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A study of barriers to e-commerce adoption among small medium enterprises in Indonesia 印尼中小企业采用电子商务的障碍研究
M. Aidah, H. R. Ngemba, S. Hendra
This study discusses the barriers that affect the adoption of e-commerce on SMEs in Indonesia, especially in the city of Palu, Central Sulawesi. In this study the barriers are grouped into five groups: technical, economic, political, organizational, legal and regulatory and social culture. The results in this research found resistance correlated most strongly to the adoption of e-commerce are economic and organizational barriers. Besides the next instance is the discrepancy between the barriers perceived by SMEs based on the level of business, status, and long-established businesses.
本研究讨论了影响印尼中小企业采用电子商务的障碍,特别是在苏拉威西岛中部的帕卢市。在本研究中,障碍分为五类:技术、经济、政治、组织、法律和监管以及社会文化。本研究的结果发现,与采用电子商务最相关的阻力是经济和组织障碍。此外,下一个例子是中小企业根据业务水平、地位和历史悠久的企业所感受到的障碍之间的差异。
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引用次数: 3
The implementation of GeoGebra software-assited DDFC instructional model for improving students' Van-Hiele geometry thinking skll 实施GeoGebra软件辅助DDFC教学模式,提高学生Van-Hiele几何思维能力
R. Kariadinata, R. P. Yaniawati, W. Susilawati, Kanesha Banoraswatii
This research aims to discover the improvement of students' Van-Hiele based on geometry thinking skills (visualization, analysis, ordering and deduction) through GeoGebra Software-assisted DDFC (Definition, Design, Formulation, and Communication) instructional model. This research employs quasi-experimental method with pretest and posttest control group design. The research was conducted in State of Junior High School (SMPN) 8 Bandung, Indonesia. The data population in the current research were grade VII students. The students of VIIF and VIIG classes were selected through random sampling. GeoGebra Software-assisted DDFC Instructional model was applied in VII F, while conventional method was employed in VIIG. Based on the analysis, it can be concluded that: 1) the students' geometrical level on each Van-Hiele's thinking skill level (visualization, analysis, ordering and deduction) in GeoGebra Software-assisted DDFC instructional model and conventional learning model is improved from pretest to posttest, 2) there is a difference on students' Van-Hiele geometry thinking skill degree of acquisition between the students who received GeoGebra software-assisted DDFC instructional model and conventional learning model, 3) thereis a difference on students' Van-Hiele geometry thinking skill achievement between the students who received GeoGebra software-assisted DDFC instructional model and conventional learning model.
本研究旨在透过GeoGebra软体辅助的DDFC (Definition, Design, Formulation, and Communication)教学模式,探索学生基于几何思维能力(可视化、分析、排序和演绎)的Van-Hiele改善。本研究采用准实验方法,采用前测和后测对照组设计。该研究是在印度尼西亚万隆的国家初中(SMPN) 8进行的。本研究的数据人群为七年级学生。通过随机抽样抽取VIIF和VIIG班的学生。VII - F采用GeoGebra软件辅助的DDFC教学模式,vig采用常规教学方法。通过分析,可以得出:1)接受GeoGebra软件辅助DDFC教学模式与传统学习模式的学生在各范-海勒思维技能水平(可视化、分析、排序、演绎)上的几何水平从测试前到测试后都有所提高;2)接受GeoGebra软件辅助DDFC教学模式的学生在范-海勒几何思维技能习得程度上与传统学习模式的学生存在差异;3)接受GeoGebra软件辅助DDFC教学模式的学生在Van-Hiele几何思维技能成就上与接受传统学习模式的学生存在差异。
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引用次数: 5
Group collaboration and effective tools in online education 在线教育中的小组协作和有效工具
Suhansa Rodchua
In college teaching with adult students, encouraging critical thinking, problem solving and teamwork with project-based learning can be challenging. Group project is a great assignment showing students the relevance to real world practices and promoting active learning with joy. However, many college students showed low satisfaction with working as a group to research and write a report. Many of these students complained that some group members did not put forth effort into the group work, but took the credit. The purpose of this paper is to present effective collaboration tools and active learning activities in E-learning. Advanced communication and technological tools, especially web-based tools become an important issue for educators to optimize student uses and to sustain a high level of engagement in disciplinary contents. This paper also discusses the results from the survey questionnaire with 236 undergraduate and graduate students enrolled in classes between 2014 -2016. The data shows the 11 tools ranking how helpful students perceived them. The finding of this study can support online course developers and educators in maximizing the use of Web-based tools, and today's technology in group meeting and collaboration.
