat
This article examines the work of art and culture teachers applying entrepreneurship lessons in Vocational High Schools (SMK) throughout Malang, East Java. Entrepreneurship encourages student entrepreneurship from working in the industrial sector and government institutions. Receiving students to move industries that continue to improve The purpose of this study is to examine teacher performance Encouraging students to become entrepreneurs. This research method is descriptive quantitative. Data collection techniques through a questionnaire with Google Form on 11 art and culture teachers who are members of the Subject Teachers Association (MGMP) throughout Malang. Vocational Middle School (SMK) in Malang City is a school that is demanded from the implementation of entrepreneurship so that students have a great opportunity to utilize it as industrial technical personnel. The results showed more male teachers than female teachers, 54.5% male teachers, 45.5% educational background, as motivating students to produce applied art 81.8%. While male teachers are able to encourage students to practice as sellers of school work in markets close to the school. Key Words: Vocational High School, Entrepreneurship, Cultural Arts Teacher, Applied Arts
本文考察了艺术和文化教师在整个东爪哇玛琅的职业高中(SMK)应用创业课程的工作。企业家精神鼓励学生在工业部门和政府机构工作。本研究的目的是检验教师的绩效,鼓励学生成为企业家。这种研究方法是描述性定量的。通过使用谷歌表格对玛琅11名学科教师协会(MGMP)成员的艺术和文化教师进行问卷调查,收集数据技术。玛琅市职业中学(SMK)是一所因实施创业而被要求的学校,学生有很好的机会利用它作为工业技术人员。结果显示,男性教师多于女性教师,男性教师占54.5%,教育背景占45.5%,激励学生产生应用艺术的占81.8%。而男教师则能够鼓励学生在学校附近的市场上作为学校作业的卖家进行练习。关键词:中职,创业,文化艺术教师,应用艺术
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引用次数: 0
EFEKTIVITAS PENGGUNAAN CHORD DALAM MENINGKATKAN KEMAMPUAN BELAJAR MENCIPTA LAGU ANAK USIA DINI (Class Action Research pada Guru PAUD di Kabupaten Kediri)
Pub Date : 2020-06-22 DOI: 10.17977/um034v5i1p46-53
Itot Bian Raharjo, Warih Handayaningrum, Autar Abdillah
Abstact: This research is motivated by the need for songs as PAUD learning media in Kediri Regency. In general, teachers only use old songs, composing song lyrics. This study uses the Class Action Research approach which was conducted from March to October 2019. The results of the data analysis included 12 respondents (80%) in the first cycle, 5 respondents (33.3%) in the second cycle, and 2 respondents (13.3%) in cycle III that has not yet reached. It can also be seen that in the third cycle, the number of respondents reached 13 people with a percentage of 86.6%. It can be concluded that the use of chords in learning to create early childhood songs was successful, the action hypothesis in this study was declared acceptable.Key Words : Chord, compose a song, Childhood Abstrak: Penelitian ini dilatarbelakangi kebutuhan lagu sebagai media pembelajaran PAUD di Kabupaten Kediri. Pada umumnya guru hanya menggunakan lagu lama, penggubahan lirik lagu. Penelitian ini menggunakan pendekatan Class Action Research yang dilaksanakan mulai Maret - Oktober 2019. Hasil analisis data terdapat 12 responden (80%) di siklus I, 5 responden (33,3%) di siklus II, dan 2 responden (13,3%) di siklus III yang belum mencapai. Dapat diketahui pula pada siklus ke III, responden yang sudah tercapai berjumlah 13 orang dengan prosentase 86,6%. Dapat disimpulkan bahwa penggunaan chord dalam belajar mencipta lagu anak usia dini berhasil, hipotesis tindakan dalam penelitian ini dinyatakan diterima. Kata Kunci: Chord, Mencipta Lagu, Anak
摘要/ abstract摘要:本研究的动机是基于Kediri摄政王对歌曲作为PAUD学习媒介的需求。一般情况下,教师只使用老歌,作曲作词。本研究采用集体诉讼研究方法,于2019年3月至10月进行。在数据分析的结果中,第一个周期有12名受访者(80%),第二个周期有5名受访者(33.3%),第三个尚未达到的周期有2名受访者(13.3%)。还可以看到,在第三个周期中,受访者人数达到13人,比例为86.6%。可以得出结论,在幼儿歌曲的学习中使用和弦是成功的,本研究的动作假设是可以接受的。摘要:Penelitian ini dilatarbelakangi kebutuhan lagu sebagai media pembelajaran PAUD di Kabupaten Kediri。帕达·乌蒙尼亚古鲁·汉尼亚·蒙古纳坎·拉古喇嘛,彭古巴汉·利里克·拉古。Penelitian ini menggunakan pendekatan集体诉讼研究yang dilaksanakan mulai市场- 2019年10月。Hasil分析数据显示:ⅰ型12例(80%),ⅱ型5例(33.3%),ⅲ型2例(13.3%)。Dapat diketahui pula pada siklus III,杨素达(yang sudah tercapai berjumlah 13),橙登甘蛋白酶86,6%。Dapat dispulkan bahwa penggunaan chord dalam belajar mencipta lagu anak usia dini berhasil, hipotesis tindakan dalam penelitian ini dinyatakan diterima。Kata Kunci: Chord, Mencipta Lagu, Anak
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引用次数: 0
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JADECS (Jurnal of Art, Design, Art Education & Cultural Studies)
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