This study discusses the barriers that affect the adoption of e-commerce on SMEs in Indonesia, especially in the city of Palu, Central Sulawesi. In this study the barriers are grouped into five groups: technical, economic, political, organizational, legal and regulatory and social culture. The results in this research found resistance correlated most strongly to the adoption of e-commerce are economic and organizational barriers. Besides the next instance is the discrepancy between the barriers perceived by SMEs based on the level of business, status, and long-established businesses.
{"title":"A study of barriers to e-commerce adoption among small medium enterprises in Indonesia","authors":"M. Aidah, H. R. Ngemba, S. Hendra","doi":"10.1145/3124116.3124124","DOIUrl":"https://doi.org/10.1145/3124116.3124124","url":null,"abstract":"This study discusses the barriers that affect the adoption of e-commerce on SMEs in Indonesia, especially in the city of Palu, Central Sulawesi. In this study the barriers are grouped into five groups: technical, economic, political, organizational, legal and regulatory and social culture. The results in this research found resistance correlated most strongly to the adoption of e-commerce are economic and organizational barriers. Besides the next instance is the discrepancy between the barriers perceived by SMEs based on the level of business, status, and long-established businesses.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128201505","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. Kariadinata, R. P. Yaniawati, W. Susilawati, Kanesha Banoraswatii
This research aims to discover the improvement of students' Van-Hiele based on geometry thinking skills (visualization, analysis, ordering and deduction) through GeoGebra Software-assisted DDFC (Definition, Design, Formulation, and Communication) instructional model. This research employs quasi-experimental method with pretest and posttest control group design. The research was conducted in State of Junior High School (SMPN) 8 Bandung, Indonesia. The data population in the current research were grade VII students. The students of VIIF and VIIG classes were selected through random sampling. GeoGebra Software-assisted DDFC Instructional model was applied in VII F, while conventional method was employed in VIIG. Based on the analysis, it can be concluded that: 1) the students' geometrical level on each Van-Hiele's thinking skill level (visualization, analysis, ordering and deduction) in GeoGebra Software-assisted DDFC instructional model and conventional learning model is improved from pretest to posttest, 2) there is a difference on students' Van-Hiele geometry thinking skill degree of acquisition between the students who received GeoGebra software-assisted DDFC instructional model and conventional learning model, 3) thereis a difference on students' Van-Hiele geometry thinking skill achievement between the students who received GeoGebra software-assisted DDFC instructional model and conventional learning model.
本研究旨在透过GeoGebra软体辅助的DDFC (Definition, Design, Formulation, and Communication)教学模式,探索学生基于几何思维能力(可视化、分析、排序和演绎)的Van-Hiele改善。本研究采用准实验方法,采用前测和后测对照组设计。该研究是在印度尼西亚万隆的国家初中(SMPN) 8进行的。本研究的数据人群为七年级学生。通过随机抽样抽取VIIF和VIIG班的学生。VII - F采用GeoGebra软件辅助的DDFC教学模式,vig采用常规教学方法。通过分析,可以得出:1)接受GeoGebra软件辅助DDFC教学模式与传统学习模式的学生在各范-海勒思维技能水平(可视化、分析、排序、演绎)上的几何水平从测试前到测试后都有所提高;2)接受GeoGebra软件辅助DDFC教学模式的学生在范-海勒几何思维技能习得程度上与传统学习模式的学生存在差异;3)接受GeoGebra软件辅助DDFC教学模式的学生在Van-Hiele几何思维技能成就上与接受传统学习模式的学生存在差异。
{"title":"The implementation of GeoGebra software-assited DDFC instructional model for improving students' Van-Hiele geometry thinking skll","authors":"R. Kariadinata, R. P. Yaniawati, W. Susilawati, Kanesha Banoraswatii","doi":"10.1145/3124116.3124129","DOIUrl":"https://doi.org/10.1145/3124116.3124129","url":null,"abstract":"This research aims to discover the improvement of students' Van-Hiele based on geometry thinking skills (visualization, analysis, ordering and deduction) through GeoGebra Software-assisted DDFC (Definition, Design, Formulation, and Communication) instructional model. This research employs quasi-experimental method with pretest and posttest control group design. The research was conducted in State of Junior High School (SMPN) 8 Bandung, Indonesia. The data population in the current research were grade VII students. The students of VIIF and VIIG classes were selected through random sampling. GeoGebra Software-assisted DDFC Instructional model was applied in VII F, while conventional method was employed in VIIG. Based on the analysis, it can be concluded that: 1) the students' geometrical level on each Van-Hiele's thinking skill level (visualization, analysis, ordering and deduction) in GeoGebra Software-assisted DDFC instructional model and conventional learning model is improved from pretest to posttest, 2) there is a difference on students' Van-Hiele geometry thinking skill degree of acquisition between the students who received GeoGebra software-assisted DDFC instructional model and conventional learning model, 3) thereis a difference on students' Van-Hiele geometry thinking skill achievement between the students who received GeoGebra software-assisted DDFC instructional model and conventional learning model.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"266 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124333260","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In college teaching with adult students, encouraging critical thinking, problem solving and teamwork with project-based learning can be challenging. Group project is a great assignment showing students the relevance to real world practices and promoting active learning with joy. However, many college students showed low satisfaction with working as a group to research and write a report. Many of these students complained that some group members did not put forth effort into the group work, but took the credit. The purpose of this paper is to present effective collaboration tools and active learning activities in E-learning. Advanced communication and technological tools, especially web-based tools become an important issue for educators to optimize student uses and to sustain a high level of engagement in disciplinary contents. This paper also discusses the results from the survey questionnaire with 236 undergraduate and graduate students enrolled in classes between 2014 -2016. The data shows the 11 tools ranking how helpful students perceived them. The finding of this study can support online course developers and educators in maximizing the use of Web-based tools, and today's technology in group meeting and collaboration.
