Silicon Compilers for Graphics Hardware Design?

Oliver Renz, Alwin Gröne
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Abstract

Experiences with the realization of an object processor using a silicon compiler will be described. Object processors are parts of the object oriented display processor architecture PROOF (Pipeline for Rendering in an Object Oriented Framework; [9] and [8]). Placed in an object processor pipeline the object processors perform the scan conversion, the interpolation of the depth values and the normal vectors of the primitive objects of a scene to be rendered. The suitability of the silicon compiler GENESIL for the development of graphics hardware will be examined using the object processor as an example.
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用于图形硬件设计的硅编译器?
本文将描述使用硅编译器实现对象处理器的经验。对象处理器是面向对象显示处理器体系结构PROOF (Pipeline for Rendering in a Object oriented Framework)的一部分。[9]和[8])。放置在一个对象处理器管道中,对象处理器执行扫描转换,深度值的插值和要渲染的场景的基本对象的法向量。将以对象处理器为例,审查硅编译器GENESIL对图形硬件开发的适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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