在大学教学成人学生,鼓励批判性思维,解决问题和团队合作的项目为基础的学习是具有挑战性的。小组作业是一项很好的作业,它向学生展示了与现实世界实践的相关性,并促进了积极学习的乐趣。然而,许多大学生对小组研究和写报告的满意度很低。许多学生抱怨说,一些小组成员没有为小组工作付出努力,而是把功劳占为己有。本文的目的是介绍电子学习中有效的协作工具和主动学习活动。先进的通信和技术工具,特别是基于网络的工具,成为教育工作者优化学生使用和保持对学科内容的高水平参与的重要问题。本文还对2014 -2016年在校本科生和研究生236人的问卷调查结果进行了讨论。数据显示,这11种工具对学生认为它们有多大帮助进行了排名。这项研究的发现可以支持在线课程开发人员和教育工作者最大限度地利用基于网络的工具,以及今天在小组会议和协作中的技术。
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引用次数: 0
Accelerated learning method using edmodo to increase students' mathematical connection and self-regulated learning 使用edmodo的加速学习方法,增加学生的数学联系和自主学习
R. P. Yaniawati, B. Kartasasmita, R. Kariadinata, E. Sari
This study aims to analyze implementation of accelerated e-learning method using edmodo media to increase mathematical connection ability and self-regulated learning of students. The research method employed was mixed method research with embedded design. Subjects of the study were eleventh grade students of a vocational secondary school in Tasikmalaya, Indonesia. Research instruments used were test for mathematical connection ability, questionnaire of students' self-regulated learning, observation and interview guidelines. Statistical analysis were t-test, mann-whitney test, and two-way anova. results of this study showed that (1) mathematical connection abillity of high and low clasification students who studied used accelerated learning with edmodo was better than that of students who studied with conventional learning; (2) no differences were found in self-regulated learning of high and low classification students who studied used accelerated learning with edmodo was better than that of students who studied with conventional learning; (3) a positive correlation was found between mathematical connection ability and self-regulated learning students.
本研究旨在分析使用edmodo媒体的加速电子学习方法的实施,以提高学生的数学连接能力和自主学习能力。研究方法采用嵌入式设计混合方法研究。研究对象为印尼Tasikmalaya一所职业中学的11年级学生。研究工具包括数学联系能力测试、学生自主学习问卷、观察和访谈指南。统计分析采用t检验、mann-whitney检验和双向方差分析。本研究结果表明:(1)使用edmodo加速学习的高、低分类学生的数学连接能力优于使用常规学习的学生;(2)使用edmodo加速学习的高、低分类学生的自我调节学习效果优于常规学习的学生;(3)数学联系能力与自主学习学生呈正相关。
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引用次数: 12
Factors affecting student adoption of e-learning systems in Indonesia 影响印尼学生采用电子学习系统的因素
H. R. Ngemba, S. Hendra
This study discusses the factors that influence the successful adoption of e-learning system in Indonesia. This study analyzed eight independent variables (system quality, information quality, service quality, organizational structure, organizational environment, user experiance, computer self efficay, social influance), two intervening variables that user satisfaction and intention to use, and one variable dependent is net benefit. This study uses a model-FIT HOT modified and adapted to the circumstances of adoption of e-learning in Indonesia. Based on the findings of the hypothesis that there are six strong influence on the adoption of e-learning.
