Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design

Yu Sheng, Theodore C. Yapo, C. Young, B. Cutler
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引用次数: 15

Abstract

We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative designs and new technologies for improving the sustainability of their buildings. Images of a model in the real world, captured by a camera above the scene, are processed to construct a virtual 3D model. To achieve interactive rendering rates, we use a hybrid rendering technique, leveraging radiosity to simulate the inter-reflectance between diffuse patches and shadow volumes to generate per-pixel direct illumination. The rendered images are then projected on the real model by four calibrated projectors to help users study the daylighting illumination. The virtual heliodon is a physical design environment in which multiple designers, a designer and a client, or a teacher and students can gather to experience animated visualizations of the natural illumination within a proposed design by controlling the time of day, season, and climate. Furthermore, participants may interactively redesign the geometry and materials of the space by manipulating physical design elements and see the updated lighting simulation.
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虚拟日光:建筑采光设计的空间增强现实
我们提出了交互式全局照明和空间增强现实在建筑日光建模中的应用,使设计师能够探索替代设计和新技术,以提高建筑物的可持续性。在现实世界中,一个模型的图像被场景上方的相机捕获,然后被处理成一个虚拟的3D模型。为了实现交互渲染率,我们使用混合渲染技术,利用辐射来模拟漫射斑块和阴影体积之间的反射率,以生成每像素的直接照明。然后将渲染图像通过四个校准的投影仪投影到真实模型上,以帮助用户研究日光照明。虚拟日光是一个物理设计环境,在这个环境中,多个设计师、设计师和客户、老师和学生可以聚集在一起,通过控制一天中的时间、季节和气候来体验自然照明的动画可视化设计。此外,参与者可以通过操纵物理设计元素来交互式地重新设计空间的几何形状和材料,并看到更新的照明模拟。
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