Differences in the rookie animation elements between Taiwan and Japan: a case study of college student groups with different lifestyles

Cheng-Yong Huang
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Abstract

Using 10 rookie animated works from Taiwan and Japan, this study understands the differences in the rookie animated works from perspective college students in Taiwan who are fond of animation. In terms of lifestyle, this study adopts factory analysis to downsize the components from the original 16 AIO questions into 4 components, including planning, fashion, learning and animation; In addition, this study adopts K-mean clustering to divide the respondents into four groups, including cool boys, indoor boys, bookworm and fashionable boys. The evaluation of animation elements consisted of seven items, including story, style, character, scenario, dynamics, storyboard and sound which are then subjected to multiple-variable statistical analysis. The results tell us that there are statistically significant differences in four items aside from styles, such as story, character, dynamics and storyboard. The statistical results show that respondents with different lifestyles generate a different evaluation of animation elements.
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台湾与日本新人动画元素的差异:以不同生活方式的大学生群体为例
本研究以台湾与日本的10部新锐动画作品为研究对象,以台湾爱好动画的大学生为视角,了解新锐动画作品的差异。在生活方式方面,本研究采用工厂分析法,将原有的16个AIO问题缩减为规划、时尚、学习和动画4个组成部分;此外,本研究采用k均值聚类法将受访者分为四组,分别是酷男孩、室内男孩、书呆子和时尚男孩。动画元素的评估包括七个项目,包括故事、风格、角色、场景、动态、故事板和声音,然后进行多变量统计分析。结果告诉我们,除了风格之外,在故事、角色、动态和故事板等四个项目上存在统计学上的显著差异。统计结果显示,不同生活方式的受访者对动画元素的评价不同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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