A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools

Andrés N. Vargas González, K. Kapalo, S. Koh, R. Sottilare, Pat Garrity, J. Laviola
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引用次数: 19

Abstract

This work presents a study that explores the differences between authoring Scenario-Based Training (SBT) simulation content using Augmented Reality (AR) and a Desktop interface. Through an iterative design process two interface conditions were developed and then evaluated qualitatively and quantitatively. Our conceptual model is a graph based visualization that is presented to help designers understand the scenario learning artifacts and relationships. Our major contribution relies on the comparison made between the two authoring tools (AR, Desktop) with the same capabilities. Results show that no significant difference was found in time taken to complete tasks nor on the perceived usability of the systems. However, as expected the Desktop interface was perceived as more efficient. Based on these findings, insights on future directions for building AR immersive authoring tools are provided.
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基于桌面和增强现实场景的培训创作工具的比较
这项工作提出了一项研究,探讨了使用增强现实(AR)和桌面界面创作基于场景的训练(SBT)模拟内容之间的差异。通过迭代设计过程,开发了两种界面条件,并对其进行了定性和定量评价。我们的概念模型是一个基于图形的可视化模型,用于帮助设计师理解场景学习工件和关系。我们的主要贡献依赖于两个具有相同功能的创作工具(AR, Desktop)之间的比较。结果表明,在完成任务的时间和系统的感知可用性上没有发现显着差异。然而,正如预期的那样,桌面界面被认为更有效率。基于这些发现,本文提供了构建AR沉浸式创作工具的未来方向。
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