{"title":"Group collaboration and effective tools in online education","authors":"Suhansa Rodchua","doi":"10.1145/3124116.3124126","DOIUrl":"https://doi.org/10.1145/3124116.3124126","url":null,"abstract":"In college teaching with adult students, encouraging critical thinking, problem solving and teamwork with project-based learning can be challenging. Group project is a great assignment showing students the relevance to real world practices and promoting active learning with joy. However, many college students showed low satisfaction with working as a group to research and write a report. Many of these students complained that some group members did not put forth effort into the group work, but took the credit. The purpose of this paper is to present effective collaboration tools and active learning activities in E-learning. Advanced communication and technological tools, especially web-based tools become an important issue for educators to optimize student uses and to sustain a high level of engagement in disciplinary contents. This paper also discusses the results from the survey questionnaire with 236 undergraduate and graduate students enrolled in classes between 2014 -2016. The data shows the 11 tools ranking how helpful students perceived them. The finding of this study can support online course developers and educators in maximizing the use of Web-based tools, and today's technology in group meeting and collaboration.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128859441","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. P. Yaniawati, B. Kartasasmita, R. Kariadinata, E. Sari
This study aims to analyze implementation of accelerated e-learning method using edmodo media to increase mathematical connection ability and self-regulated learning of students. The research method employed was mixed method research with embedded design. Subjects of the study were eleventh grade students of a vocational secondary school in Tasikmalaya, Indonesia. Research instruments used were test for mathematical connection ability, questionnaire of students' self-regulated learning, observation and interview guidelines. Statistical analysis were t-test, mann-whitney test, and two-way anova. results of this study showed that (1) mathematical connection abillity of high and low clasification students who studied used accelerated learning with edmodo was better than that of students who studied with conventional learning; (2) no differences were found in self-regulated learning of high and low classification students who studied used accelerated learning with edmodo was better than that of students who studied with conventional learning; (3) a positive correlation was found between mathematical connection ability and self-regulated learning students.
{"title":"Accelerated learning method using edmodo to increase students' mathematical connection and self-regulated learning","authors":"R. P. Yaniawati, B. Kartasasmita, R. Kariadinata, E. Sari","doi":"10.1145/3124116.3124128","DOIUrl":"https://doi.org/10.1145/3124116.3124128","url":null,"abstract":"This study aims to analyze implementation of accelerated e-learning method using edmodo media to increase mathematical connection ability and self-regulated learning of students. The research method employed was mixed method research with embedded design. Subjects of the study were eleventh grade students of a vocational secondary school in Tasikmalaya, Indonesia. Research instruments used were test for mathematical connection ability, questionnaire of students' self-regulated learning, observation and interview guidelines. Statistical analysis were t-test, mann-whitney test, and two-way anova. results of this study showed that (1) mathematical connection abillity of high and low clasification students who studied used accelerated learning with edmodo was better than that of students who studied with conventional learning; (2) no differences were found in self-regulated learning of high and low classification students who studied used accelerated learning with edmodo was better than that of students who studied with conventional learning; (3) a positive correlation was found between mathematical connection ability and self-regulated learning students.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"140 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116274736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study discusses the factors that influence the successful adoption of e-learning system in Indonesia. This study analyzed eight independent variables (system quality, information quality, service quality, organizational structure, organizational environment, user experiance, computer self efficay, social influance), two intervening variables that user satisfaction and intention to use, and one variable dependent is net benefit. This study uses a model-FIT HOT modified and adapted to the circumstances of adoption of e-learning in Indonesia. Based on the findings of the hypothesis that there are six strong influence on the adoption of e-learning.