本研究探讨了影响印尼成功采用电子学习系统的因素。本研究分析了八个自变量(系统质量、信息质量、服务质量、组织结构、组织环境、用户体验、计算机自我效能、社会影响)、两个干预变量(用户满意度和使用意愿)和一个因变量(净效益)。本研究使用的fit HOT模型是根据印度尼西亚采用电子学习的情况进行修改和调整的。根据研究结果的假设,有六个强烈的影响采用电子学习。
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引用次数: 3
Ubiquitous learning: information technology driving learning revolution 泛在学习:信息技术推动学习革命
Dexin Hu, Yiwei Wang, Cheng Chen
As one of the ideal models of lifelong learning in the future, ubiquitous learning can provide learners with an ideal environment for obtaining information, promoting communication and learning at anytime, anywhere, any device, anyway. Ubiquitous learning is a new way of learning in the era of technological changing education. Therefore, how to give impetus to the application of ubiquitous learning has become an important problem in the current study and popularization. Based on summarizing the theory and characteristics of ubiquitous learning, this study explores the typical models of ubiquitous learning. Finally, the study puts forward the focus of the future research on ubiquitous learning in China, expecting to arouse the attention of researchers, and stimulating the rethink of the future education reform.
泛在学习作为未来终身学习的理想模式之一,可以为学习者提供一个在任何时间、任何地点、任何设备上获取信息、促进交流和学习的理想环境。泛在学习是技术变革教育时代的一种新的学习方式。因此,如何推动泛在学习的应用成为当前研究和推广的一个重要问题。在总结泛在学习理论和特点的基础上,探讨了泛在学习的典型模型。最后,本研究提出了未来中国泛在学习研究的重点,希望能引起研究者的关注,激发对未来教育改革的反思。
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引用次数: 2
Developing an informal science education activity based on edmodo 开展基于edmodo的非正式科学教育活动
Qiusha Min, Guanghui Wu, N. Liu
With the fast development of science and technology, science education is becoming more and more important. However, traditional science education methods are not effective and seems to decline interest among young people for science study. This paper presents a new learning strategy for effective science learning. This strategy integrates an online learning platform, Edmodo, to provide abundant resources, convenient communications, and inquiry learning opportunities. Via Edmodo, science learning is not restricted within a museum or a school. Learners could read science articles, discuss with others and visit exhibitions online. The experimental results show that participants performance in science learning is significantly improved by the informal science education activity based on Edmodo and most participants are satisfied with this science education strategy. Thus, this study may inspire museums or science education associations to integrate Edmodo into science education to improve the effectiveness of science learning.
随着科学技术的快速发展,科学教育变得越来越重要。然而,传统的科学教育方法并不有效,似乎降低了年轻人对科学学习的兴趣。本文提出了一种新的有效的科学学习策略。该策略整合了在线学习平台Edmodo,提供丰富的资源、便捷的交流和探究性学习机会。通过Edmodo,科学学习不再局限于博物馆或学校。学习者可以阅读科学文章,与他人讨论,并在线参观展览。实验结果表明,基于Edmodo的非正式科学教育活动显著提高了参与者的科学学习成绩,大多数参与者对这种科学教育策略感到满意。因此,本研究可以启发博物馆或科学教育协会将Edmodo整合到科学教育中,以提高科学学习的有效性。
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引用次数: 4
An online training platform framework for creative idea generation and development 一个用于创意产生和发展的在线培训平台框架
Xi-Rong Gao, Jian Yang, Fei Yang
For the problem of national creative idea deficiency, we proposed an original idea of creativity training platform construction. First, we defined the concept of creativity training platform and clearly set its target location. Second, we put forward a function concept model of creativity training platform in order to acquire massive creative ideas based on the perspective of creative ideas development process. Finally, according to the function model and the systematic principle, we designed a three-tier system structure framework of the platform, and illustrated every function setting of each system unit in detail. The success in operation of creativity platform would be significantly essential to the innovation-driven development strategy.
