Two-level Pipelining of Systolic Array Graphics Engines

J. Jayasinghe, O. E. Herrmann
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引用次数: 4

Abstract

In a systolic array, the maximum operating speed is determined by the most complex operation performed. In a systolic army graphics engine, capable of generating high quality images, one has to perform complex operations at a very high speed. We propose to use pipelined functional units in systolic army graphics engines as they can perform complex operations at high speeds. Due to time-varying discontinuities of operations performed by systolic army graphics engines, introduction of pipelined functional units is a complex problem. In this paper we present a methodology which solves this problem by a graphtheoretic approach. Furthermore, we characttTize the architectures which can be improved by pipelined functional units.
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收缩阵列图形引擎的两级流水线
在收缩阵列中,最大操作速度取决于所执行的最复杂的操作。在能够生成高质量图像的收缩式军用图形引擎中,必须以非常高的速度执行复杂的操作。我们建议在收缩式军用图形引擎中使用流水线功能单元,因为它们可以在高速下执行复杂的操作。由于收缩式军用图形引擎执行的操作具有时变的不连续性,因此引入流水线功能单元是一个复杂的问题。在本文中,我们提出了一种用图论方法来解决这个问题的方法。此外,我们还描述了可以通过流水线功能单元改进的体系结构。
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