{"title":"Factors affecting student adoption of e-learning systems in Indonesia","authors":"H. R. Ngemba, S. Hendra","doi":"10.1145/3124116.3124125","DOIUrl":"https://doi.org/10.1145/3124116.3124125","url":null,"abstract":"This study discusses the factors that influence the successful adoption of e-learning system in Indonesia. This study analyzed eight independent variables (system quality, information quality, service quality, organizational structure, organizational environment, user experiance, computer self efficay, social influance), two intervening variables that user satisfaction and intention to use, and one variable dependent is net benefit. This study uses a model-FIT HOT modified and adapted to the circumstances of adoption of e-learning in Indonesia. Based on the findings of the hypothesis that there are six strong influence on the adoption of e-learning.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"21 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126235053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
As one of the ideal models of lifelong learning in the future, ubiquitous learning can provide learners with an ideal environment for obtaining information, promoting communication and learning at anytime, anywhere, any device, anyway. Ubiquitous learning is a new way of learning in the era of technological changing education. Therefore, how to give impetus to the application of ubiquitous learning has become an important problem in the current study and popularization. Based on summarizing the theory and characteristics of ubiquitous learning, this study explores the typical models of ubiquitous learning. Finally, the study puts forward the focus of the future research on ubiquitous learning in China, expecting to arouse the attention of researchers, and stimulating the rethink of the future education reform.
{"title":"Ubiquitous learning: information technology driving learning revolution","authors":"Dexin Hu, Yiwei Wang, Cheng Chen","doi":"10.1145/3124116.3124120","DOIUrl":"https://doi.org/10.1145/3124116.3124120","url":null,"abstract":"As one of the ideal models of lifelong learning in the future, ubiquitous learning can provide learners with an ideal environment for obtaining information, promoting communication and learning at anytime, anywhere, any device, anyway. Ubiquitous learning is a new way of learning in the era of technological changing education. Therefore, how to give impetus to the application of ubiquitous learning has become an important problem in the current study and popularization. Based on summarizing the theory and characteristics of ubiquitous learning, this study explores the typical models of ubiquitous learning. Finally, the study puts forward the focus of the future research on ubiquitous learning in China, expecting to arouse the attention of researchers, and stimulating the rethink of the future education reform.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126408460","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
With the fast development of science and technology, science education is becoming more and more important. However, traditional science education methods are not effective and seems to decline interest among young people for science study. This paper presents a new learning strategy for effective science learning. This strategy integrates an online learning platform, Edmodo, to provide abundant resources, convenient communications, and inquiry learning opportunities. Via Edmodo, science learning is not restricted within a museum or a school. Learners could read science articles, discuss with others and visit exhibitions online. The experimental results show that participants performance in science learning is significantly improved by the informal science education activity based on Edmodo and most participants are satisfied with this science education strategy. Thus, this study may inspire museums or science education associations to integrate Edmodo into science education to improve the effectiveness of science learning.
{"title":"Developing an informal science education activity based on edmodo","authors":"Qiusha Min, Guanghui Wu, N. Liu","doi":"10.1145/3124116.3124133","DOIUrl":"https://doi.org/10.1145/3124116.3124133","url":null,"abstract":"With the fast development of science and technology, science education is becoming more and more important. However, traditional science education methods are not effective and seems to decline interest among young people for science study. This paper presents a new learning strategy for effective science learning. This strategy integrates an online learning platform, Edmodo, to provide abundant resources, convenient communications, and inquiry learning opportunities. Via Edmodo, science learning is not restricted within a museum or a school. Learners could read science articles, discuss with others and visit exhibitions online. The experimental results show that participants performance in science learning is significantly improved by the informal science education activity based on Edmodo and most participants are satisfied with this science education strategy. Thus, this study may inspire museums or science education associations to integrate Edmodo into science education to improve the effectiveness of science learning.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123503063","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
For the problem of national creative idea deficiency, we proposed an original idea of creativity training platform construction. First, we defined the concept of creativity training platform and clearly set its target location. Second, we put forward a function concept model of creativity training platform in order to acquire massive creative ideas based on the perspective of creative ideas development process. Finally, according to the function model and the systematic principle, we designed a three-tier system structure framework of the platform, and illustrated every function setting of each system unit in detail. The success in operation of creativity platform would be significantly essential to the innovation-driven development strategy.
