5G V2X Ecosystem Providing Entertainment on Board Using Mm Wave Communications

C. R. Storck, Fátima Duarte-Figueiredo
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引用次数: 11

Abstract

The fifth generation (5G)cellular network can be considered the way to the ubiquitous and pervasive paradigm ecosystem. It will allow the society to be fully mobile, integrated and connected to anything, anytime, anywhere. The vehicle-to-everything (V2X)scenarios integration with the 5G networks is unavoidable, allowing the cars to be connected to the new radio (NR)technology. Among the next-generation vehicle networks challenges it is the guarantee of on-board entertainment service delivery quality. For this purpose, this article evaluates vehicular traffic with Internet-based video services requests, using a 5G network approach based on software defined networking (SDN). Specified features and requirements of the international mobile telecommunications for 2020 and beyond (IMT-2020)systems have guided the proposal. Simulations were performed through the Network Simulator ns-3. The simulations adopted enhanced mobile broadband (eMBB)use cases, employing millimeter wave (mmWave)communications. The two main metrics - transfer rate, and transmission delay - were analyzed and compared. The results show satisfactory performance to the V2X communications stringent requirements, when adopting millimeter waves on the future 5G networks.
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5G V2X生态系统利用毫米波通信提供车载娱乐
第五代(5G)蜂窝网络可以被认为是通往无处不在和无处不在的范式生态系统的途径。它将使社会完全移动、整合并连接到任何时间、任何地点的任何事物。车辆到一切(V2X)场景与5G网络的集成是不可避免的,允许汽车连接到新的无线电(NR)技术。在下一代车载网络面临的挑战中,车载娱乐服务的质量保障是一大挑战。为此,本文使用基于软件定义网络(SDN)的5G网络方法,对基于互联网的视频服务请求的车辆流量进行评估。2020年及以后国际移动通信(IMT-2020)系统的特定功能和要求指导了该提案。通过网络模拟器ns-3进行仿真。模拟采用增强型移动宽带(eMBB)用例,采用毫米波(mmWave)通信。对两个主要指标——传输速率和传输延迟进行了分析和比较。结果表明,在未来5G网络上采用毫米波时,V2X通信的严格要求令人满意。
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