Andrés N. Vargas González, K. Kapalo, S. Koh, R. Sottilare, Pat Garrity, J. Laviola
{"title":"A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools","authors":"Andrés N. Vargas González, K. Kapalo, S. Koh, R. Sottilare, Pat Garrity, J. Laviola","doi":"10.1109/ISMAR.2019.00032","DOIUrl":null,"url":null,"abstract":"This work presents a study that explores the differences between authoring Scenario-Based Training (SBT) simulation content using Augmented Reality (AR) and a Desktop interface. Through an iterative design process two interface conditions were developed and then evaluated qualitatively and quantitatively. Our conceptual model is a graph based visualization that is presented to help designers understand the scenario learning artifacts and relationships. Our major contribution relies on the comparison made between the two authoring tools (AR, Desktop) with the same capabilities. Results show that no significant difference was found in time taken to complete tasks nor on the perceived usability of the systems. However, as expected the Desktop interface was perceived as more efficient. Based on these findings, insights on future directions for building AR immersive authoring tools are provided.","PeriodicalId":348216,"journal":{"name":"2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2019.00032","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 19
Abstract
This work presents a study that explores the differences between authoring Scenario-Based Training (SBT) simulation content using Augmented Reality (AR) and a Desktop interface. Through an iterative design process two interface conditions were developed and then evaluated qualitatively and quantitatively. Our conceptual model is a graph based visualization that is presented to help designers understand the scenario learning artifacts and relationships. Our major contribution relies on the comparison made between the two authoring tools (AR, Desktop) with the same capabilities. Results show that no significant difference was found in time taken to complete tasks nor on the perceived usability of the systems. However, as expected the Desktop interface was perceived as more efficient. Based on these findings, insights on future directions for building AR immersive authoring tools are provided.