{"title":"An online training platform framework for creative idea generation and development","authors":"Xi-Rong Gao, Jian Yang, Fei Yang","doi":"10.1145/3124116.3124127","DOIUrl":"https://doi.org/10.1145/3124116.3124127","url":null,"abstract":"For the problem of national creative idea deficiency, we proposed an original idea of creativity training platform construction. First, we defined the concept of creativity training platform and clearly set its target location. Second, we put forward a function concept model of creativity training platform in order to acquire massive creative ideas based on the perspective of creative ideas development process. Finally, according to the function model and the systematic principle, we designed a three-tier system structure framework of the platform, and illustrated every function setting of each system unit in detail. The success in operation of creativity platform would be significantly essential to the innovation-driven development strategy.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123970750","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Speech interaction is a prominent interaction technology in educational robot, and educational robot with speech interaction can have a more harmonic and natural way of interaction. In some specific application scenarios such as education, the performance of speech recognition is not satisfactory due to the wide range of vocabularies and poor network. This paper trains the language model with professional vocabulary in the specific subject and establishes the corresponding phonetic dictionary in speech recognition based on Sphinx, and combines with speech synthesis based on Ekho to implement the speech interaction of educational robot in the offline state, and designs the relevant application of speech interaction about the teaching scenario of Chinese ancient poetry. The experiment demonstrates that the system designed and implemented can meet the demand of practical application of speech interaction in specific subject, and achieve the purpose of enhancing the student's learning experience and improving the learning effect.
{"title":"Speech interaction of educational robot based on Ekho and Sphinx","authors":"Zhenyu Li, Bin He, Xinguo Yu, Rong Hu","doi":"10.1145/3124116.3124119","DOIUrl":"https://doi.org/10.1145/3124116.3124119","url":null,"abstract":"Speech interaction is a prominent interaction technology in educational robot, and educational robot with speech interaction can have a more harmonic and natural way of interaction. In some specific application scenarios such as education, the performance of speech recognition is not satisfactory due to the wide range of vocabularies and poor network. This paper trains the language model with professional vocabulary in the specific subject and establishes the corresponding phonetic dictionary in speech recognition based on Sphinx, and combines with speech synthesis based on Ekho to implement the speech interaction of educational robot in the offline state, and designs the relevant application of speech interaction about the teaching scenario of Chinese ancient poetry. The experiment demonstrates that the system designed and implemented can meet the demand of practical application of speech interaction in specific subject, and achieve the purpose of enhancing the student's learning experience and improving the learning effect.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"148 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123292828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study conducts the experiment by the Apps with three different learning strategies and highlights on Taiwanese students. The goal is to investigate the differences in memory performance for memorizing new English words and to provide suggestions for developing Apps. There are 103 students participating in the experiment to use the Apps under three conditions. 1) In condition A, students try to remember every new English word without any highlight. 2) In condition B, students try to remember every new English word with the existing highlight. 3) In condition C, students make the highlight on every new English word and try to remember that. Our results show in terms of average accuracy, condition A is the most, followed by condition B and C. In summary, we think the function of making highlights can just help the students quickly look up where they should focus on. Hence, in the Apps, for memorizing the English words, we suggest that the function of making highlights by fingers should not be activated, and the English words should have no highlight on them.
{"title":"An exploratory study on the memory performance for memorizing the english words through the apps with three different learning strategies and highlights","authors":"Yuan-Bang Cheng, Chuan-Kai Yang","doi":"10.1145/3124116.3124123","DOIUrl":"https://doi.org/10.1145/3124116.3124123","url":null,"abstract":"This study conducts the experiment by the Apps with three different learning strategies and highlights on Taiwanese students. The goal is to investigate the differences in memory performance for memorizing new English words and to provide suggestions for developing Apps. There are 103 students participating in the experiment to use the Apps under three conditions. 1) In condition A, students try to remember every new English word without any highlight. 2) In condition B, students try to remember every new English word with the existing highlight. 3) In condition C, students make the highlight on every new English word and try to remember that. Our results show in terms of average accuracy, condition A is the most, followed by condition B and C. In summary, we think the function of making highlights can just help the students quickly look up where they should focus on. Hence, in the Apps, for memorizing the English words, we suggest that the function of making highlights by fingers should not be activated, and the English words should have no highlight on them.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115372188","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}