针对国民创意理念缺失的问题,我们提出了创意培训平台建设的独到思路。首先,我们定义了创意培训平台的概念,明确了创意培训平台的目标定位。其次,基于创意发展过程的视角,提出了创意培训平台获取海量创意的功能概念模型。最后,根据功能模型和系统原理,设计了平台的三层体系结构框架,并对各系统单元的各个功能设置进行了详细说明。创意平台的成功运营对创新驱动发展战略至关重要。
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引用次数: 0
Speech interaction of educational robot based on Ekho and Sphinx 基于Ekho和Sphinx的教育机器人语音交互
Zhenyu Li, Bin He, Xinguo Yu, Rong Hu
Speech interaction is a prominent interaction technology in educational robot, and educational robot with speech interaction can have a more harmonic and natural way of interaction. In some specific application scenarios such as education, the performance of speech recognition is not satisfactory due to the wide range of vocabularies and poor network. This paper trains the language model with professional vocabulary in the specific subject and establishes the corresponding phonetic dictionary in speech recognition based on Sphinx, and combines with speech synthesis based on Ekho to implement the speech interaction of educational robot in the offline state, and designs the relevant application of speech interaction about the teaching scenario of Chinese ancient poetry. The experiment demonstrates that the system designed and implemented can meet the demand of practical application of speech interaction in specific subject, and achieve the purpose of enhancing the student's learning experience and improving the learning effect.
语音交互是教育机器人中突出的交互技术,有了语音交互的教育机器人可以有更加和谐自然的交互方式。在教育等特定的应用场景中,由于词汇量大、网络性能差,语音识别的性能并不理想。本文在基于Sphinx的语音识别中使用特定学科的专业词汇训练语言模型并建立相应的语音词典,结合基于Ekho的语音合成实现教育机器人离线状态下的语音交互,并针对中国古诗词教学场景设计语音交互的相关应用。实验表明,所设计和实现的系统能够满足语音交互在特定学科的实际应用需求,达到增强学生学习体验、提高学习效果的目的。
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引用次数: 1
An exploratory study on the memory performance for memorizing the english words through the apps with three different learning strategies and highlights 通过三种不同的学习策略和重点对应用程序记忆英语单词的效果进行探索性研究
Yuan-Bang Cheng, Chuan-Kai Yang
This study conducts the experiment by the Apps with three different learning strategies and highlights on Taiwanese students. The goal is to investigate the differences in memory performance for memorizing new English words and to provide suggestions for developing Apps. There are 103 students participating in the experiment to use the Apps under three conditions. 1) In condition A, students try to remember every new English word without any highlight. 2) In condition B, students try to remember every new English word with the existing highlight. 3) In condition C, students make the highlight on every new English word and try to remember that. Our results show in terms of average accuracy, condition A is the most, followed by condition B and C. In summary, we think the function of making highlights can just help the students quickly look up where they should focus on. Hence, in the Apps, for memorizing the English words, we suggest that the function of making highlights by fingers should not be activated, and the English words should have no highlight on them.
本研究以台湾学生为对象,采用三种不同的学习策略和重点进行实验。目的是调查记忆新英语单词的记忆性能差异,并为开发应用程序提供建议。共有103名学生参与实验,在三种情况下使用app。1)在条件A中,学生试着记住每一个新单词,没有任何亮点。2)在条件B中,学生试图记住每个有现有亮点的新单词。3)在条件C中,学生在每个新单词上做高光标记,并努力记住它。我们的结果显示,在平均准确率方面,条件A是最高的,其次是条件B和条件c。综上所述,我们认为高光功能正好可以帮助学生快速查找他们应该关注的地方。因此,在app中,对于英语单词的记忆,我们建议不要激活手指划高光功能,英语单词不能有高光。
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引用次数: 0
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Proceedings of the 1st International Conference on Education and Multimedia Technology
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