Evaluating LeGaL: An NCL extension for representing Location-Based Games

Cristiane Ferreira, C. Salles, Luís Santos, Fernando A. M. Trinta, Windson Viana
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引用次数: 1

Abstract

A pervasive game extends its experience beyond the virtual world by extrapolating its boundaries to the player's physical world. One outstanding example of pervasive games is the Location-Based Game (LBG) genre, which takes into account the players' geographic position in the game rules and mechanics. In this paper, we present an initial evaluation of LEGaL, a language to model and represent the structure and multimedia contents of LBGs. LEGaL allows the modeling of mission-based games by supporting spatial and temporal relationships between game elements. In fact, LEGaL is an extension of NCL (Nested Context Language). We evaluated the proposed language with a group of five NCL developers aiming at investigating if LEGaL is still NCL-friendly. Results indicate LEGal is easily used by this kind of developers.
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评估法律:代表基于位置的游戏的NCL扩展
一款普及的游戏通过将其边界外推到玩家的物理世界而将其体验扩展到虚拟世界之外。基于位置的游戏(Location-Based Game, LBG)是普及游戏的一个典型例子,它在游戏规则和机制中考虑到玩家的地理位置。在本文中,我们对LEGaL语言进行了初步评估,这是一种用于建模和表示lbg结构和多媒体内容的语言。LEGaL通过支持游戏元素之间的空间和时间关系,允许基于任务的游戏建模。实际上,LEGaL是NCL(嵌套上下文语言)的扩展。我们与五名NCL开发人员一起评估了拟议的语言,旨在调查LEGaL是否仍然是NCL友好的。结果表明,LEGal易于被这类开发人员使用。
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